Added love.graphics.intersectScissor(x, y, w, h). Resolves issue #1071.

It sets the active scissor rectangle to the intersection of the existing scissor (if any) and the specified rectangle.
This commit is contained in:
Alex Szpakowski
2015-09-16 19:04:57 -03:00
parent 9c1214c77a
commit 00845c0ad0
7 changed files with 61 additions and 17 deletions
+11
View File
@@ -178,6 +178,17 @@ public:
}
};
struct ScissorRect
{
int x, y;
int w, h;
bool operator == (const ScissorRect &rhs) const
{
return x == rhs.x && y == rhs.y && w == rhs.w && h == rhs.h;
}
};
virtual ~Graphics();
// Implements Module.
+31 -10
View File
@@ -110,7 +110,7 @@ void Graphics::restoreState(const DisplayState &s)
setPointSize(s.pointSize);
if (s.scissor)
setScissor(s.scissorBox.x, s.scissorBox.y, s.scissorBox.w, s.scissorBox.h);
setScissor(s.scissorRect.x, s.scissorRect.y, s.scissorRect.w, s.scissorRect.h);
else
setScissor();
@@ -147,10 +147,10 @@ void Graphics::restoreStateChecked(const DisplayState &s)
if (s.pointSize != cur.pointSize)
setPointSize(s.pointSize);
if (s.scissor != cur.scissor || (s.scissor && !(s.scissorBox == cur.scissorBox)))
if (s.scissor != cur.scissor || (s.scissor && !(s.scissorRect == cur.scissorRect)))
{
if (s.scissor)
setScissor(s.scissorBox.x, s.scissorBox.y, s.scissorBox.w, s.scissorBox.h);
setScissor(s.scissorRect.x, s.scissorRect.y, s.scissorRect.w, s.scissorRect.h);
else
setScissor();
}
@@ -580,14 +580,35 @@ bool Graphics::isCreated() const
void Graphics::setScissor(int x, int y, int width, int height)
{
OpenGL::Viewport box = {x, y, width, height};
ScissorRect rect = {x, y, width, height};
glEnable(GL_SCISSOR_TEST);
// OpenGL's reversed y-coordinate is compensated for in OpenGL::setScissor.
gl.setScissor(box);
gl.setScissor({rect.x, rect.y, rect.w, rect.h});
states.back().scissor = true;
states.back().scissorBox = box;
states.back().scissorRect = rect;
}
void Graphics::intersectScissor(int x, int y, int width, int height)
{
ScissorRect rect = states.back().scissorRect;
if (!states.back().scissor)
{
rect.x = 0;
rect.y = 0;
rect.w = std::numeric_limits<int>::max();
rect.h = std::numeric_limits<int>::max();
}
int x1 = std::max(rect.x, x);
int y1 = std::max(rect.y, y);
int x2 = std::min(rect.x + rect.w, x + width);
int y2 = std::min(rect.y + rect.h, y + height);
setScissor(x1, y1, std::max(0, x2 - x1), std::max(0, y2 - y1));
}
void Graphics::setScissor()
@@ -600,10 +621,10 @@ bool Graphics::getScissor(int &x, int &y, int &width, int &height) const
{
const DisplayState &state = states.back();
x = state.scissorBox.x;
y = state.scissorBox.y;
width = state.scissorBox.w;
height = state.scissorBox.h;
x = state.scissorRect.x;
y = state.scissorRect.y;
width = state.scissorRect.w;
height = state.scissorRect.h;
return state.scissor;
}
+3 -1
View File
@@ -126,6 +126,8 @@ public:
**/
void setScissor(int x, int y, int width, int height);
void intersectScissor(int x, int y, int width, int height);
/**
* Clears any scissor that has been created.
**/
@@ -478,7 +480,7 @@ private:
float pointSize = 1.0f;
bool scissor = false;
OpenGL::Viewport scissorBox = OpenGL::Viewport();
ScissorRect scissorRect = ScissorRect();
// Stencil.
bool stencilTest = false;
@@ -184,6 +184,20 @@ int w_setScissor(lua_State *L)
return 0;
}
int w_intersectScissor(lua_State *L)
{
int x = (int) luaL_checknumber(L, 1);
int y = (int) luaL_checknumber(L, 2);
int w = (int) luaL_checknumber(L, 3);
int h = (int) luaL_checknumber(L, 4);
if (w < 0 || h < 0)
return luaL_error(L, "Can't set scissor with negative width and/or height.");
instance()->intersectScissor(x, y, w, h);
return 0;
}
int w_getScissor(lua_State *L)
{
int x, y, w, h;
@@ -1899,6 +1913,7 @@ static const luaL_Reg functions[] =
{ "getDimensions", w_getDimensions },
{ "setScissor", w_setScissor },
{ "intersectScissor", w_intersectScissor },
{ "getScissor", w_getScissor },
{ "stencil", w_stencil },
@@ -52,6 +52,7 @@ int w_getWidth(lua_State *L);
int w_getHeight(lua_State *L);
int w_getDimensions(lua_State *L);
int w_setScissor(lua_State *L);
int w_intersectScissor(lua_State *L);
int w_getScissor(lua_State *L);
int w_stencil(lua_State *L);
int w_setStencilTest(lua_State *L);