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101 lines
1.7 KiB
C++
101 lines
1.7 KiB
C++
//-----------------------------------------------------------------------------
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//
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// ImageLib Sources
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// Copyright (C) 2000-2009 by Denton Woods
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// Last modified: 03/02/2009
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//
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// Filename: src-IL/include/il_utx.h
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//
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// Description: Reads from an Unreal and Unreal Tournament Texture (.utx) file.
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// Specifications can be found at
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// http://wiki.beyondunreal.com/Legacy:Package_File_Format.
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//
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//-----------------------------------------------------------------------------
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#ifndef UTX_H
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#define UTX_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "il_internal.h"
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#include "il_dds.h"
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#ifdef __cplusplus
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}
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#endif
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#include <memory>
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#include <vector>
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#include <string>
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using namespace std;
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typedef struct UTXHEADER
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{
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ILuint Signature;
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ILushort Version;
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ILushort LicenseMode;
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ILuint Flags;
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ILuint NameCount;
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ILuint NameOffset;
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ILuint ExportCount;
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ILuint ExportOffset;
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ILuint ImportCount;
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ILuint ImportOffset;
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} UTXHEADER;
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typedef struct UTXENTRYNAME
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{
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//char *Name;
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string Name;
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ILuint Flags;
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} UTXENTRYNAME;
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typedef struct UTXEXPORTTABLE
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{
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ILint Class;
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ILint Super;
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ILint Group;
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ILint ObjectName;
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ILuint ObjectFlags;
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ILint SerialSize;
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ILint SerialOffset;
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ILboolean ClassImported;
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ILboolean SuperImported;
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ILboolean GroupImported;
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} UTXEXPORTTABLE;
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typedef struct UTXIMPORTTABLE
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{
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ILint ClassPackage;
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ILint ClassName;
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ILint Package;
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ILint ObjectName;
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ILboolean PackageImported;
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} UTXIMPORTTABLE;
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class UTXPALETTE
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{
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public:
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UTXPALETTE() { Pal = NULL; }
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~UTXPALETTE() { delete [] Pal; }
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ILubyte *Pal;
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ILuint Count;
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ILuint Name;
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};
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// Data formats
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#define UTX_P8 0x00
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#define UTX_DXT1 0x03
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ILboolean iLoadUtxInternal(void);
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#endif//UTX_H
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