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Added love.graphics.intersectScissor(x, y, w, h). Resolves issue #1071.
It sets the active scissor rectangle to the intersection of the existing scissor (if any) and the specified rectangle.
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@@ -52,6 +52,7 @@ int w_getWidth(lua_State *L);
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int w_getHeight(lua_State *L);
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int w_getDimensions(lua_State *L);
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int w_setScissor(lua_State *L);
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int w_intersectScissor(lua_State *L);
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int w_getScissor(lua_State *L);
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int w_stencil(lua_State *L);
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int w_setStencilTest(lua_State *L);
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