Files
love-android/love/src/main/java/org/love2d/android/GameActivity.java
T
Martin Felis fb34e99d9a merge
2018-01-22 22:57:29 +01:00

312 lines
10 KiB
Java

package org.love2d.android;
import org.libsdl.app.SDLActivity;
import java.util.Arrays;
import java.util.List;
import java.io.BufferedInputStream;
import java.io.BufferedOutputStream;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.HttpURLConnection;
import java.net.URL;
import android.app.Activity;
import android.app.AlertDialog;
import android.app.DownloadManager;
import android.app.ProgressDialog;
import android.content.Context;
import android.content.DialogInterface;
import android.content.Intent;
import android.media.AudioManager;
import android.net.Uri;
import android.os.AsyncTask;
import android.os.Build;
import android.os.Bundle;
import android.os.Environment;
import android.os.Handler;
import android.os.PowerManager;
import android.os.ResultReceiver;
import android.os.Vibrator;
import android.support.annotation.Keep;
import android.util.Log;
import android.util.DisplayMetrics;
import android.widget.Toast;
import android.view.*;
import android.content.pm.PackageManager;
public class GameActivity extends SDLActivity {
private static DisplayMetrics metrics = new DisplayMetrics();
private static String gamePath = "";
private static Context context;
private static Vibrator vibrator = null;
private static boolean immersiveActive = false;
private static boolean mustCacheArchive = false;
@Override
protected String[] getLibraries() {
return new String[] {
"mpg123",
"openal",
"love",
};
}
@Override
protected void onCreate(Bundle savedInstanceState) {
Log.d("GameActivity", "started");
context = this.getApplicationContext();
String permission = "android.permission.VIBRATE";
int res = context.checkCallingOrSelfPermission(permission);
if (res == PackageManager.PERMISSION_GRANTED) {
vibrator = (Vibrator) context.getSystemService(Context.VIBRATOR_SERVICE);
} else {
Log.d("GameActivity", "Vibration disabled: could not get vibration permission.");
}
handleIntent (this.getIntent());
super.onCreate(savedInstanceState);
getWindowManager().getDefaultDisplay().getMetrics(metrics);
}
@Override
protected void onNewIntent (Intent intent) {
Log.d("GameActivity", "onNewIntent() with " + intent);
handleIntent (intent);
resetNative();
startNative();
}
protected void handleIntent (Intent intent) {
Uri game = intent.getData();
if (game != null) {
// If we have a game via the intent data we we try to figure out how we have to load it. We
// support the following variations:
// * a main.lua file: set gamePath to the directory containing main.lua
// * otherwise: set gamePath to the file
if (game.getScheme().equals ("file")) {
Log.d("GameActivity", "Received intent with path: " + game.getPath());
// If we were given the path of a main.lua then use its
// directory. Otherwise use full path.
List<String> path_segments = game.getPathSegments();
if (path_segments.get(path_segments.size() - 1).equals("main.lua")) {
gamePath = game.getPath().substring(0, game.getPath().length() - "main.lua".length());
} else {
gamePath = game.getPath();
}
} else {
Log.e("GameActivity", "Unsupported scheme: '" + game.getScheme() + "'.");
AlertDialog.Builder alert_dialog = new AlertDialog.Builder(this);
alert_dialog.setMessage("Could not load LÖVE game '" + game.getPath()
+ "' as it uses unsupported scheme '" + game.getScheme()
+ "'. Please contact the developer.");
alert_dialog.setTitle("LÖVE for Android Error");
alert_dialog.setPositiveButton("Exit",
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog,int id) {
finish();
}
});
alert_dialog.setCancelable(false);
alert_dialog.create().show();
}
} else {
// No game specified via the intent data -> check whether we have a game.love in our assets.
