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Add new variants of love.graphics.clear for controlling how the depth and stencil buffers are cleared.
- Add love.graphics.clear(r, g, b, a [, stencilvalue, depthvalue]). - Add love.graphics.clear(color1, color2, …, [, stencilvalue, depthvalue]). - Add love.graphics.clear(false, stencilvalue, depthvalue). stencilvalue and depthvalue are either true, false, or a number. True is the default behaviour and clears that buffer to the default value (0 for stencil, 1 for depth), false prevents clearing. The third variant listed above only clears the depth and/or stencil buffers and not the color buffer. --HG-- branch : minor
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/**
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* Copyright (c) 2006-2017 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#pragma once
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namespace love
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{
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// Currently only meant for simple types.
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template <typename T>
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struct Optional
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{
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bool hasValue;
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T value;
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Optional()
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: hasValue(false)
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, value(T())
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{}
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Optional(T val)
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: hasValue(true)
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, value(val)
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{}
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private:
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};
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typedef Optional<bool> OptionalBool;
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typedef Optional<float> OptionalFloat;
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typedef Optional<double> OptionalDouble;
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typedef Optional<int> OptionalInt;
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} // love
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