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100 lines
2.1 KiB
C++
100 lines
2.1 KiB
C++
/**
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* Copyright (c) 2006-2015 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "Rasterizer.h"
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// UTF-8
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#include "libraries/utf8/utf8.h"
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namespace love
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{
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namespace font
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{
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Rasterizer::~Rasterizer()
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{
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}
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int Rasterizer::getHeight() const
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{
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return metrics.height;
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}
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int Rasterizer::getAdvance() const
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{
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return metrics.advance;
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}
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int Rasterizer::getAscent() const
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{
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return metrics.ascent;
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}
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int Rasterizer::getDescent() const
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{
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return metrics.descent;
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}
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GlyphData *Rasterizer::getGlyphData(const std::string &text) const
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{
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uint32 codepoint = 0;
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try
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{
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codepoint = utf8::peek_next(text.begin(), text.end());
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}
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catch (utf8::exception &e)
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{
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throw love::Exception("UTF-8 decoding error: %s", e.what());
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}
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return getGlyphData(codepoint);
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}
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bool Rasterizer::hasGlyphs(const std::string &text) const
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{
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if (text.size() == 0)
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return false;
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try
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{
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utf8::iterator<std::string::const_iterator> i(text.begin(), text.begin(), text.end());
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utf8::iterator<std::string::const_iterator> end(text.end(), text.begin(), text.end());
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while (i != end)
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{
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uint32 codepoint = *i++;
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if (!hasGlyph(codepoint))
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return false;
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}
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}
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catch (utf8::exception &e)
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{
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throw love::Exception("UTF-8 decoding error: %s", e.what());
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}
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return true;
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}
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} // font
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} // love
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