Merge branch 'love2d:12.0-development' into 12.0-development

This commit is contained in:
nikeinikei
2022-10-14 00:01:58 +02:00
committed by GitHub
77 changed files with 6773 additions and 4406 deletions
+39 -1
View File
@@ -209,7 +209,16 @@ Audio::Audio()
#ifdef LOVE_IOS
love::ios::initAudioSessionInterruptionHandler();
#endif
#ifdef LOVE_ANDROID
bool hasPauseDeviceExt = alcIsExtensionPresent(device, "ALC_SOFT_pause_device") == ALC_TRUE;
alcDevicePauseSOFT = hasPauseDeviceExt
? (LPALCDEVICEPAUSESOFT) alcGetProcAddress(device, "alcDevicePauseSOFT")
: nullptr;
alcDeviceResumeSOFT = hasPauseDeviceExt
? (LPALCDEVICERESUMESOFT) alcGetProcAddress(device, "alcDeviceResumeSOFT")
: nullptr;
#endif
}
Audio::~Audio()
@@ -319,13 +328,42 @@ std::vector<love::audio::Source*> Audio::pause()
void Audio::pauseContext()
{
#ifdef LOVE_ANDROID
if (alcDevicePauseSOFT)
alcDevicePauseSOFT(device);
else
{
// This is extremely rare case since we're using OpenAL-soft
// in Android and the ALC_SOFT_pause_device has been supported
// since 1.16
for (auto &src: pausedSources)
src->release();
pausedSources = pause();
for (auto &src: pausedSources)
src->retain();
}
#else
alcMakeContextCurrent(nullptr);
#endif
}
void Audio::resumeContext()
{
#ifdef LOVE_ANDROID
if (alcDeviceResumeSOFT)
alcDeviceResumeSOFT(device);
else
{
// Again, this is rare case
play(pausedSources);
for (auto &src: pausedSources)
src->release();
pausedSources.resize(0);
}
#else
if (context && alcGetCurrentContext() != context)
alcMakeContextCurrent(context);
#endif
}
std::string Audio::getPlaybackDevice()
+10
View File
@@ -181,6 +181,16 @@ private:
DistanceModel distanceModel;
//float metersPerUnit = 1.0;
#ifdef LOVE_ANDROID
# ifndef ALC_SOFT_pause_device
typedef void (ALC_APIENTRY*LPALCDEVICEPAUSESOFT)(ALCdevice *device);
typedef void (ALC_APIENTRY*LPALCDEVICERESUMESOFT)(ALCdevice *device);
# endif
LPALCDEVICEPAUSESOFT alcDevicePauseSOFT;
LPALCDEVICERESUMESOFT alcDeviceResumeSOFT;
std::vector<love::audio::Source*> pausedSources;
#endif
}; // Audio
#ifdef ALC_EXT_EFX
+2 -13
View File
@@ -640,20 +640,9 @@ Message *Event::convertWindowEvent(const SDL_Event &e)
if (auto audio = Module::getInstance<audio::Audio>(Module::M_AUDIO))
{
if (e.window.event == SDL_WINDOWEVENT_MINIMIZED)
{
for (auto &src : pausedSources)
src->release();
pausedSources = audio->pause();
for (auto &src : pausedSources)
src->retain();
}
audio->pauseContext();
else if (e.window.event == SDL_WINDOWEVENT_RESTORED)
{
audio->play(pausedSources);
for (auto &src : pausedSources)
src->release();
pausedSources.resize(0);
}
audio->resumeContext();
}
#endif
break;
-4
View File
@@ -78,10 +78,6 @@ private:
static std::map<SDL_Keycode, love::keyboard::Keyboard::Key> createKeyMap();
static std::map<SDL_Keycode, love::keyboard::Keyboard::Key> keys;
#ifdef LOVE_ANDROID
std::vector<love::audio::Source*> pausedSources;
#endif
}; // Event
} // sdl
+35
View File
@@ -1098,6 +1098,41 @@ bool Shader::validateBuffer(const UniformInfo *info, Buffer *buffer, bool intern
return true;
}
bool Shader::fillUniformReflectionData(UniformInfo &u)
{
const auto &r = validationReflection;
if (u.baseType == UNIFORM_STORAGETEXTURE)
{
const auto reflectionit = r.storageTextures.find(u.name);
if (reflectionit != r.storageTextures.end())
{
u.storageTextureFormat = reflectionit->second.format;
u.access = reflectionit->second.access;
return true;
}
// No reflection info - maybe glslang was better at detecting dead code
// than the driver's compiler?
