Improved shader member variable names, fixed up XCode project file

This commit is contained in:
Alex Szpakowski
2013-01-29 04:34:36 -04:00
parent 383cfb11ea
commit 02d2a872ab
5 changed files with 102 additions and 108 deletions
+2 -2
View File
@@ -453,12 +453,12 @@ Canvas *Graphics::newCanvas(int width, int height, Canvas::TextureType texture_t
return NULL; // never reached
}
Shader *Graphics::newShader(const Shader::ShaderSources &shadersources)
Shader *Graphics::newShader(const Shader::ShaderSources &sources)
{
Shader *shader = NULL;
try
{
shader = new Shader(shadersources);
shader = new Shader(sources);
}
catch(love::Exception &)
{