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A first attempt at overhauling collision. New everything.
--HG-- branch : box2d-update
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@@ -32,12 +32,17 @@ namespace physics
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namespace box2d
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{
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Contact * luax_checkcontact(lua_State * L, int idx);
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int w_Contact_getPosition(lua_State * L);
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int w_Contact_getVelocity(lua_State * L);
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int w_Contact_getPositions(lua_State * L);
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int w_Contact_getNormal(lua_State * L);
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int w_Contact_getSeparation(lua_State * L);
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int w_Contact_getFriction(lua_State * L);
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int w_Contact_getRestitution(lua_State * L);
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int w_Contact_isEnabled(lua_State * L);
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int w_Contact_isTouching(lua_State * L);
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int w_Contact_setFriction(lua_State * L);
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int w_Contact_setRestitution(lua_State * L);
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int w_Contact_setEnabled(lua_State * L);
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int w_Contact_resetFriction(lua_State * L);
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int w_Contact_resetRestitution(lua_State * L);
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int luaopen_contact(lua_State * L);
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} // box2d
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