return false;
}
else if (u.baseType == UNIFORM_STORAGEBUFFER)
{
const auto reflectionit = r.storageBuffers.find(u.name);
if (reflectionit != r.storageBuffers.end())
{
u.bufferStride = reflectionit->second.stride;
u.bufferMemberCount = reflectionit->second.memberCount;
u.access = reflectionit->second.access;
return true;
}
return false;
}
return true;
}
bool Shader::initialize()
{
return glslang::InitializeProcess();
+2
View File
@@ -289,6 +289,8 @@ protected:
bool usesPointSize;
};
bool fillUniformReflectionData(UniformInfo &u);
static bool validateInternal(StrongRef<ShaderStage> stages[], std::string& err, ValidationReflection &reflection);
static DataBaseType getDataBaseType(PixelFormat format);
static bool isResourceBaseTypeCompatible(DataBaseType a, DataBaseType b);
+1 -2
View File
@@ -179,7 +179,6 @@ Texture::Texture(Graphics *gfx, const Settings &settings, const Slices *slices)
, requestedMSAA(settings.msaa > 1 ? settings.msaa : 0)
, samplerState()
, graphicsMemorySize(0)
, usingDefaultTexture(false)
{
if (slices != nullptr && slices->getMipmapCount() > 0 && slices->getSliceCount() > 0)
{
@@ -453,7 +452,7 @@ void Texture::replacePixels(love::image::ImageDataBase *d, int slice, int mipmap
throw love::Exception("replacePixels cannot be called on this Texture while it's an active render target.");
// No effect if the texture hasn't been created yet.
if (getHandle() == 0 || usingDefaultTexture)
if (getHandle() == 0)
return;
if (d->getFormat() != getPixelFormat())
-4
View File
@@ -343,10 +343,6 @@ protected:
int64 graphicsMemorySize;
// True if the texture wasn't able to be properly created and it had to fall
// back to a default texture.
bool usingDefaultTexture;
}; // Texture
} // graphics
+1 -1
View File
@@ -211,7 +211,7 @@ private:
id<MTLDepthStencilState> getCachedDepthStencilState(const DepthState &depth, const StencilState &stencil);
void applyRenderState(id<MTLRenderCommandEncoder> renderEncoder, const VertexAttributes &attributes);
void applyShaderUniforms(id<MTLComputeCommandEncoder> encoder, love::graphics::Shader *shader);
bool applyShaderUniforms(id<MTLComputeCommandEncoder> encoder, love::graphics::Shader *shader);
void applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, love::graphics::Shader *shader, Texture *maintex);
id<MTLCommandQueue> commandQueue;
+16 -2
View File
@@ -947,7 +947,7 @@ void Graphics::applyRenderState(id<MTLRenderCommandEncoder> encoder, const Verte
dirtyRenderState = 0;
}
void Graphics::applyShaderUniforms(id<MTLComputeCommandEncoder> encoder, love::graphics::Shader *shader)
bool Graphics::applyShaderUniforms(id<MTLComputeCommandEncoder> encoder, love::graphics::Shader *shader)
{
Shader *s = (Shader *)shader;
@@ -982,6 +982,8 @@ void Graphics::applyShaderUniforms(id<MTLComputeCommandEncoder> encoder, love::g
uniformBufferOffset += alignUp(size, alignment);
bool allWritableVariablesSet = true;
for (const Shader::TextureBinding &b : s->getTextureBindings())
{
id<MTLTexture> texture = b.texture;
@@ -991,7 +993,12 @@ void Graphics::applyShaderUniforms(id<MTLComputeCommandEncoder> encoder, love::g
uint8 sampindex = b.samplerStages[SHADERSTAGE_COMPUTE];
if (texindex != LOVE_UINT8_MAX)
{
setTexture(encoder, bindings, texindex, texture);
if ((b.access & Shader::ACCESS_WRITE) != 0 && texture == nil)
allWritableVariablesSet = false;
}
if (sampindex != LOVE_UINT8_MAX)
setSampler(encoder, bindings, sampindex, samplertex);
}
@@ -1000,8 +1007,14 @@ void Graphics::applyShaderUniforms(id<MTLComputeCommandEncoder> encoder, love::g
{
uint8 index = b.stages[SHADERSTAGE_COMPUTE];
if (index != LOVE_UINT8_MAX)
{
setBuffer(encoder, bindings, index, b.buffer, 0);
if ((b.access & Shader::ACCESS_WRITE) != 0 && b.buffer == nil)
allWritableVariablesSet = false;
}
}
return allWritableVariablesSet;
}
void Graphics::applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, love::graphics::Shader *shader, love::graphics::Texture *maintex)
@@ -1299,7 +1312,8 @@ bool Graphics::dispatch(int x, int y, int z)
id<MTLComputeCommandEncoder> computeEncoder = useComputeEncoder();
applyShaderUniforms(computeEncoder, shader);
if (!applyShaderUniforms(computeEncoder, shader))
return false;
// TODO: track this state?
