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vulkan: fix some memory leaks
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@@ -190,6 +190,7 @@ namespace love {
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VkRenderPass renderPass = VK_NULL_HANDLE;
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VkPipeline currentGraphicsPipeline = VK_NULL_HANDLE;
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std::vector<std::pair<GraphicsPipelineConfiguration, VkPipeline>> graphicsPipelines; // FIXME improve performance by using a hash map
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std::vector<VkPipelineLayout> graphicsPipelineLayouts;
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std::vector<VkFramebuffer> swapChainFramBuffers;
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VkCommandPool commandPool = VK_NULL_HANDLE;
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std::vector<VkCommandBuffer> commandBuffers;
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