vulkan: improve some error messages when shader compilation fails.

This commit is contained in:
Sasha Szpakowski
2024-03-03 12:40:23 -04:00
parent 7798a5eed3
commit 01fbedb225
+2 -2
View File
@@ -59,7 +59,7 @@ public:
uint32_t binaryBindingOffset;
if (!comp.get_binary_offset_for_decoration(id, spv::DecorationBinding, binaryBindingOffset))
throw love::Exception("could not get binary offset for binding");
throw love::Exception("could not get binary offset for uniform %s binding", name.c_str());
spirv[binaryBindingOffset] = freeBinding;
@@ -826,7 +826,7 @@ void Shader::compileShaders()
uint32_t locationOffset;
if (!comp.get_binary_offset_for_decoration(r.id, spv::DecorationLocation, locationOffset))
throw love::Exception("could not get binary offset for location");
throw love::Exception("could not get binary offset for vertex attribute %s location", r.name.c_str());
spirv[locationOffset] = (uint32_t)index;