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love-android/jni/devil-1.7.8/src-IL/include/il_utx.h
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1.7 KiB
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//-----------------------------------------------------------------------------
//
// ImageLib Sources
// Copyright (C) 2000-2009 by Denton Woods
// Last modified: 03/02/2009
//
// Filename: src-IL/include/il_utx.h
//
// Description: Reads from an Unreal and Unreal Tournament Texture (.utx) file.
// Specifications can be found at
// http://wiki.beyondunreal.com/Legacy:Package_File_Format.
//
//-----------------------------------------------------------------------------
#ifndef UTX_H
#define UTX_H
#ifdef __cplusplus
extern "C" {
#endif
#include "il_internal.h"
#include "il_dds.h"
#ifdef __cplusplus
}
#endif
#include <memory>
#include <vector>
#include <string>
using namespace std;
typedef struct UTXHEADER
{
ILuint Signature;
ILushort Version;
ILushort LicenseMode;
ILuint Flags;
ILuint NameCount;
ILuint NameOffset;
ILuint ExportCount;
ILuint ExportOffset;
ILuint ImportCount;
ILuint ImportOffset;
} UTXHEADER;
typedef struct UTXENTRYNAME
{
//char *Name;
string Name;
ILuint Flags;
} UTXENTRYNAME;
typedef struct UTXEXPORTTABLE
{
ILint Class;
ILint Super;
ILint Group;
ILint ObjectName;
ILuint ObjectFlags;
ILint SerialSize;
ILint SerialOffset;
ILboolean ClassImported;
ILboolean SuperImported;
ILboolean GroupImported;
} UTXEXPORTTABLE;
typedef struct UTXIMPORTTABLE
{
ILint ClassPackage;
ILint ClassName;
ILint Package;
ILint ObjectName;
ILboolean PackageImported;
} UTXIMPORTTABLE;
class UTXPALETTE
{
public:
UTXPALETTE() { Pal = NULL; }
~UTXPALETTE() { delete [] Pal; }
ILubyte *Pal;
ILuint Count;
ILuint Name;
};
// Data formats
#define UTX_P8 0x00
#define UTX_DXT1 0x03
ILboolean iLoadUtxInternal(void);
#endif//UTX_H