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love-android/jni/love/src/modules/filesystem/physfs/Filesystem.cpp
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/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "common/config.h"
#include <iostream>
#include "common/utf8.h"
#include "common/b64.h"
#include "Filesystem.h"
#include "SDL.h"
#include <string>
#ifdef LOVE_ANDROID
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
#include <errno.h>
#endif
namespace
{
size_t getDriveDelim(const std::string &input)
{
for (size_t i = 0; i < input.size(); ++i)
if (input[i] == '/' || input[i] == '\\')
return i;
// Something's horribly wrong
return 0;
}
std::string getDriveRoot(const std::string &input)
{
return input.substr(0, getDriveDelim(input)+1);
}
std::string skipDriveRoot(const std::string &input)
{
return input.substr(getDriveDelim(input)+1);
}
#ifdef LOVE_ANDROID
void androidDeleteAssetGameMemory (void *ptr) {
SDL_Log ("freeing memory for in-memory game.love");
char *game_love_data = static_cast<char*>(ptr);
delete[] game_love_data;
}
bool androidMountAssetGame () {
SDL_Log ("Trying to mount assets/game.love");
SDL_RWops *asset_game_file = SDL_RWFromFile("game.love", "rb");
if (!asset_game_file) {
SDL_Log ("Could not find assets/game.love");
return false;
}
Sint64 file_size = asset_game_file->size(asset_game_file);
if (file_size == 0) {
SDL_Log ("Could not find valid game.love in assets. File has zero size.", (int) file_size);
return false;
}
char *game_love_data = new char[file_size];
if (!game_love_data) {
SDL_Log ("Could not allocate memory for in-memory game archive");
return false;
}
size_t bytes_copied = asset_game_file->read(asset_game_file, game_love_data, sizeof(char), (size_t) file_size);
if (bytes_copied != file_size) {
SDL_Log ("Only copied %d of %d bytes into in-memory game archive!", bytes_copied, file_size);
delete[] game_love_data;
return false;
}
bool result = false;
if (PHYSFS_mountMemory (game_love_data, file_size, androidDeleteAssetGameMemory, "archive.zip", "/", 0)) {
result = true;
} else {
SDL_Log ("Mounting of in-memory game archive failed!");
}
SDL_Log ("Mounting of in-memory game archive successful!");
return result;
}
bool androidDirectoryExists(const char* path) {
SDL_Log ("Checking directory exists for %s", path);
struct stat s;
int err = stat(path, &s);
if (err == -1) {
if (errno == ENOENT)
return false;
else {
SDL_Log ("Error checking for directory %s errno = %d: %s", path, errno, strerror (errno));
return false;
}
} else if(S_ISDIR(s.st_mode)) {
SDL_Log ("Directory %s exists!", path);
return true;
}
return false;
}
bool androidMkdir (const char* path) {
int err = mkdir (path, 0770);
if (err == -1) {
SDL_Log ("Error: Could not create directory %s", path);
return false;
}
return true;
}
bool androidCreateStorageDirectories () {
std::string internal_storage_path = SDL_AndroidGetInternalStoragePath();
std::string save_directory = internal_storage_path + "/save";
if (!androidDirectoryExists (save_directory.c_str())) {
if (!androidMkdir(save_directory.c_str()))
return false;
}
std::string game_directory = internal_storage_path + "/game";
if (!androidDirectoryExists (game_directory.c_str())) {
if (!androidMkdir(game_directory.c_str()))
return false;
}
SDL_Log ("Creating storage directories successful!");
return true;
}
#endif
}
namespace love
{
namespace filesystem
{
namespace physfs
{
Filesystem::Filesystem()
: initialized(false)
, fused(false)
, fusedSet(false)
{
}
Filesystem::~Filesystem()
{
if (initialized)
PHYSFS_deinit();
}
const char *Filesystem::getName() const
{
return "love.filesystem.physfs";
}
void Filesystem::init(const char *arg0)
{
if (!PHYSFS_init(arg0))
throw Exception(PHYSFS_getLastError());
#ifdef LOVE_ANDROID
// PHYSFS_permitSymbolicLinks (1);
#endif
initialized = true;
}
void Filesystem::setFused(bool fused)
{
if (fusedSet)
return;
this->fused = fused;
fusedSet = true;
}
bool Filesystem::isFused() const
{
if (!fusedSet)
return false;
return fused;
}
bool Filesystem::setIdentity(const char *ident, bool appendToPath)
{
if (!initialized)
return false;
std::string old_save_path = save_path_full;
// Store the save directory.
