mirror of
https://github.com/love2d/love-android.git
synced 2026-08-16 00:02:31 +02:00
359 lines
9.9 KiB
C
359 lines
9.9 KiB
C
/* include/IL/config.h. Generated from config.h.in by configure. */
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/* include/IL/config.h.in. Generated from configure.ac by autoheader. */
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/* Altivec extension found */
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/* #undef ALTIVEC_GCC */
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/* "Enable debug code features" */
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/* #undef DEBUG */
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/* PPC_ASM assembly found */
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/* #undef GCC_PCC_ASM */
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/* X86_64_ASM assembly found */
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/* #undef GCC_X86_64_ASM */
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/* X86_ASM assembly found */
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//#define GCC_X86_ASM
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/* Define to 1 if you have the <dlfcn.h> header file. */
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#define HAVE_DLFCN_H 1
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/* Define to 1 if you have the <GLUT/glut.h> header file. */
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/* #undef HAVE_GLUT_GLUT_H */
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/* Define to 1 if you have the <GL/glut.h> header file. */
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/* #undef HAVE_GL_GLUT_H */
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/* Define to 1 if you have the <GL/glu.h> header file. */
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/* #undef HAVE_GL_GLU_H */
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/* Define to 1 if you have the <GL/gl.h> header file. */
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/* #undef HAVE_GL_GL_H */
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/* Define to 1 if you have the <inttypes.h> header file. */
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#define HAVE_INTTYPES_H 1
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/* Define to 1 if you have the `m' library (-lm). */
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#define HAVE_LIBM 1
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/* Define to 1 if you have the `z' library (-lz). */
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#define HAVE_LIBZ 1
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/* Define to 1 if you have the <memory.h> header file. */
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#define HAVE_MEMORY_H 1
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/* Define to 1 if you have the <OpenGL/glu.h> header file. */
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/* #undef HAVE_OPENGL_GLU_H */
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/* Define to 1 if you have the <OpenGL/gl.h> header file. */
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/* #undef HAVE_OPENGL_GL_H */
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/* Define if you have POSIX threads libraries and header files. */
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#define HAVE_PTHREAD 1
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/* Define to 1 if you have the <stdint.h> header file. */
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#define HAVE_STDINT_H 1
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/* Define to 1 if you have the <stdlib.h> header file. */
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#define HAVE_STDLIB_H 1
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/* Define to 1 if you have the <strings.h> header file. */
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#define HAVE_STRINGS_H 1
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/* Define to 1 if you have the <string.h> header file. */
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#define HAVE_STRING_H 1
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/* Define to 1 if you have the <sys/stat.h> header file. */
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#define HAVE_SYS_STAT_H 1
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/* Define to 1 if you have the <sys/types.h> header file. */
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#define HAVE_SYS_TYPES_H 1
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/* Define to 1 if you have the <unistd.h> header file. */
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#define HAVE_UNISTD_H 1
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/* Use nonstandard varargs form for the GLU tesselator callback */
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/* #undef HAVE_VARARGS_GLU_TESSCB */
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/* Define to 1 if you have the <windows.h> header file. */
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/* #undef HAVE_WINDOWS_H */
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/* Support Allegro API */
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/* #undef ILUT_USE_ALLEGRO */
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/* Support DirectX8 API */
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/* #undef ILUT_USE_DIRECTX8 */
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/* Support DirectX9 API */
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/* #undef ILUT_USE_DIRECTX9 */
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/* Define if system supports OpenGL API */
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/* #undef ILUT_USE_OPENGL */
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/* Support SDL API */
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/* #undef ILUT_USE_SDL */
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/* Support X11 API */
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/* #undef ILUT_USE_X11 */
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/* Support X11 XRender extension */
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/* #undef ILUT_USE_XRENDER */
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/* Support X11 XShm extension */
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/* #undef ILUT_USE_XSHM */
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/* Define if you want to build ILU part of DevIL (used in DevIL
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examples/tests) */
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/* #undef ILU_ENABLED */
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/* Define if you can support at least some ASM */
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//#define IL_INLINE_ASM 1
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/* blp support (BLP is the texture format for Blizzard games.) */
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/* #undef IL_NO_BLP */
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/* bmp support (BMP is a standard Windows bitmap.) */
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/* #undef IL_NO_BMP */
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/* dcx support (DCX is a multi-page PCX file.) */
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/* #undef IL_NO_DCX */
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/* dds support (DDS (DirectDraw Surface) is used by DirectX to load images
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(usually DXTC).) */
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/* #undef IL_NO_DDS */
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/* dicom support (DICOM (Digital Imaging and Communications in Medicine) is
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used extensively in medical imaging.) */
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/* #undef IL_NO_DICOM */
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/* exr support (EXR is a HDR image file format standardized by Industrial
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Light and Magic. OpenEXR powered) */
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#define IL_NO_EXR
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/* fits support (FITS (Flexible Image Transport System) is used for storing
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scientific images and is used extensively in astronomy.) */
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/* #undef IL_NO_FITS */
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/* Define if you want to disable support for various game formats */
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/* #undef IL_NO_GAMES */
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/* gif support (GIF is lossy and proprietary format used mainly to make
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animations) */
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/* #undef IL_NO_GIF */
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/* hdr support (HDR is the Radiance High Dynamic Range format, using more bits
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per channel than normal.) */
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/* #undef IL_NO_HDR */
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/* icns support (ICNS is the icon format for the Mac OS X operation system.)
