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changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders
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@@ -126,7 +126,7 @@ private:
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void drawv(const Matrix &t, const vertex *v) const;
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friend class PixelEffect;
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friend class ShaderEffect;
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GLuint getTextureName() const
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{
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return texture;
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