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vulkan: improve some error messages when shader compilation fails.
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@@ -59,7 +59,7 @@ public:
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uint32_t binaryBindingOffset;
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uint32_t binaryBindingOffset;
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if (!comp.get_binary_offset_for_decoration(id, spv::DecorationBinding, binaryBindingOffset))
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if (!comp.get_binary_offset_for_decoration(id, spv::DecorationBinding, binaryBindingOffset))
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throw love::Exception("could not get binary offset for binding");
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throw love::Exception("could not get binary offset for uniform %s binding", name.c_str());
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spirv[binaryBindingOffset] = freeBinding;
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spirv[binaryBindingOffset] = freeBinding;
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@@ -826,7 +826,7 @@ void Shader::compileShaders()
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uint32_t locationOffset;
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uint32_t locationOffset;
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if (!comp.get_binary_offset_for_decoration(r.id, spv::DecorationLocation, locationOffset))
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if (!comp.get_binary_offset_for_decoration(r.id, spv::DecorationLocation, locationOffset))
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throw love::Exception("could not get binary offset for location");
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throw love::Exception("could not get binary offset for vertex attribute %s location", r.name.c_str());
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spirv[locationOffset] = (uint32_t)index;
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spirv[locationOffset] = (uint32_t)index;
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