Error if image load/store is used since it's not supported yet.

This commit is contained in:
Alex Szpakowski
2021-07-18 13:38:10 -03:00
parent b644d00bf7
commit 00494ec3b5
+16
View File
@@ -734,6 +734,22 @@ bool Shader::validateInternal(StrongRef<ShaderStage> stages[], std::string &err,
}
}
for (int i = 0; i < program.getNumUniformVariables(); i++)
{
const glslang::TObjectReflection &info = program.getUniform(i);
const glslang::TType *type = info.getType();
if (type == nullptr)
continue;
if (type->isImage())
{
// TODO: Change this check to only error if a writable image is
// declared in non-compute, once support is added for them.
err = "Shader validation error:\nImage load/store (image2D uniforms, etc.) is not supported yet.";
return false;
}
}
for (int i = 0; i < program.getNumBufferBlocks(); i++)
{
const glslang::TObjectReflection &info = program.getBufferBlock(i);