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changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders
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@@ -760,7 +760,7 @@ function love.releaseerrhand(msg)
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end
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love.graphics.setCanvas()
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love.graphics.setPixelEffect()
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love.graphics.setShaderEffect()
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-- Load.
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if love.audio then love.audio.stop() end
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