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Reduced initialization time of the graphics module in OS X by ~80ms
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@@ -43,8 +43,13 @@
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#include "GLee.h"
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#if defined(__APPLE__) || defined(__APPLE_CC__)
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#define GLEE_USE_SDL
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#ifdef GLEE_USE_SDL
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#include <SDL2/SDL_video.h>
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#else
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#include <CoreFoundation/CFBundle.h>
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#endif
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#endif
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typedef GLuint(*GLEE_LINK_FUNCTION)(void);
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@@ -64,6 +69,9 @@ GLEE_FUNC __GLeeGetProcAddress(const char *extname)
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#ifdef _WIN32
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return (GLEE_FUNC)wglGetProcAddress(extname);
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#elif defined(__APPLE__) || defined(__APPLE_CC__)
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#if defined(GLEE_USE_SDL)
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return SDL_GL_GetProcAddress(extname);
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#else
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CFBundleRef bundle;
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CFURLRef bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true);
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@@ -87,6 +95,7 @@ GLEE_FUNC __GLeeGetProcAddress(const char *extname)
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CFRelease(bundle);
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return function;
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#endif
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#else
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return (GLEE_FUNC)glXGetProcAddressARB((const GLubyte *)extname);
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#endif
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