[computeEncoder setComputePipelineState:pipeline];
+4
View File
@@ -43,6 +43,7 @@ namespace spirv_cross
{
class CompilerMSL;
struct SPIRType;
struct Resource;
}
namespace love
@@ -86,6 +87,7 @@ public:
Texture *samplerTexture;
bool isMainTexture;
Access access;
uint8 textureStages[SHADERSTAGE_MAX_ENUM];
uint8 samplerStages[SHADERSTAGE_MAX_ENUM];
@@ -95,6 +97,7 @@ public:
{
id<MTLBuffer> buffer;
uint8 stages[SHADERSTAGE_MAX_ENUM];
Access access;
};
Shader(id<MTLDevice> device, StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM]);
@@ -137,6 +140,7 @@ private:
};
void buildLocalUniforms(const spirv_cross::CompilerMSL &msl, const spirv_cross::SPIRType &type, size_t baseoffset, const std::string &basename);
void addImage(const spirv_cross::CompilerMSL &msl, const spirv_cross::Resource &resource, UniformType baseType);
void compileFromGLSLang(id<MTLDevice> device, const glslang::TProgram &program);
id<MTLFunction> functions[SHADERSTAGE_MAX_ENUM];
+118 -95
View File
@@ -455,13 +455,105 @@ void Shader::buildLocalUniforms(const spirv_cross::CompilerMSL &msl, const spirv
}
}
void Shader::addImage(const spirv_cross::CompilerMSL &msl, const spirv_cross::Resource &resource, UniformType baseType)
{
using namespace spirv_cross;
const SPIRType &basetype = msl.get_type(resource.base_type_id);
const SPIRType &type = msl.get_type(resource.type_id);
const SPIRType &imagetype = msl.get_type(basetype.image.type);
UniformInfo u = {};
u.baseType = baseType;
u.name = resource.name;
u.count = type.array.empty() ? 1 : type.array[0];
u.isDepthSampler = type.image.depth;
u.components = 1;
auto it = uniforms.find(u.name);
if (it != uniforms.end())
return;
if (!fillUniformReflectionData(u))
return;
switch (imagetype.basetype)
{
case SPIRType::Float:
u.dataBaseType = DATA_BASETYPE_FLOAT;
break;
case SPIRType::Int:
u.dataBaseType = DATA_BASETYPE_INT;
break;
case SPIRType::UInt:
u.dataBaseType = DATA_BASETYPE_UINT;
break;
default:
break;
}
switch (basetype.image.dim)
{
case spv::Dim2D:
u.textureType = basetype.image.arrayed ? TEXTURE_2D_ARRAY : TEXTURE_2D;
u.textures = new love::graphics::Texture*[u.count];
break;
case spv::Dim3D:
u.textureType = TEXTURE_VOLUME;
u.textures = new love::graphics::Texture*[u.count];
break;
case spv::DimCube:
if (basetype.image.arrayed)
throw love::Exception("Cubemap Arrays are not currently supported.");
u.textureType = TEXTURE_CUBE;
u.textures = new love::graphics::Texture*[u.count];
break;
case spv::DimBuffer:
u.baseType = UNIFORM_TEXELBUFFER;
u.buffers = new love::graphics::Buffer*[u.count];
break;
default:
// TODO: error? continue?
