Fix SpriteBatch:setDrawRange.

This commit is contained in:
Alex Szpakowski
2017-12-24 22:31:58 -04:00
parent f7b2598490
commit 065f4a8e9b
+1 -1
View File
@@ -382,7 +382,7 @@ void Graphics::drawQuads(int start, int count, const vertex::Attributes &attribu
{
gl.setVertexAttributes(attributes, buffers);
int basevertex = start;
int basevertex = start * 4;
for (int quadindex = 0; quadindex < count; quadindex += MAX_QUADS_PER_DRAW)
{