changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders

This commit is contained in:
Alexander Szpakowski
2012-12-20 21:51:31 -04:00
parent 28e3b105e9
commit 0611234067
18 changed files with 434 additions and 233 deletions
+1 -1
View File
@@ -126,7 +126,7 @@ private:
void drawv(const Matrix &t, const vertex *v) const;
friend class PixelEffect;
friend class ShaderEffect;
GLuint getTextureName() const
{
return texture;