Files
love-android/jni/love/src/modules/touch/wrap_Touch.cpp
T

85 lines
2.0 KiB
C++

/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "common/config.h"
// LOVE
#include "wrap_Touch.h"
#include "sdl/Touch.h"
namespace love
{
namespace touch
{
static Touch *instance = nullptr;
int w_getTouchCount(lua_State *L)
{
lua_pushinteger(L, instance->getTouchCount());
return 1;
}
int w_getTouch(lua_State *L)
{
int index = luaL_checkint(L, 1) - 1;
Touch::TouchInfo info;
EXCEPT_GUARD(info = instance->getTouch(index);)
// Lets hope the ID can be accurately represented in a Lua number...
lua_pushnumber(L, (lua_Number) info.id);
lua_pushnumber(L, info.x);
lua_pushnumber(L, info.y);
lua_pushnumber(L, info.pressure);
return 4;
}
static const luaL_Reg functions[] =
{
{ "getTouchCount", w_getTouchCount },
{ "getTouch", w_getTouch },
{ 0, 0 }
};
extern "C" int luaopen_love_touch(lua_State *L)
{
if (instance == nullptr)
{
EXCEPT_GUARD(instance = new love::touch::sdl::Touch();)
}
else
instance->retain();
WrappedModule w;
w.module = instance;
w.name = "touch";
w.flags = MODULE_T;
w.functions = functions;
w.types = nullptr;
return luax_register_module(L, w);
}
} // touch
} // love