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Added ParticleSystem:isStopped (issue #623)
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@@ -578,6 +578,11 @@ bool ParticleSystem::isPaused() const
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return !active && life < lifetime;
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return !active && life < lifetime;
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}
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}
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bool ParticleSystem::isStopped() const
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{
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return !active && life >= lifetime;
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}
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bool ParticleSystem::isEmpty() const
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bool ParticleSystem::isEmpty() const
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{
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{
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return pStart == pLast;
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return pStart == pLast;
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@@ -473,6 +473,8 @@ public:
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**/
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**/
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bool isPaused() const;
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bool isPaused() const;
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bool isStopped() const;
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/**
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/**
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* Returns whether the particle system is empty of particles or not.
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* Returns whether the particle system is empty of particles or not.
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**/
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**/
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@@ -586,6 +586,13 @@ int w_ParticleSystem_isPaused(lua_State *L)
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return 1;
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return 1;
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}
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}
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int w_ParticleSystem_isStopped(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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luax_pushboolean(L, t->isStopped());
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return 1;
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}
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int w_ParticleSystem_update(lua_State *L)
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int w_ParticleSystem_update(lua_State *L)
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{
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -648,6 +655,7 @@ static const luaL_Reg functions[] =
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{ "emit", w_ParticleSystem_emit },
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{ "emit", w_ParticleSystem_emit },
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{ "isActive", w_ParticleSystem_isActive },
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{ "isActive", w_ParticleSystem_isActive },
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{ "isPaused", w_ParticleSystem_isPaused },
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{ "isPaused", w_ParticleSystem_isPaused },
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{ "isStopped", w_ParticleSystem_isStopped },
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{ "update", w_ParticleSystem_update },
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{ "update", w_ParticleSystem_update },
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{ 0, 0 }
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{ 0, 0 }
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};
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};
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@@ -86,6 +86,7 @@ int w_ParticleSystem_reset(lua_State *L);
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int w_ParticleSystem_emit(lua_State *L);
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int w_ParticleSystem_emit(lua_State *L);
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int w_ParticleSystem_isActive(lua_State *L);
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int w_ParticleSystem_isActive(lua_State *L);
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int w_ParticleSystem_isPaused(lua_State *L);
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int w_ParticleSystem_isPaused(lua_State *L);
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int w_ParticleSystem_isStopped(lua_State *L);
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int w_ParticleSystem_update(lua_State *L);
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int w_ParticleSystem_update(lua_State *L);
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extern "C" int luaopen_particlesystem(lua_State *L);
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extern "C" int luaopen_particlesystem(lua_State *L);
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