This commit is contained in:
Alex Szpakowski
2013-11-17 05:47:38 -04:00
parent c0b28f9d07
commit 006f4dd600
+4
View File
@@ -53,6 +53,7 @@ void OpenGL::initContext()
return; return;
initOpenGLFunctions(); initOpenGLFunctions();
initVendor();
// Store the current color so we don't have to get it through GL later. // Store the current color so we don't have to get it through GL later.
GLfloat glcolor[4]; GLfloat glcolor[4];
@@ -126,7 +127,10 @@ void OpenGL::initVendor()
{ {
const char *vstr = (const char *) glGetString(GL_VENDOR); const char *vstr = (const char *) glGetString(GL_VENDOR);
if (!vstr) if (!vstr)
{
vendor = VENDOR_UNKNOWN;
return; return;
}
// http://feedback.wildfiregames.com/report/opengl/feature/GL_VENDOR // http://feedback.wildfiregames.com/report/opengl/feature/GL_VENDOR
if (strstr(vstr, "ATI Technologies")) if (strstr(vstr, "ATI Technologies"))