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314 lines
9.4 KiB
C
314 lines
9.4 KiB
C
//-----------------------------------------------------------------------------
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//
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// ImageLib Utility Sources
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// Copyright (C) 2000-2002 by Denton Woods
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// Last modified: 05/25/2001 <--Y2K Compliant! =]
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//
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// Filename: src-ILU/src/ilu_scale.c
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//
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// Description: Scales an image.
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//
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//-----------------------------------------------------------------------------
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// NOTE: Don't look at this file if you wish to preserve your sanity!
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#include "ilu_internal.h"
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#include "ilu_states.h"
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ILimage *iluScale3DNear_(ILimage *Image, ILimage *Scaled, ILuint Width, ILuint Height, ILuint Depth);
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ILimage *iluScale3DLinear_(ILimage *Image, ILimage *Scaled, ILuint Width, ILuint Height, ILuint Depth);
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ILimage *iluScale3DBilinear_(ILimage *Image, ILimage *Scaled, ILuint Width, ILuint Height, ILuint Depth);
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static ILuint Size, NewX1, NewX2, NewY1, NewY2, NewZ1, NewZ2, x, y, z, c;
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static ILdouble ScaleX, ScaleY, ScaleZ, x1, x2, t1, t2, t4, f, ft;
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//ILdouble Table[2][2][4]; // Assumes we don't have larger than 32-bit images.
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static ILuint ImgBps, SclBps, ImgPlane, SclPlane;
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static ILushort *ShortPtr, *SShortPtr;
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static ILuint *IntPtr, *SIntPtr;
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ILimage *iluScale3D_(ILimage *Image, ILimage *Scaled, ILuint Width, ILuint Height, ILuint Depth)
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{
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if (Image == NULL) {
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ilSetError(ILU_ILLEGAL_OPERATION);
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return IL_FALSE;
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}
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ScaleX = (ILfloat)Width / Image->Width;
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ScaleY = (ILfloat)Height / Image->Height;
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ScaleZ = (ILfloat)Depth / Image->Depth;
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//if (iluFilter == ILU_NEAREST)
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return iluScale3DNear_(Image, Scaled, Width, Height, Depth);
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//else if (iluFilter == ILU_LINEAR)
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//return iluScale3DLinear_(Image, Scaled, Width, Height, Depth);
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// iluFilter == ILU_BILINEAR
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//return iluScale3DBilinear_(Image, Scaled, Width, Height, Depth);
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}
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ILimage *iluScale3DNear_(ILimage *Image, ILimage *Scaled, ILuint Width, ILuint Height, ILuint Depth)
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{
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ImgBps = Image->Bps / Image->Bpc;
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SclBps = Scaled->Bps / Scaled->Bpc;
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ImgPlane = Image->SizeOfPlane / Image->Bpc;
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SclPlane = Scaled->SizeOfPlane / Scaled->Bpc;
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switch (Image->Bpc)
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{
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case 1:
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for (z = 0; z < Depth; z++) {
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NewZ1 = z * SclPlane;
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NewZ2 = (ILuint)(z / ScaleZ) * ImgPlane;
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for (y = 0; y < Height; y++) {
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NewY1 = y * SclBps;
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NewY2 = (ILuint)(y / ScaleY) * ImgBps;
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for (x = 0; x < Width; x++) {
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NewX1 = x * Scaled->Bpp;
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NewX2 = (ILuint)(x / ScaleX) * Image->Bpp;
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for (c = 0; c < Scaled->Bpp; c++) {
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Scaled->Data[NewZ1 + NewY1 + NewX1 + c] =
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Image->Data[NewZ2 + NewY2 + NewX2 + c];
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}
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}
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}
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}
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break;
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case 2:
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ShortPtr = (ILushort*)Image->Data;
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SShortPtr = (ILushort*)Scaled->Data;
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for (z = 0; z < Depth; z++) {
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NewZ1 = z * SclPlane;
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NewZ2 = (ILuint)(z / ScaleZ) * ImgPlane;
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for (y = 0; y < Height; y++) {
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NewY1 = y * SclBps;
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NewY2 = (ILuint)(y / ScaleY) * ImgBps;
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for (x = 0; x < Width; x++) {
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NewX1 = x * Scaled->Bpp;
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NewX2 = (ILuint)(x / ScaleX) * Image->Bpp;
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for (c = 0; c < Scaled->Bpp; c++) {
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SShortPtr[NewZ1 + NewY1 + NewX1 + c] =
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ShortPtr[NewZ2 + NewY2 + NewX2 + c];
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}
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}
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}
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}
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break;
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case 4:
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IntPtr = (ILuint*)Image->Data;
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SIntPtr = (ILuint*)Scaled->Data;
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for (z = 0; z < Depth; z++) {
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NewZ1 = z * SclPlane;
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NewZ2 = (ILuint)(z / ScaleZ) * ImgPlane;
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for (y = 0; y < Height; y++) {
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NewY1 = y * SclBps;