break;
}
u.dataSize = sizeof(int) * u.count;
u.data = malloc(u.dataSize);
for (int i = 0; i < u.count; i++)
u.ints[i] = -1; // Initialized below, after compiling.
if (u.baseType == UNIFORM_SAMPLER)
{
auto tex = Graphics::getInstance()->getDefaultTexture(u.textureType);
for (int i = 0; i < u.count; i++)
{
tex->retain();
u.textures[i] = tex;
}
}
else if (u.baseType == UNIFORM_TEXELBUFFER)
{
for (int i = 0; i < u.count; i++)
u.buffers[i] = nullptr; // TODO
}
else if (u.baseType == UNIFORM_STORAGETEXTURE)
{
for (int i = 0; i < u.count; i++)
u.textures[i] = nullptr;
}
uniforms[u.name] = u;
BuiltinUniform builtin;
if (getConstant(resource.name.c_str(), builtin))
builtinUniformInfo[builtin] = &uniforms[u.name];
}
void Shader::compileFromGLSLang(id<MTLDevice> device, const glslang::TProgram &program)
{
using namespace glslang;
using namespace spirv_cross;
auto gfx = Graphics::getInstance();
std::map<std::string, int> varyings;
int nextVaryingLocation = 0;
@@ -499,84 +591,14 @@ void Shader::compileFromGLSLang(id<MTLDevice> device, const glslang::TProgram &p
ShaderResources resources = msl.get_shader_resources();
for (const auto &resource : resources.storage_images)
{
addImage(msl, resource, UNIFORM_STORAGETEXTURE);
}
for (const auto &resource : resources.sampled_images)
{
const SPIRType &basetype = msl.get_type(resource.base_type_id);
const SPIRType &type = msl.get_type(resource.type_id);
const SPIRType &imagetype = msl.get_type(basetype.image.type);
UniformInfo u = {};
u.baseType = UNIFORM_SAMPLER;
u.name = resource.name;
u.count = type.array.empty() ? 1 : type.array[0];
u.isDepthSampler = type.image.depth;
u.components = 1;
switch (imagetype.basetype)
{
case SPIRType::Float:
u.dataBaseType = DATA_BASETYPE_FLOAT;
break;
case SPIRType::Int:
u.dataBaseType = DATA_BASETYPE_INT;
break;
case SPIRType::UInt:
u.dataBaseType = DATA_BASETYPE_UINT;
break;
default:
break;
}
switch (basetype.image.dim)
{
case spv::Dim2D:
u.textureType = basetype.image.arrayed ? TEXTURE_2D_ARRAY : TEXTURE_2D;
u.textures = new love::graphics::Texture*[u.count];
break;
case spv::Dim3D:
u.textureType = TEXTURE_VOLUME;
u.textures = new love::graphics::Texture*[u.count];
break;
case spv::DimCube:
if (basetype.image.arrayed)
throw love::Exception("Cubemap Arrays are not currently supported.");
u.textureType = TEXTURE_CUBE;
u.textures = new love::graphics::Texture*[u.count];
break;
case spv::DimBuffer:
u.baseType = UNIFORM_TEXELBUFFER;
u.buffers = new love::graphics::Buffer*[u.count];
break;
default:
// TODO: error? continue?
break;
}
u.dataSize = sizeof(int) * u.count;
u.data = malloc(u.dataSize);
for (int i = 0; i < u.count; i++)
u.ints[i] = -1; // Initialized below, after compiling.
if (u.baseType == UNIFORM_SAMPLER)
{
auto tex = gfx->getDefaultTexture(u.textureType);
for (int i = 0; i < u.count; i++)
{
tex->retain();
u.textures[i] = tex;
}
}
else if (u.baseType == UNIFORM_TEXELBUFFER)
{
for (int i = 0; i < u.count; i++)
u.buffers[i] = nullptr; // TODO
}
uniforms[u.name] = u;
BuiltinUniform builtin;
if (getConstant(resource.name.c_str(), builtin))
builtinUniformInfo[builtin] = &uniforms[u.name];
addImage(msl, resource, UNIFORM_SAMPLER);
}
for (const auto &resource : resources.uniform_buffers)
@@ -639,19 +661,8 @@ void Shader::compileFromGLSLang(id<MTLDevice> device, const glslang::TProgram &p
u.name = resource.name;
u.count = type.array.empty() ? 1 : type.array[0];
const auto reflectionit = validationReflection.storageBuffers.find(u.name);
if (reflectionit != validationReflection.storageBuffers.end())
{
u.bufferStride = reflectionit->second.stride;
u.bufferMemberCount = reflectionit->second.memberCount;
u.access = reflectionit->second.access;
}
else
{
// No reflection info - maybe glslang was better at detecting
// dead code than the driver's compiler?
