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love-android/jni/devil-1.7.8/src-IL/include/il_vtf.h
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//-----------------------------------------------------------------------------
//
// ImageLib Sources
// Copyright (C) 2000-2009 by Denton Woods
// Last modified: 02/28/2009
//
// Filename: src-IL/include/il_vtf.h
//
// Description: Reads from and writes to a Valve Texture Format (.vtf) file.
// These are used in Valve's Source games. VTF specs available
// from http://developer.valvesoftware.com/wiki/VTF.
//
//-----------------------------------------------------------------------------
#ifndef VTF_H
#define VTF_H
#include "il_internal.h"
#ifdef _MSC_VER
#pragma pack(push, vtf_struct, 1)
#elif defined(MACOSX) || defined(__GNUC__)
#pragma pack(1)
#endif
typedef struct VTFHEAD
{
ILubyte Signature[4]; // File signature ("VTF\0").
ILuint Version[2]; // version[0].version[1] (currently 7.2).
ILuint HeaderSize; // Size of the header struct (16 byte aligned; currently 80 bytes).
ILushort Width; // Width of the largest mipmap in pixels. Must be a power of 2.
ILushort Height; // Height of the largest mipmap in pixels. Must be a power of 2.
ILuint Flags; // VTF flags.
ILushort Frames; // Number of frames, if animated (1 for no animation).
ILushort FirstFrame; // First frame in animation (0 based).
ILubyte Padding0[4]; // reflectivity padding (16 byte alignment).
ILfloat Reflectivity[3]; // reflectivity vector.
ILubyte Padding1[4]; // reflectivity padding (8 byte packing).
ILfloat BumpmapScale; // Bumpmap scale.
ILuint HighResImageFormat; // High resolution image format.
ILubyte MipmapCount; // Number of mipmaps.
ILuint LowResImageFormat; // Low resolution image format (always DXT1).
ILubyte LowResImageWidth; // Low resolution image width.
ILubyte LowResImageHeight; // Low resolution image height.
ILushort Depth; // Depth of the largest mipmap in pixels.
// Must be a power of 2. Can be 0 or 1 for a 2D texture (v7.2 only).
} IL_PACKSTRUCT VTFHEAD;
#if defined(MACOSX) || defined(__GNUC__)
#pragma pack()
#elif _MSC_VER
#pragma pack(pop, vtf_struct)
#endif
enum
{
IMAGE_FORMAT_NONE = -1,
IMAGE_FORMAT_RGBA8888 = 0,
IMAGE_FORMAT_ABGR8888,
IMAGE_FORMAT_RGB888,
IMAGE_FORMAT_BGR888,
IMAGE_FORMAT_RGB565,
IMAGE_FORMAT_I8,
IMAGE_FORMAT_IA88,
IMAGE_FORMAT_P8,
IMAGE_FORMAT_A8,
IMAGE_FORMAT_RGB888_BLUESCREEN,
IMAGE_FORMAT_BGR888_BLUESCREEN,
IMAGE_FORMAT_ARGB8888,
IMAGE_FORMAT_BGRA8888,
IMAGE_FORMAT_DXT1,
IMAGE_FORMAT_DXT3,
IMAGE_FORMAT_DXT5,
IMAGE_FORMAT_BGRX8888,
IMAGE_FORMAT_BGR565,
IMAGE_FORMAT_BGRX5551,
IMAGE_FORMAT_BGRA4444,
IMAGE_FORMAT_DXT1_ONEBITALPHA,
IMAGE_FORMAT_BGRA5551,
IMAGE_FORMAT_UV88,
IMAGE_FORMAT_UVWQ8888,
IMAGE_FORMAT_RGBA16161616F,
IMAGE_FORMAT_RGBA16161616,
IMAGE_FORMAT_UVLX8888
};
enum
{
TEXTUREFLAGS_POINTSAMPLE = 0x00000001,
TEXTUREFLAGS_TRILINEAR = 0x00000002,
TEXTUREFLAGS_CLAMPS = 0x00000004,
TEXTUREFLAGS_CLAMPT = 0x00000008,
TEXTUREFLAGS_ANISOTROPIC = 0x00000010,
TEXTUREFLAGS_HINT_DXT5 = 0x00000020,
TEXTUREFLAGS_NOCOMPRESS = 0x00000040,
TEXTUREFLAGS_NORMAL = 0x00000080,
TEXTUREFLAGS_NOMIP = 0x00000100,
TEXTUREFLAGS_NOLOD = 0x00000200,
TEXTUREFLAGS_MINMIP = 0x00000400,
TEXTUREFLAGS_PROCEDURAL = 0x00000800,
TEXTUREFLAGS_ONEBITALPHA = 0x00001000,
TEXTUREFLAGS_EIGHTBITALPHA = 0x00002000,
TEXTUREFLAGS_ENVMAP = 0x00004000,
TEXTUREFLAGS_RENDERTARGET = 0x00008000,
TEXTUREFLAGS_DEPTHRENDERTARGET = 0x00010000,
TEXTUREFLAGS_NODEBUGOVERRIDE = 0x00020000,
TEXTUREFLAGS_SINGLECOPY = 0x00040000,
TEXTUREFLAGS_ONEOVERMIPLEVELINALPHA = 0x00080000,
TEXTUREFLAGS_PREMULTCOLORBYONEOVERMIPLEVEL = 0x00100000,
TEXTUREFLAGS_NORMALTODUDV = 0x00200000,
TEXTUREFLAGS_ALPHATESTMIPGENERATION = 0x00400000,
TEXTUREFLAGS_NODEPTHBUFFER = 0x00800000,
TEXTUREFLAGS_NICEFILTERED = 0x01000000,
TEXTUREFLAGS_CLAMPU = 0x02000000
};
// Internal functions
ILboolean iIsValidVtf(void);
ILboolean iGetVtfHead(VTFHEAD *Header);
ILboolean iCheckVtf(VTFHEAD *Header);
ILboolean iLoadVtfInternal(void);
ILboolean VtfInitFacesMipmaps(ILimage *BaseImage, ILuint NumFaces, VTFHEAD *Header);
ILboolean VtfInitMipmaps(ILimage *BaseImage, VTFHEAD *Header);
ILboolean VtfReadData(void);
ILboolean VtfDecompressDXT1(ILimage *Image);
ILboolean VtfDecompressDXT5(ILimage *Image);
ILboolean iSaveVtfInternal(void);
#endif//VTF_H