metal: clean up useless code

This commit is contained in:
Alex Szpakowski
2020-02-01 18:33:40 -04:00
parent cd08f75909
commit 07cb6a03c6
+2 -16
View File
@@ -69,9 +69,9 @@ void Image::create(id<MTLDevice> device)
if (texture == nil)
throw love::Exception("Out of graphics memory.");
int mipcount = getMipmapCount();
int slicecount = 1;
int mipcount = mipmapsType == MIPMAPS_GENERATED ? 1 : getMipmapCount();
int slicecount = 1;
if (texType == TEXTURE_VOLUME)
slicecount = getDepth();
else if (texType == TEXTURE_2D_ARRAY)
@@ -79,28 +79,14 @@ void Image::create(id<MTLDevice> device)
else if (texType == TEXTURE_CUBE)
slicecount = 6;
if (mipmapsType == MIPMAPS_GENERATED)
mipcount = 1;
int w = pixelWidth;
int h = pixelHeight;
int d = depth;
for (int mip = 0; mip < mipcount; mip++)
{
for (int slice = 0; slice < slicecount; slice++)
{
love::image::ImageDataBase *imgd = data.get(slice, mip);
if (imgd != nullptr)
uploadImageData(imgd, mip, slice, 0, 0);
}
w = std::max(w / 2, 1);
h = std::max(h / 2, 1);
if (texType == TEXTURE_VOLUME)
d = std::max(d / 2, 1);
}
if (mipmapsType == MIPMAPS_GENERATED)