if (!fillUniformReflectionData(u))
continue;
}
u.buffers = new love::graphics::Buffer*[u.count];
u.dataSize = sizeof(int) * u.count;
@@ -741,11 +752,11 @@ void Shader::compileFromGLSLang(id<MTLDevice> device, const glslang::TProgram &p
functions[stageindex] = [library newFunctionWithName:library.functionNames[0]];
for (const auto &resource : resources.sampled_images)
auto setTextureBinding = [this](CompilerMSL &msl, int stageindex, const spirv_cross::Resource &resource) -> void
{
auto it = uniforms.find(resource.name);
if (it == uniforms.end())
continue;
return;
UniformInfo &u = it->second;
@@ -753,7 +764,7 @@ void Shader::compileFromGLSLang(id<MTLDevice> device, const glslang::TProgram &p
uint32 samplerbinding = msl.get_automatic_msl_resource_binding_secondary(resource.id);
if (texturebinding == (uint32)-1)
continue;
return;
for (int i = 0; i < u.count; i++)
{
@@ -761,6 +772,7 @@ void Shader::compileFromGLSLang(id<MTLDevice> device, const glslang::TProgram &p
{
u.ints[i] = (int)textureBindings.size();
TextureBinding b = {};
b.access = u.access;
if (u.baseType == UNIFORM_TEXELBUFFER)
{
@@ -788,6 +800,16 @@ void Shader::compileFromGLSLang(id<MTLDevice> device, const glslang::TProgram &p
b.textureStages[stageindex] = (uint8) texturebinding;
b.samplerStages[stageindex] = (uint8) samplerbinding;
}
};
for (const auto &resource : resources.sampled_images)
{
setTextureBinding(msl, stageindex, resource);
}
for (const auto &resource : resources.storage_images)
{
setTextureBinding(msl, stageindex, resource);
}
for (const auto &resource : resources.storage_buffers)
@@ -808,6 +830,7 @@ void Shader::compileFromGLSLang(id<MTLDevice> device, const glslang::TProgram &p
{
u.ints[i] = (int)bufferBindings.size();
BufferBinding b = {};
b.access = u.access;
for (uint8 &stagebinding : b.stages)
stagebinding = LOVE_UINT8_MAX;
@@ -841,7 +864,7 @@ Shader::~Shader()
for (const auto &it : uniforms)
{
const auto &u = it.second;
if (u.baseType == UNIFORM_SAMPLER)
if (u.baseType == UNIFORM_SAMPLER || u.baseType == UNIFORM_STORAGETEXTURE)
{
free(u.data);
for (int i = 0; i < u.count; i++)
@@ -940,7 +963,7 @@ void Shader::updateUniform(const UniformInfo *info, int count)
void Shader::sendTextures(const UniformInfo *info, love::graphics::Texture **textures, int count)
{ @autoreleasepool {
if (info->baseType != UNIFORM_SAMPLER)
if (info->baseType != UNIFORM_SAMPLER && info->baseType != UNIFORM_STORAGETEXTURE)
return;
if (current == this)
+4 -25
View File
@@ -139,6 +139,9 @@ void Shader::mapActiveUniforms()
if (u.location == -1)
continue;
if (!fillUniformReflectionData(u))
continue;;
if ((u.baseType == UNIFORM_SAMPLER && builtin != BUILTIN_TEXTURE_MAIN) || u.baseType == UNIFORM_TEXELBUFFER)
{
TextureUnit unit;
@@ -161,19 +164,6 @@ void Shader::mapActiveUniforms()
}
else if (u.baseType == UNIFORM_STORAGETEXTURE)
{
const auto reflectionit = validationReflection.storageTextures.find(u.name);
if (reflectionit != validationReflection.storageTextures.end())
{
u.storageTextureFormat = reflectionit->second.format;
u.access = reflectionit->second.access;
}
else
{
// No reflection info - maybe glslang was better at detecting
// dead code than the driver's compiler?
