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Improved shader member variable names, fixed up XCode project file
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@@ -270,7 +270,7 @@ public:
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Canvas *newCanvas(int width, int height, Canvas::TextureType texture_type = Canvas::TYPE_NORMAL);
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Shader *newShader(const Shader::ShaderSources &shadersources);
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Shader *newShader(const Shader::ShaderSources &sources);
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/**
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* Sets the foreground color.
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