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Fixed some bugs with font drawing and reverted the display list change - it was causing problems with multiple fonts
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@@ -68,6 +68,7 @@ namespace opengl
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glPushMatrix();
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glMultMatrixf((const GLfloat*)t.getElements());
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glTranslatef(data->getBearingX(), -data->getBearingY(), 0.0f);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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