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changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders
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@@ -96,7 +96,7 @@ public:
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static void bindDefaultCanvas();
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private:
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friend class PixelEffect;
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friend class ShaderEffect;
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GLuint getTextureName() const
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{
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return img;
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