Add new variants of love.graphics.clear for controlling how the depth and stencil buffers are cleared.

- Add love.graphics.clear(r, g, b, a [, stencilvalue, depthvalue]).
- Add love.graphics.clear(color1, color2, …, [, stencilvalue, depthvalue]).
- Add love.graphics.clear(false, stencilvalue, depthvalue).

stencilvalue and depthvalue are either true, false, or a number. True is the default behaviour and clears that buffer to the default value (0 for stencil, 1 for depth), false prevents clearing.

The third variant listed above only clears the depth and/or stencil buffers and not the color buffer.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-04-11 22:32:40 -03:00
parent 72c7602650
commit 0001b4695e
9 changed files with 194 additions and 53 deletions
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/**
* Copyright (c) 2006-2017 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#pragma once
namespace love
{
// Currently only meant for simple types.
template <typename T>
struct Optional
{
bool hasValue;
T value;
Optional()
: hasValue(false)
, value(T())
{}
Optional(T val)
: hasValue(true)
, value(val)
{}
private:
};
typedef Optional<bool> OptionalBool;
typedef Optional<float> OptionalFloat;
typedef Optional<double> OptionalDouble;
typedef Optional<int> OptionalInt;
} // love