Files
love-android/jni/love/src/modules/mouse/sdl/Mouse.cpp
T
2013-12-05 18:05:13 +01:00

182 lines
3.5 KiB
C++

/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "Mouse.h"
#include "window/sdl/Window.h"
// SDL
#include <SDL_mouse.h>
namespace love
{
namespace mouse
{
namespace sdl
{
const char *Mouse::getName() const
{
return "love.mouse.sdl";
}
Mouse::Mouse()
: curCursor(0)
{
}
Mouse::~Mouse()
{
if (curCursor)
setCursor();
for (auto it = systemCursors.begin(); it != systemCursors.end(); ++it)
it->second->release();
}
love::mouse::Cursor *Mouse::newCursor(love::image::ImageData *data, int hotx, int hoty)
{
return new Cursor(data, hotx, hoty);
}
love::mouse::Cursor *Mouse::getSystemCursor(Cursor::SystemCursor cursortype)
{
Cursor *cursor = NULL;
auto it = systemCursors.find(cursortype);
if (it != systemCursors.end())
cursor = it->second;
else
{
cursor = new Cursor(cursortype);
systemCursors[cursortype] = cursor;
}
return cursor;
}
void Mouse::setCursor(love::mouse::Cursor *cursor)
{
Object::AutoRelease cursorrelease(curCursor);
curCursor = cursor;
curCursor->retain();
SDL_SetCursor((SDL_Cursor *) cursor->getHandle());
}
void Mouse::setCursor()
{
Object::AutoRelease cursorrelease(curCursor);
curCursor = NULL;
SDL_SetCursor(SDL_GetDefaultCursor());
}
love::mouse::Cursor *Mouse::getCursor() const
{
return curCursor;
}
int Mouse::getX() const
{
int x;
SDL_GetMouseState(&x, 0);
return x;
}
int Mouse::getY() const
{
int y;
SDL_GetMouseState(0, &y);
return y;
}
void Mouse::getPosition(int &x, int &y) const
{
SDL_GetMouseState(&x, &y);
}
void Mouse::setPosition(int x, int y)
{
love::window::Window *window = love::window::sdl::Window::getSingleton();
SDL_Window *handle = NULL;
if (window)
handle = (SDL_Window *) window->getHandle();
SDL_WarpMouseInWindow(handle, x, y);
}
void Mouse::setX(int x)
{
int y = getY();
setPosition(x, y);
}
void Mouse::setY(int y)
{
int x = getX();
setPosition(x, y);
}
void Mouse::setVisible(bool visible)
{
SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
}
bool Mouse::isDown(Button *buttonlist) const
{
Uint32 buttonstate = SDL_GetMouseState(0, 0);
for (Button button = *buttonlist; button != BUTTON_MAX_ENUM; button = *(++buttonlist))
{
if (buttonstate & SDL_BUTTON(button))
return true;
}
return false;
}
bool Mouse::isVisible() const
{
return SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE;
}
void Mouse::setGrabbed(bool grab)
{
love::window::Window *window = love::window::sdl::Window::getSingleton();
if (window)
window->setMouseGrab(grab);
}
bool Mouse::isGrabbed() const
{
love::window::Window *window = love::window::sdl::Window::getSingleton();
if (window)
return window->isMouseGrabbed();
else
return false;
}
} // sdl
} // mouse
} // love