save_identity = std::string(ident);
// Generate the relative path to the game save folder.
save_path_relative = std::string(LOVE_APPDATA_PREFIX LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR) + save_identity;
// Generate the full path to the game save folder.
save_path_full = std::string(getAppdataDirectory()) + std::string(LOVE_PATH_SEPARATOR);
if (fused)
save_path_full += std::string(LOVE_APPDATA_PREFIX) + save_identity;
else
save_path_full += save_path_relative;
#ifdef LOVE_ANDROID
std::string internal_storage_path = SDL_AndroidGetInternalStoragePath();
std::string save_directory = internal_storage_path + "/save";
save_path_full = std::string(SDL_AndroidGetInternalStoragePath()) + std::string("/save/") + save_identity;
if (androidDirectoryExists (save_path_full.c_str())) {
SDL_Log ("dir exists");
} else {
SDL_Log ("does not exist");
}
if (!androidDirectoryExists (save_path_full.c_str())) {
if (!androidMkdir (save_path_full.c_str())) {
SDL_Log ("Error: Could not create save directory %s!", save_path_full.c_str());
} else {
SDL_Log ("Save directory %s successfuly created!", save_path_full.c_str());
}
} else {
SDL_Log ("Save directory %s exists!", save_path_full.c_str());
}
#endif
// We now have something like:
// save_identity: game
// save_path_relative: ./LOVE/game
// save_path_full: C:\Documents and Settings\user\Application Data/LOVE/game
// We don't want old read-only save paths to accumulate when we set a new
// identity.
if (!old_save_path.empty())
PHYSFS_removeFromSearchPath(old_save_path.c_str());
// Try to add the save directory to the search path.
// (No error on fail, it means that the path doesn't exist).
PHYSFS_addToSearchPath(save_path_full.c_str(), appendToPath);
return true;
}
const char *Filesystem::getIdentity() const
{
return save_identity.c_str();
}
bool Filesystem::setSource(const char *source)
{
if (!initialized)
return false;
// Check whether directory is already set.
if (!game_source.empty())
return false;
std::string new_search_path = source;
#ifdef LOVE_ANDROID
if (!androidCreateStorageDirectories ()) {
SDL_Log ("Error creating storage directories!");
}
if (!androidMountAssetGame()) {
SDL_RWops *sdcard_main = SDL_RWFromFile("/sdcard/lovegame/main.lua", "rb");
if (sdcard_main) {
SDL_Log ("using game from /sdcard/lovegame");
new_search_path = "/sdcard/lovegame";
sdcard_main->close(sdcard_main);
if (!PHYSFS_addToSearchPath(new_search_path.c_str(), 1)) {
SDL_Log ("mounting of %s failed", new_search_path.c_str());
return false;
}
} else {
// Neither assets/game.love or /sdcard/lovegame was mounted
// sucessfully, therefore simply fail.
return false;
}
}
#else
// Add the directory.
if (!PHYSFS_addToSearchPath(new_search_path.c_str(), 1)) {
SDL_Log ("mounting of %s failed", new_search_path.c_str());
return false;
}
#endif
// Save the game source.
game_source = new_search_path;
return true;
}
const char *Filesystem::getSource() const
{
return game_source.c_str();
}
bool Filesystem::setupWriteDirectory()
{
if (!initialized)
return false;
// These must all be set.
if (save_identity.empty() || save_path_full.empty() || save_path_relative.empty())
return false;
// Set the appdata folder as writable directory.
// (We must create the save folder before mounting it).
if (!PHYSFS_setWriteDir(getDriveRoot(save_path_full).c_str()))
return false;
// Create the save folder. (We're now "at" %APPDATA%).
if (!createDirectory(skipDriveRoot(save_path_full).c_str()))
{
// Clear the write directory in case of error.
PHYSFS_setWriteDir(0);
return false;
}
// Set the final write directory.
if (!PHYSFS_setWriteDir(save_path_full.c_str()))
return false;
// Add the directory. (Will not be readded if already present).
if (!PHYSFS_addToSearchPath(save_path_full.c_str(), 0))
{
PHYSFS_setWriteDir(0); // Clear the write directory in case of error.
return false;
}
return true;
}
bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendToPath)
{
if (!initialized || !archive)
return false;
std::string realPath;
std::string sourceBase = getSourceBaseDirectory();
if (isFused() && sourceBase.compare(archive) == 0)
{
// Special case: if the game is fused and the archive is the source's
// base directory, mount it even though it's outside of the save dir.
