/**
 * Copyright (c) 2006-2012 LOVE Development Team
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 **/

#ifndef LOVE_PHYSICS_BOX2D_WRAP_PHYSICS_H
#define LOVE_PHYSICS_BOX2D_WRAP_PHYSICS_H

// LOVE
#include "common/config.h"
#include "Physics.h"

#define ASSERT_GUARD(A) try { A } catch (love::Exception & e) { return luaL_error(L, "%s", e.what()); }

namespace love
{
namespace physics
{
namespace box2d
{

int w_newWorld(lua_State *L);
int w_newBody(lua_State *L);
int w_newFixture(lua_State *L);
int w_newCircleShape(lua_State *L);
int w_newRectangleShape(lua_State *L);
int w_newPolygonShape(lua_State *L);
int w_newEdgeShape(lua_State *L);
int w_newChainShape(lua_State *L);
int w_newDistanceJoint(lua_State *L);
int w_newMouseJoint(lua_State *L);
int w_newRevoluteJoint(lua_State *L);
int w_newPrismaticJoint(lua_State *L);
int w_newPulleyJoint(lua_State *L);
int w_newGearJoint(lua_State *L);
int w_newFrictionJoint(lua_State *L);
int w_newWeldJoint(lua_State *L);
int w_newWheelJoint(lua_State *L);
int w_newRopeJoint(lua_State *L);
int w_getDistance(lua_State *L);
int w_setMeter(lua_State *L);
int w_getMeter(lua_State *L);
extern "C" LOVE_EXPORT int luaopen_love_physics(lua_State *L);

} // box2d
} // physics
} // love

#endif // LOVE_PHYSICS_BOX2D_WRAP_PHYSICS_H
