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https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
A first attempt at overhauling collision. New everything.
--HG-- branch : box2d-update
This commit is contained in:
@@ -32,31 +32,18 @@ namespace box2d
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return luax_checktype<Contact>(L, idx, "Contact", PHYSICS_CONTACT_T);
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}
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int w_Contact_getPosition(lua_State * L)
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int w_Contact_getPositions(lua_State * L)
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{
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Contact * t = luax_checkcontact(L, 1);
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return t->getPosition(L);
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return t->getPositions(L);
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}
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int w_Contact_getVelocity(lua_State * L)
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{
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Contact * t = luax_checkcontact(L, 1);
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return t->getVelocity(L);
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}
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int w_Contact_getNormal(lua_State * L)
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{
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Contact * t = luax_checkcontact(L, 1);
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return t->getNormal(L);
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}
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int w_Contact_getSeparation(lua_State * L)
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{
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Contact * t = luax_checkcontact(L, 1);
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lua_pushnumber(L, t->getSeparation());
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return 1;
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}
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int w_Contact_getFriction(lua_State * L)
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{
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Contact * t = luax_checkcontact(L, 1);
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@@ -70,16 +57,73 @@ namespace box2d
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lua_pushnumber(L, t->getRestitution());
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return 1;
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}
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int w_Contact_isEnabled(lua_State * L)
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{
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Contact * t = luax_checkcontact(L, 1);
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lua_pushboolean(L, t->isEnabled());
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return 1;
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}
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int w_Contact_isTouching(lua_State * L)
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{
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Contact * t = luax_checkcontact(L, 1);
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lua_pushboolean(L, t->isTouching());
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return 1;
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}
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int w_Contact_setFriction(lua_State * L)
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{
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Contact * t = luax_checkcontact(L, 1);
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float f = (float)luaL_checknumber(L, 2);
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t->setFriction(f);
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return 0;
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}
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int w_Contact_setRestitution(lua_State * L)
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{
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Contact * t = luax_checkcontact(L, 1);
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float r = (float)luaL_checknumber(L, 2);
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t->setRestitution(r);
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return 0;
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}
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int w_Contact_setEnabled(lua_State * L)
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{
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Contact * t = luax_checkcontact(L, 1);
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bool e = luax_toboolean(L, 2);
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t->setEnabled(e);
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return 0;
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}
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int w_Contact_resetFriction(lua_State * L)
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{
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Contact * t = luax_checkcontact(L, 1);
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t->resetFriction();
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return 0;
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}
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int w_Contact_resetRestitution(lua_State * L)
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{
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Contact * t = luax_checkcontact(L, 1);
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t->resetRestitution();
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return 0;
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}
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int luaopen_contact(lua_State * L)
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{
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static const luaL_Reg functions[] = {
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{ "getPosition", w_Contact_getPosition },
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{ "getVelocity", w_Contact_getVelocity },
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{ "getPositions", w_Contact_getPositions },
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{ "getNormal", w_Contact_getNormal },
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{ "getSeparation", w_Contact_getSeparation },
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{ "getFriction", w_Contact_getFriction },
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{ "getRestitution", w_Contact_getRestitution },
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{ "isEnabled", w_Contact_isEnabled },
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{ "isTouching", w_Contact_isTouching },
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{ "setFriction", w_Contact_setFriction },
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{ "setRestitution", w_Contact_setRestitution },
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{ "setEnabled", w_Contact_setEnabled },
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{ "resetFriction", w_Contact_resetFriction },
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{ "resetRestitution", w_Contact_resetRestitution },
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{ 0, 0 }
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};
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