realPath = sourceBase;
}
else
{
// Not allowed for safety reasons.
if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
return false;
const char *realDir = PHYSFS_getRealDir(archive);
if (!realDir)
return false;
realPath = realDir;
// Always disallow mounting of files inside the game source, since it
// won't work anyway if the game source is a zipped .love file.
if (realPath.find(game_source) == 0)
return false;
realPath += LOVE_PATH_SEPARATOR;
realPath += archive;
}
if (realPath.length() == 0)
return false;
return PHYSFS_mount(realPath.c_str(), mountpoint, appendToPath);
}
bool Filesystem::unmount(const char *archive)
{
if (!initialized || !archive)
return false;
std::string realPath;
std::string sourceBase = getSourceBaseDirectory();
if (isFused() && sourceBase.compare(archive) == 0)
{
// Special case: if the game is fused and the archive is the source's
// base directory, unmount it even though it's outside of the save dir.
realPath = sourceBase;
}
else
{
// Not allowed for safety reasons.
if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
return false;
const char *realDir = PHYSFS_getRealDir(archive);
if (!realDir)
return false;
realPath = realDir;
realPath += LOVE_PATH_SEPARATOR;
realPath += archive;
}
const char *mountPoint = PHYSFS_getMountPoint(realPath.c_str());
if (!mountPoint)
return false;
return PHYSFS_removeFromSearchPath(realPath.c_str());
}
File *Filesystem::newFile(const char *filename) const
{
return new File(filename);
}
FileData *Filesystem::newFileData(void *data, unsigned int size, const char *filename) const
{
FileData *fd = new FileData(size, std::string(filename));
// Copy the data into FileData.
memcpy(fd->getData(), data, size);
return fd;
}
FileData *Filesystem::newFileData(const char *b64, const char *filename) const
{
int size = strlen(b64);
int outsize = 0;
char *dst = b64_decode(b64, size, outsize);
FileData *fd = new FileData(outsize, std::string(filename));
// Copy the data into FileData.
memcpy(fd->getData(), dst, outsize);
delete [] dst;
return fd;
}
const char *Filesystem::getWorkingDirectory()
{
if (cwd.empty())
{
#ifdef LOVE_WINDOWS
WCHAR w_cwd[LOVE_MAX_PATH];
_wgetcwd(w_cwd, LOVE_MAX_PATH);
cwd = to_utf8(w_cwd);
replace_char(cwd, '\\', '/');
#else
char *cwd_char = new char[LOVE_MAX_PATH];
if (getcwd(cwd_char, LOVE_MAX_PATH))
cwd = cwd_char; // if getcwd fails, cwd_char (and thus cwd) will still be empty
delete [] cwd_char;
#endif
}
return cwd.c_str();
}
const char *Filesystem::getUserDirectory()
{
return PHYSFS_getUserDir();
}
const char *Filesystem::getAppdataDirectory()
{
#ifdef LOVE_WINDOWS
if (appdata.empty())
{
wchar_t *w_appdata = _wgetenv(L"APPDATA");
appdata = to_utf8(w_appdata);
replace_char(appdata, '\\', '/');
}
return appdata.c_str();
#elif defined(LOVE_MACOSX)
if (appdata.empty())
{
std::string udir = getUserDirectory();
udir.append("/Library/Application Support");
appdata = udir;
}
return appdata.c_str();
#elif defined(LOVE_LINUX)
if (appdata.empty())
{
char *xdgdatahome = getenv("XDG_DATA_HOME");
if (!xdgdatahome)
appdata = std::string(getUserDirectory()) + "/.local/share/";
else
appdata = xdgdatahome;
}
return appdata.c_str();
#else
return getUserDirectory();
#endif
}
const char *Filesystem::getSaveDirectory()
{
return save_path_full.c_str();
}
std::string Filesystem::getSourceBaseDirectory() const
{
size_t source_len = game_source.length();
if (source_len == 0)
return "";
// FIXME: This doesn't take into account parent and current directory
// symbols (i.e. '..' and '.')
