metal: implement buffer/texture debug names.

This commit is contained in:
Sasha Szpakowski
2023-12-13 20:27:58 -04:00
parent 7b899fbc17
commit 059cab0364
2 changed files with 9 additions and 0 deletions
+6
View File
@@ -86,6 +86,9 @@ Texture::Texture(love::graphics::Graphics *gfxbase, id<MTLDevice> device, const
if (texture == nil)
throw love::Exception("Out of graphics memory.");
if (!debugName.empty())
texture.label = @(debugName.c_str());
actualMSAASamples = gfx->getClosestMSAASamples(getRequestedMSAA());
if (actualMSAASamples > 1)
@@ -100,6 +103,9 @@ Texture::Texture(love::graphics::Graphics *gfxbase, id<MTLDevice> device, const
texture = nil;
throw love::Exception("Out of graphics memory.");
}
if (!debugName.empty())
msaaTexture.label = [@(debugName.c_str()) stringByAppendingString:@" (MSAA buffer)"];
}
int mipcount = getMipmapCount();