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synced 2026-08-16 00:02:12 +02:00
Make roudned rectangle a variant of rectangle
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@@ -1206,7 +1206,7 @@ void Graphics::arc(DrawMode mode, float x, float y, float radius, float angle1,
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delete[] coords;
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}
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void Graphics::roundedRectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, float points)
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void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, float points)
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{
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if (points < 1)
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points = 1;
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@@ -1234,7 +1234,7 @@ void Graphics::roundedRectangle(DrawMode mode, float x, float y, float w, float
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for (int i = points + 2; i <= 2 * (points + 2); ++i, phi += angle_shift)
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{
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coords[2 * i] = x + w - rx * cosf(phi);
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coords[2 * i] = x + w - rx * (1 + cosf(phi));
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coords[2 * i + 1] = y + ry * (1 - sinf(phi));
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}
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@@ -1242,8 +1242,8 @@ void Graphics::roundedRectangle(DrawMode mode, float x, float y, float w, float
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for (int i = 2 * (points + 2); i <= 3 * (points + 2); ++i, phi += angle_shift)
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{
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coords[2 * i] = x + w - rx * cosf(phi);
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coords[2 * i + 1] = y + h - ry * sinf(phi);
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coords[2 * i] = x + w - rx * (1 + cosf(phi));
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coords[2 * i + 1] = y + h - ry * (1 + sinf(phi));
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}
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phi = 3 * half_pi;
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@@ -1251,7 +1251,7 @@ void Graphics::roundedRectangle(DrawMode mode, float x, float y, float w, float
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for (int i = 3 * (points + 2); i <= 4 * (points + 2); ++i, phi += angle_shift)
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{
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coords[2 * i] = x + rx * (1 - cosf(phi));
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coords[2 * i + 1] = y + h - ry * sinf(phi);
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coords[2 * i + 1] = y + h - ry * (1 + sinf(phi));
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}
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coords[num_coords] = coords[0];
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@@ -401,7 +401,7 @@ public:
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void arc(DrawMode mode, float x, float y, float radius, float angle1, float angle2, int points = 10);
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/**
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* Draws a rounded rectangle.
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* Variant of rectanglge that draws a rounded rectangle.
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* @param mode The mode of drawing (line/filled).
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* @param x X-coordinate of top-left corner
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* @param y Y-coordinate of top-left corner
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@@ -411,7 +411,7 @@ public:
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* @param ry The radius of the corners on the y axis
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* @param points The number of points to use per corner
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**/
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void roundedRectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, float points = 10);
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void rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, float points = 10);
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/**
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* Draws a polygon with an arbitrary number of vertices.
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@@ -1532,7 +1532,16 @@ int w_rectangle(lua_State *L)
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float y = (float)luaL_checknumber(L, 3);
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float w = (float)luaL_checknumber(L, 4);
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float h = (float)luaL_checknumber(L, 5);
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instance()->rectangle(mode, x, y, w, h);
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float rx = (float)luaL_optnumber(L, 6, 0.0);
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float ry = (float)luaL_optnumber(L, 7, 0.0);
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int points;
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if (lua_isnoneornil(L, 8))
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points = rx + ry > 20 ? (int)((rx + ry) / 2) : 10;
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else
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points = luaL_checkint(L, 8);
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instance()->rectangle(mode, x, y, w, h, rx, ry, points);
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return 0;
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}
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@@ -1598,29 +1607,6 @@ int w_arc(lua_State *L)
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instance()->arc(mode, x, y, radius, angle1, angle2, points);
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return 0;
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}
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int w_roundedRectangle(lua_State *L)
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{
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Graphics::DrawMode mode;
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const char *str = luaL_checkstring(L, 1);
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if (!Graphics::getConstant(str, mode))
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return luaL_error(L, "Incorrect draw mode %s", str);
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float x = (float)luaL_checknumber(L, 2);
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float y = (float)luaL_checknumber(L, 3);
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float w = (float)luaL_checknumber(L, 4);
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float h = (float)luaL_checknumber(L, 5);
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float rx = (float)luaL_checknumber(L, 6);
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float ry = (float)luaL_checknumber(L, 7);
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int points;
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if (lua_isnoneornil(L, 8))
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points = rx + ry > 20 ? (int)((rx + ry) / 2) : 10;
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else
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points = luaL_checkint(L, 8);
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instance()->roundedRectangle(mode, x, y, w, h, rx, ry, points);
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return 0;
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}
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int w_polygon(lua_State *L)
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{
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@@ -1810,7 +1796,6 @@ static const luaL_Reg functions[] =
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{ "circle", w_circle },
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{ "ellipse", w_ellipse },
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{ "arc", w_arc },
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{ "roundedRectangle", w_roundedRectangle },
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{ "polygon", w_polygon },
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@@ -111,7 +111,6 @@ int w_rectangle(lua_State *L);
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int w_circle(lua_State *L);
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int w_ellipse(lua_State *L);
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int w_arc(lua_State *L);
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int w_roundedRectangle(lua_State *L);
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int w_polygon(lua_State *L);
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int w_push(lua_State *L);
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int w_pop(lua_State *L);
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