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Improved shader member variable names, fixed up XCode project file
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@@ -453,12 +453,12 @@ Canvas *Graphics::newCanvas(int width, int height, Canvas::TextureType texture_t
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return NULL; // never reached
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}
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Shader *Graphics::newShader(const Shader::ShaderSources &shadersources)
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Shader *Graphics::newShader(const Shader::ShaderSources &sources)
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{
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Shader *shader = NULL;
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try
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{
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shader = new Shader(shadersources);
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shader = new Shader(sources);
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}
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catch(love::Exception &)
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{
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