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vulkan: correctly deal with custom input attribs
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@@ -2410,8 +2410,6 @@ void Graphics::setDefaultRenderPass()
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void Graphics::setRenderPass(const RenderTargets &rts, int pixelw, int pixelh, bool hasSRGBtexture)
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{
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auto currentCommandBuffer = commandBuffers.at(currentFrame);
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// fixme: hasSRGBtexture
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RenderPassConfiguration renderPassConfiguration{};
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for (const auto &color : rts.colors)
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