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NewY2 = (ILuint)(y / ScaleY) * ImgBps;
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for (x = 0; x < Width; x++) {
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NewX1 = x * Scaled->Bpp;
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NewX2 = (ILuint)(x / ScaleX) * Image->Bpp;
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for (c = 0; c < Scaled->Bpp; c++) {
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SIntPtr[NewZ1 + NewY1 + NewX1 + c] =
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IntPtr[NewZ2 + NewY2 + NewX2 + c];
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}
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}
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}
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}
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break;
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}
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return Scaled;
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}
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ILimage *iluScale3DLinear_(ILimage *Image, ILimage *Scaled, ILuint Width, ILuint Height, ILuint Depth)
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{
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ImgBps = Image->Bps / Image->Bpc;
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SclBps = Scaled->Bps / Scaled->Bpc;
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ImgPlane = Image->SizeOfPlane / Image->Bpc;
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SclPlane = Scaled->SizeOfPlane / Scaled->Bpc;
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switch (Image->Bpc)
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{
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case 1:
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for (z = 0; z < Depth; z++) {
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NewZ1 = (ILuint)(z / ScaleZ) * ImgPlane;
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for (y = 0; y < Height; y++) {
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NewY1 = (ILuint)(y / ScaleY) * ImgBps;
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for (x = 0; x < Width; x++) {
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t1 = x / (ILdouble)Width;
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t4 = t1 * Width;
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t2 = t4 - (ILuint)(t4);
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ft = t2 * IL_PI;
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f = (1.0 - cos(ft)) * .5;
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NewX1 = ((ILuint)(t4 / ScaleX)) * Image->Bpp;
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NewX2 = ((ILuint)(t4 / ScaleX) + 1) * Image->Bpp;
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Size = z * SclPlane + y * SclBps + x * Scaled->Bpp;
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for (c = 0; c < Scaled->Bpp; c++) {
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x1 = Image->Data[NewZ1 + NewY1 + NewX1 + c];
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x2 = Image->Data[NewZ1 + NewY1 + NewX2 + c];
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Scaled->Data[Size + c] = (ILubyte)((1.0 - f) * x1 + f * x2);
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}
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}
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}
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}
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break;
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case 2:
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ShortPtr = (ILushort*)Image->Data;
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SShortPtr = (ILushort*)Scaled->Data;
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for (z = 0; z < Depth; z++) {
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NewZ1 = (ILuint)(z / ScaleZ) * ImgPlane;
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for (y = 0; y < Height; y++) {
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NewY1 = (ILuint)(y / ScaleY) * ImgBps;
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for (x = 0; x < Width; x++) {
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t1 = x / (ILdouble)Width;
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t4 = t1 * Width;
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t2 = t4 - (ILuint)(t4);
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ft = t2 * IL_PI;
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f = (1.0 - cos(ft)) * .5;
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NewX1 = ((ILuint)(t4 / ScaleX)) * Image->Bpp;
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NewX2 = ((ILuint)(t4 / ScaleX) + 1) * Image->Bpp;
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Size = z * SclPlane + y * SclBps + x * Scaled->Bpp;
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for (c = 0; c < Scaled->Bpp; c++) {
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x1 = ShortPtr[NewZ1 + NewY1 + NewX1 + c];
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x2 = ShortPtr[NewZ1 + NewY1 + NewX2 + c];
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SShortPtr[Size + c] = (ILubyte)((1.0 - f) * x1 + f * x2);
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}
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}
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}
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}
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break;
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case 4:
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IntPtr = (ILuint*)Image->Data;
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SIntPtr = (ILuint*)Scaled->Data;
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for (z = 0; z < Depth; z++) {
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NewZ1 = (ILuint)(z / ScaleZ) * ImgPlane;
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for (y = 0; y < Height; y++) {
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NewY1 = (ILuint)(y / ScaleY) * ImgBps;
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for (x = 0; x < Width; x++) {
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t1 = x / (ILdouble)Width;
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t4 = t1 * Width;
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t2 = t4 - (ILuint)(t4);
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ft = t2 * IL_PI;
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f = (1.0 - cos(ft)) * .5;
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NewX1 = ((ILuint)(t4 / ScaleX)) * Image->Bpp;
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NewX2 = ((ILuint)(t4 / ScaleX) + 1) * Image->Bpp;
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Size = z * SclPlane + y * SclBps + x * Scaled->Bpp;
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for (c = 0; c < Scaled->Bpp; c++) {
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x1 = IntPtr[NewZ1 + NewY1 + NewX1 + c];
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x2 = IntPtr[NewZ1 + NewY1 + NewX2 + c];
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SIntPtr[Size + c] = (ILubyte)((1.0 - f) * x1 + f * x2);
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}
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}
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}
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}
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break;
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}
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return Scaled;
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}
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/*ILimage *iluScale3DBilinear_(ILimage *Image, ILimage *Scaled, ILuint Width, ILuint Height, ILuint Depth);
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{
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Depth--; // Only use regular Depth once in the following loop.