continue;
}
StorageTextureBinding binding = {};
binding.gltexture = gl.getDefaultTexture(u.textureType, u.dataBaseType);
binding.type = u.textureType;
@@ -373,19 +363,8 @@ void Shader::mapActiveUniforms()
u.name = std::string(namebuffer, namelength);
u.count = 1;
const auto reflectionit = validationReflection.storageBuffers.find(u.name);
if (reflectionit != validationReflection.storageBuffers.end())
{
u.bufferStride = reflectionit->second.stride;
u.bufferMemberCount = reflectionit->second.memberCount;
u.access = reflectionit->second.access;
}
else
{
// No reflection info - maybe glslang was better at detecting
// dead code than the driver's compiler?
if (!fillUniformReflectionData(u))
continue;
}
// Make sure previously set uniform data is preserved, and shader-
// initialized values are retrieved.
+1 -12
View File
@@ -369,11 +369,8 @@ bool Texture::loadVolatile()
if (isReadable())
createTexture();
if (!usingDefaultTexture && framebufferStatus == GL_FRAMEBUFFER_COMPLETE
&& (!isReadable() || actualSamples > 1))
{
if (framebufferStatus == GL_FRAMEBUFFER_COMPLETE && (!isReadable() || actualSamples > 1))
framebufferStatus = newRenderbuffer(pixelWidth, pixelHeight, actualSamples, format, renderbuffer);
}
textureGLError = glGetError();
@@ -403,7 +400,6 @@ bool Texture::loadVolatile()
setGraphicsMemorySize(memsize);
usingDefaultTexture = false;
return true;
}
@@ -575,13 +571,6 @@ void Texture::setSamplerState(const SamplerState &s)
samplerState.mipmapFilter = SamplerState::MIPMAP_FILTER_NEAREST;
}
// We don't want filtering or (attempted) mipmaps on the default texture.
if (usingDefaultTexture)
{
samplerState.mipmapFilter = SamplerState::MIPMAP_FILTER_NONE;
samplerState.minFilter = samplerState.magFilter = SamplerState::FILTER_NEAREST;
}
// If we only have limited NPOT support then the wrap mode must be CLAMP.
if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
&& (pixelWidth != nextP2(pixelWidth) || pixelHeight != nextP2(pixelHeight) || depth != nextP2(depth)))
+9 -10
View File
@@ -872,18 +872,11 @@ void Shader::compileShaders()
u.components = 1;
u.name = r.name;
u.count = type.array.empty() ? 1 : type.array[0];
u.location = comp.get_decoration(r.id, spv::DecorationBinding);
const auto reflectionit = validationReflection.storageBuffers.find(u.name);
if (reflectionit != validationReflection.storageBuffers.end())
{
u.bufferStride = reflectionit->second.stride;
u.bufferMemberCount = reflectionit->second.memberCount;
u.access = reflectionit->second.access;
}
else
if (!fillUniformReflectionData(u))
continue;
u.location = comp.get_decoration(r.id, spv::DecorationBinding);
u.buffers = new love::graphics::Buffer *[u.count];
for (int i = 0; i < u.count; i++)
@@ -901,6 +894,10 @@ void Shader::compileShaders()
u.components = 1;
u.name = r.name;
u.count = type.array.empty() ? 1 : type.array[0];
if (!fillUniformReflectionData(u))
continue;
u.textures = new love::graphics::Texture *[u.count];
u.location = comp.get_decoration(r.id, spv::DecorationBinding);
@@ -913,12 +910,14 @@ void Shader::compileShaders()
}
if (shaderStage == SHADERSTAGE_VERTEX)
{
for (const auto &r : shaderResources.stage_inputs)
{
const auto &name = r.name;
const int attributeLocation = static_cast<int>(comp.get_decoration(r.id, spv::DecorationLocation));
attributes[name] = attributeLocation;
}
}
}
delete program;
+1 -1
View File
@@ -652,7 +652,7 @@ int luaopen_love(lua_State *L)
#endif
#ifdef LOVE_ENABLE_LUASOCKET
love::luasocket::__open(L);
love::luasocket::preload(L);
#endif
#ifdef LOVE_ENABLE_ENET
love::luax_preload(L, luaopen_enet, "enet");