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https://github.com/love2d/love-android.git
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85 lines
2.0 KiB
C++
85 lines
2.0 KiB
C++
/**
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* Copyright (c) 2006-2014 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "common/config.h"
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// LOVE
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#include "wrap_Touch.h"
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#include "sdl/Touch.h"
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namespace love
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{
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namespace touch
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{
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static Touch *instance = nullptr;
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int w_getTouchCount(lua_State *L)
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{
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lua_pushinteger(L, instance->getTouchCount());
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return 1;
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}
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int w_getTouch(lua_State *L)
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{
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int index = luaL_checkint(L, 1) - 1;
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Touch::TouchInfo info;
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EXCEPT_GUARD(info = instance->getTouch(index);)
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// Lets hope the ID can be accurately represented in a Lua number...
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lua_pushnumber(L, (lua_Number) info.id);
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lua_pushnumber(L, info.x);
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lua_pushnumber(L, info.y);
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lua_pushnumber(L, info.pressure);
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return 4;
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}
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static const luaL_Reg functions[] =
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{
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{ "getTouchCount", w_getTouchCount },
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{ "getTouch", w_getTouch },
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{ 0, 0 }
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};
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extern "C" int luaopen_love_touch(lua_State *L)
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{
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if (instance == nullptr)
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{
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EXCEPT_GUARD(instance = new love::touch::sdl::Touch();)
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}
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else
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instance->retain();
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WrappedModule w;
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w.module = instance;
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w.name = "touch";
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w.flags = MODULE_T;
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w.functions = functions;
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w.types = nullptr;
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return luax_register_module(L, w);
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}
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} // touch
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} // love
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