#ifdef LOVE_WINDOWS
// In windows, delimiters can be either '/' or '\'.
size_t base_end_pos = game_source.find_last_of("/\\", source_len - 2);
#else
size_t base_end_pos = game_source.find_last_of('/', source_len - 2);
#endif
if (base_end_pos == std::string::npos)
return "";
// If the source is in the unix root (aka '/'), we want to keep the '/'.
if (base_end_pos == 0)
base_end_pos = 1;
return game_source.substr(0, base_end_pos);
}
bool Filesystem::exists(const char *file) const
{
return PHYSFS_exists(file);
}
bool Filesystem::isDirectory(const char *file) const
{
return PHYSFS_isDirectory(file);
}
bool Filesystem::isFile(const char *file) const
{
return exists(file) && !isDirectory(file);
}
bool Filesystem::createDirectory(const char *dir)
{
if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
return false;
if (!PHYSFS_mkdir(dir))
return false;
return true;
}
bool Filesystem::remove(const char *file)
{
if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
return false;
if (!PHYSFS_delete(file))
return false;
return true;
}
Data *Filesystem::read(const char *filename, int64 size) const
{
File file(filename);
file.open(File::READ);
// close() is called in the File destructor.
return file.read(size);
}
void Filesystem::write(const char *filename, const void *data, int64 size) const
{
File file(filename);
file.open(File::WRITE);
// close() is called in the File destructor.
if (!file.write(data, size))
throw love::Exception("Data could not be written.");
}
void Filesystem::append(const char *filename, const void *data, int64 size) const
{
File file(filename);
file.open(File::APPEND);
// close() is called in the File destructor.
if (!file.write(data, size))
throw love::Exception("Data could not be written.");
}
int Filesystem::getDirectoryItems(lua_State *L)
{
const char *dir = luaL_checkstring(L, 1);
char **rc = PHYSFS_enumerateFiles(dir);
int index = 1;
lua_newtable(L);
for (char **i = rc; *i != 0; i++)
{
lua_pushstring(L, *i);
lua_rawseti(L, -2, index);
index++;
}
PHYSFS_freeList(rc);
return 1;
}
int Filesystem::lines_i(lua_State *L)
{
const int bufsize = 1024;
char buf[bufsize];
int linesize = 0;
bool newline = false;
File *file = luax_checktype<File>(L, lua_upvalueindex(1), "File", FILESYSTEM_FILE_T);
// Only accept read mode at this point.
if (file->getMode() != File::READ)
return luaL_error(L, "File needs to stay in read mode.");
int64 pos = file->tell();
int64 userpos = -1;
if (lua_isnoneornil(L, lua_upvalueindex(2)) == 0)
{
// User may have changed the file position.
userpos = pos;
pos = (int64) lua_tonumber(L, lua_upvalueindex(2));
if (userpos != pos)
file->seek(pos);
}
while (!newline && !file->eof())
{
// This 64-bit to 32-bit integer cast should be safe as it never exceeds bufsize.
int read = (int) file->read(buf, bufsize);
if (read < 0)
return luaL_error(L, "Could not read from file.");
linesize += read;
for (int i = 0; i < read; i++)
{
if (buf[i] == '\n')
{
linesize -= read - i;
newline = true;
break;
}
}
}
if (newline || (file->eof() && linesize > 0))
{
if (linesize < bufsize)
{
// We have the line in the buffer on the stack. No 'new' and 'read' needed.
lua_pushlstring(L, buf, linesize > 0 && buf[linesize - 1] == '\r' ? linesize - 1 : linesize);
if (userpos < 0)
file->seek(pos + linesize + 1);
}
else
{
char *str = 0;
try
{
str = new char[linesize + 1];
}
catch(std::bad_alloc &)
{
// Can't lua_error (longjmp) in exception handlers.
}
if (!str)
return luaL_error(L, "Out of memory.");
file->seek(pos);
// Read the \n anyway and save us a call to seek.
if (file->read(str, linesize + 1) == -1)
{
delete [] str;
return luaL_error(L, "Could not read from file.");
}
lua_pushlstring(L, str, str[linesize - 1] == '\r' ? linesize - 1 : linesize);
delete [] str;
}
if (userpos >= 0)
{
// Save new position in upvalue.
lua_pushnumber(L, (lua_Number)(pos + linesize + 1));
lua_replace(L, lua_upvalueindex(2));
file->seek(userpos);
}
return 1;
}
// EOF reached.
if (userpos >= 0 && luax_toboolean(L, lua_upvalueindex(3)))
file->seek(userpos);
else
file->close();
return 0;
}
int64 Filesystem::getLastModified(const char *filename) const
{
PHYSFS_sint64 time = PHYSFS_getLastModTime(filename);
if (time == -1)
throw love::Exception("Could not determine file modification date.");
return time;
}
int64 Filesystem::getSize(const char *filename) const
{
File file(filename);
int64 size = file.getSize();
return size;
}
} // physfs
} // filesystem
} // love