boolean game_love_in_assets = false;
try {
List<String> assets = Arrays.asList(getAssets().list(""));
game_love_in_assets = assets.contains("game.love");
} catch (Exception e) {
Log.d("GameActivity", "could not list application assets:" + e.getMessage());
}
if (game_love_in_assets) {
// If we have a game.love in our assets folder copy it to the cache folder
// so that we can load it from native LÖVE code
String destination_file = this.getCacheDir().getPath()+"/game.love";
if (mustCacheArchive && copyAssetFile("game.love", destination_file))
gamePath = destination_file;
else
gamePath = "game.love";
} else {
// If no game.love was found fall back to the game in <external storage>/lovegame
File ext = Environment.getExternalStorageDirectory();
if ((new File(ext,"/lovegame/main.lua")).exists()) {
gamePath = ext.getPath() + "/lovegame/";
}
}
}
Log.d("GameActivity", "new gamePath: " + gamePath);
}
@Override
protected void onDestroy() {
if (vibrator != null) {
Log.d("GameActivity", "Cancelling vibration");
vibrator.cancel();
}
super.onDestroy();
}
@Override
protected void onPause() {
if (vibrator != null) {
Log.d("GameActivity", "Cancelling vibration");
vibrator.cancel();
}
super.onPause();
}
@Override
public void onResume() {
super.onResume();
if (immersiveActive) {
getWindow().getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_FULLSCREEN
| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
}
}
public void setImmersiveMode (boolean immersive_mode) {
if (android.os.Build.VERSION.SDK_INT < 11) {
// The API getWindow().getDecorView().setSystemUiVisibility() was
// added in Android 11 (a.k.a. Honeycomb, a.k.a. 3.0.x). If we run
// on this we do nothing.
return;
}
immersiveActive = immersive_mode;
final Object lock = new Object();
final boolean immersive_enabled = immersive_mode;
synchronized (lock) {
runOnUiThread (new Runnable() {
@Override
public void run() {
synchronized (lock) {
if (immersive_enabled) {
getWindow().getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_FULLSCREEN
| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
} else {
getWindow().getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
);
}
lock.notify();
}
}
});
};
}
public boolean getImmersiveMode () {
return immersiveActive;
}
public static String getGamePath() {
Log.d ("GameActivity", "called getGamePath(), game path = " + gamePath);
return gamePath;
}
public static DisplayMetrics getMetrics() {
return metrics;
}
public static void vibrate (double seconds) {
if (vibrator != null) {
vibrator.vibrate((long) (seconds * 1000.));
}
}
public static void openURL (String url) {
Log.d ("GameActivity", "opening url = " + url);
Intent i = new Intent(Intent.ACTION_VIEW);
i.setData(Uri.parse(url));
i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
context.startActivity(i);
}
/**
* Copies a given file from the assets folder to the destination.
* @return true if successful
*/
boolean copyAssetFile(String fileName, String destinationFileName)
{
boolean success = false;
// open source and destination streams
InputStream source_stream = null;
try {
source_stream = getAssets().open(fileName);
} catch (IOException e) {
Log.d("GameActivity", "Could not open game.love from assets: " + e.getMessage());
}
BufferedOutputStream destination_stream = null;
try {
destination_stream = new BufferedOutputStream(new FileOutputStream(destinationFileName, false));
} catch (IOException e) {
Log.d ("GameActivity", "Could not open destination file: " + e.getMessage());
}
// perform the copying
int chunk_read = 0;
int bytes_written = 0;
assert (source_stream != null && destination_stream != null);
try {
byte[] buf = new byte[1024];
chunk_read = source_stream.read(buf);
do {
destination_stream.write(buf, 0, chunk_read);
bytes_written += chunk_read;
chunk_read = source_stream.read(buf);
} while (chunk_read != -1);
} catch (IOException e) {
Log.d("GameActivity", "Copying failed:" + e.getMessage());
}
// close streams
try {
if (source_stream != null) source_stream.close();
if (destination_stream != null) destination_stream.close();
success = true;
} catch (IOException e) {
Log.d ("GameActivity", "Copying failed: " + e.getMessage());
}
Log.d("GameActivity", "Successfully copied " + fileName
+ " to " + destinationFileName
+ " (" + bytes_written + " bytes written).");
return success;
}
@Keep
public boolean hasBackgroundMusic() {
AudioManager audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
return audioManager.isMusicActive();
}
}