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Height--; // Only use regular Height once in the following loop.
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for (z = 0; z < Depth; z++) {
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NewZ1 = (ILuint)(z / ScaleZ) * Image->SizeOfPlane;
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NewZ2 = (ILuint)((z+1) / ScaleZ) * Image->SizeOfPlane;
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for (y = 0; y < Height; y++) {
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NewY1 = (ILuint)(y / ScaleY) * Image->Bps;
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NewY2 = (ILuint)((y+1) / ScaleY) * Image->Bps;
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for (x = 0; x < Width; x++) {
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NewX = Width / ScaleX;
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t1 = x / (ILdouble)Width;
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t4 = t1 * Width;
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t2 = t4 - (ILuint)(t4);
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t3 = (1.0 - t2);
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t4 = t1 * NewX;
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NewX1 = (ILuint)(t4) * Image->Bpp;
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NewX2 = (ILuint)(t4 + 1) * Image->Bpp;
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for (c = 0; c < Scaled->Bpp; c++) {
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Table[0][0][c] = t3 * Image->Data[NewZ1 + NewY1 + NewX1 + c] +
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t2 * Image->Data[NewZ1 + NewY1 + NewX2 + c];
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Table[0][1][c] = t3 * Image->Data[NewZ1 + NewY2 + NewX1 + c] +
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t2 * Image->Data[NewZ1 + NewY2 + NewX2 + c];
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Table[1][0][c] = t3 * Image->Data[NewZ2 + NewY1 + NewX1 + c] +
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t2 * Image->Data[NewZ2 + NewY1 + NewX2 + c];
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Table[1][1][c] = t3 * Image->Data[NewZ2 + NewY2 + NewX1 + c] +
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t2 * Image->Data[NewZ2 + NewY2 + NewX2 + c];
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}
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// Linearly interpolate between the table values.
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t1 = y / (ILdouble)(Height + 1); // Height+1 is the real height now.
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t2 = z / (ILdouble)(Depth + 1); // Depth+1 is the real depth now.
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t3 = (1.0 - t1);
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Size = z * Scaled->SizeOfPlane + y * Scaled->Bps + x * Scaled->Bpp;
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for (c = 0; c < Scaled->Bpp; c++) {
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x1 = t3 * Table[0][0][c] + t1 * Table[0][1][c];
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x2 = t3 * Table[1][0][c] + t1 * Table[1][1][c];
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Scaled->Data[Size + c] = (ILubyte)((1.0 - t2) * x1 + t2 * x2);
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}
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}
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}
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// Calculate the last row.
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NewY1 = (ILuint)(Height / ScaleY) * Image->Bps;
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for (x = 0; x < Width; x++) {
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NewX = Width / ScaleX;
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t1 = x / (ILdouble)Width;
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t4 = t1 * Width;
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ft = (t4 - (ILuint)(t4)) * IL_PI;
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f = (1.0 - cos(ft)) * .5; // Cosine interpolation
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NewX1 = (ILuint)(t1 * NewX) * Image->Bpp;
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NewX2 = (ILuint)(t1 * NewX + 1) * Image->Bpp;
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Size = Height * Scaled->Bps + x * Image->Bpp;
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for (c = 0; c < Scaled->Bpp; c++) {
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Scaled->Data[Size + c] = (ILubyte)((1.0 - f) * Image->Data[NewY1 + NewX1 + c] +
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f * Image->Data[NewY1 + NewX2 + c]);
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}
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}
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}
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NewZ1 = (ILuint)(Depth / ScaleZ) * Image->SizeOfPlane;
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for (y = 0; y < Height; y++) {
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NewY1 = (ILuint)(y / ScaleY) * Image->Bps;
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for (x = 0; x < Width; x++) {
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t1 = x / (ILdouble)Width;
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t4 = t1 * Width;
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t2 = t4 - (ILuint)(t4);
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ft = t2 * IL_PI;
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f = (1.0 - cos(ft)) * .5;
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NewX1 = ((ILuint)(t4 / ScaleX)) * Image->Bpp;
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NewX2 = ((ILuint)(t4 / ScaleX) + 1) * Image->Bpp;
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Size = (Depth) * Scaled->SizeOfPlane + y * Scaled->Bps + x * Scaled->Bpp;
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for (c = 0; c < Scaled->Bpp; c++) {
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x1 = Image->Data[NewZ1 + NewY1 + NewX1 + c];
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x2 = Image->Data[NewZ1 + NewY1 + NewX2 + c];
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Scaled->Data[Size + c] = (ILubyte)((1.0 - f) * x1 + f * x2);
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}
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}
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}
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}
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return Scaled;
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}
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*/
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