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Improved error messages when sending bad values to a shader (also issue #587)
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@@ -1496,6 +1496,16 @@ void main() {
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end
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end
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local function shader_send_protected(self, name, value, ...)
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local success, err = pcall(shader_dispatch_send, self, name, value, ...)
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if not success then
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if err and type(err) == "string" then
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err = err:gsub("^(.-):(%d+): ", "")
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end
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error(err, 2)
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end
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end
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local newShader = love.graphics.newShader
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function love.graphics.newShader(vertexcode, pixelcode)
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love.graphics.newShader = newShader
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@@ -1503,7 +1513,7 @@ void main() {
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local success, shader = pcall(love.graphics.newShader, vertexcode, pixelcode)
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if success then
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local meta = getmetatable(shader)
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meta.send = shader_dispatch_send
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meta.send = shader_send_protected
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meta.sendBoolean = meta.sendFloat
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return shader
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else
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