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Apply the 1-indexed joysticks patch from issue #391.
Submitted by: Alexander Szpakowski
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@@ -157,7 +157,7 @@ namespace sdl
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int Joystick::getAxes(lua_State * L)
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{
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love::luax_assert_argc(L, 1, 1);
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int index = (int)lua_tointeger(L, 1);
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int index = (int)lua_tointeger(L, 1) - 1;
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if (!verifyJoystick(index))
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return 0;
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@@ -172,8 +172,8 @@ namespace sdl
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int Joystick::getBall(lua_State * L)
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{
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love::luax_assert_argc(L, 2, 2);
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int index = (int)lua_tointeger(L, 1);
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int ball = (int)lua_tointeger(L, 2);
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int index = (int)lua_tointeger(L, 1) - 1;
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int ball = (int)lua_tointeger(L, 2) - 1;
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if (!verifyJoystick(index))
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return 0;
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