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*/
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/* #undef IL_NO_ICNS */
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/* icon support (ICO is the icon format for the Windows operating system.) */
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/* #undef IL_NO_ICON */
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/* iff support (IFF (Interchange File Format) is used to transfer images
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between software from different companies.) */
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/* #undef IL_NO_IFF */
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/* ilbm support (ILBM (Amiga Interleaved BitMap Format).) */
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/* #undef IL_NO_ILBM */
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/* iwi support (IWI is the Infinity Ward Image format used in the Call of Duty
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games.) */
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/* #undef IL_NO_IWI */
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/* jp2 support (JP2 (JPEG 2000) is a better, but not so widespread,
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alternative to JPEG. JasPer powered) */
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/* #undef IL_NO_JP2 */
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/* jpeg support (JPEG is most common lossy format. libjpeg powered) */
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/* #undef IL_NO_JPG */
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/* lcms support () */
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/* #undef IL_NO_LCMS */
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/* lif support (LIF is the image format of the game Homeworld.) */
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/* #undef IL_NO_LIF */
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/* mdl support (MDL is the format for models in the game Half-Life.) */
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/* #undef IL_NO_MDL */
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/* mng support (MNG is basically the animated version of PNG but is not
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widespread.) */
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/* #undef IL_NO_MNG */
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/* mp3 support (MP3 (MPEG-1 Audio Layer 3) sometimes have images in them, such
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as cover art.) */
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/* #undef IL_NO_MP3 */
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/* pcd support (PCD is the Kodak PhotoCD format.) */
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/* #undef IL_NO_PCD */
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/* pcx support (PCX is one of the first widely accepted DOS imaging standards)
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*/
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/* #undef IL_NO_PCX */
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/* pic support (PIC is used by SoftImage software.) */
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/* #undef IL_NO_PIC */
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/* pix support () */
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/* #undef IL_NO_PIX */
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/* png support (PNG is a smart, loseless and even open format. libpng
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powered.) */
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/* #undef IL_NO_PNG */
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/* pnm support (PNM (Portable aNy Map format) is considered the
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least-common-denominator for converting pixmap, graymap, or bitmap files
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between different platforms.) */
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/* #undef IL_NO_PNM */
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/* psd support (PSD is the PhotoShop native file format.) */
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/* #undef IL_NO_PSD */
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/* psp support (PSP is the Paint Shop Pro native file format.) */
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/* #undef IL_NO_PSP */
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/* pxr support (PXR is used by Pixar.) */
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/* #undef IL_NO_PXR */
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/* raw support (RAW is simply raw data.) */
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/* #undef IL_NO_RAW */
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/* rot support (ROT is the image format for the game Homeworld 2.) */
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/* #undef IL_NO_ROT */
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/* sgi support (SGI is the native raster graphics file format for Silicon
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Graphics workstations) */
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/* #undef IL_NO_SGI */
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/* sun support (SUN is the image format used on Sun's operating systems.) */
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/* #undef IL_NO_SUN */
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/* texture support (TEXTURE is the format used in Medieval II: Total War
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(similar to DDS).) */
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/* #undef IL_NO_TEXTURE */
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/* tga support (TGA (aka TARGA file format) has been used mainly in games. It
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is open and simple.) */
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/* #undef IL_NO_TGA */
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/* tiff support (TIFF is a lossless format supporting greater color depths.
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libtiff powered) */
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/* #undef IL_NO_TIF */
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/* tpl support (TPL is the format used by many GameCube and Wii games.) */
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/* #undef IL_NO_TPL */
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/* utx support (UTX is the format used in the Unreal Tournament game series.)
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*/
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/* #undef IL_NO_UTX */
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/* vtf support (VTF (Valve Texture Format) is used by games based on Valve's
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Source engine.) */
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/* #undef IL_NO_VTF */
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/* doom support (WAD is the format for graphics in the original DooM I/II.) */
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/* #undef IL_NO_WAD */
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/* wal support (WAL is the image format used for the game Quake 2.) */
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/* #undef IL_NO_WAL */
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/* wbmp support (WBMP (Wireless Application Protocol Bitmap) is a monochrome
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graphics file format optimized for mobile computing devices) */
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/* #undef IL_NO_WBMP */
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/* wdp support (WDP is Microsoft's successor to JPEG, able to store many
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different image types either lossy or losslessly, also known as HD Photo.)
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*/
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/* #undef IL_NO_WDP */
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/* xpm support (XPM (X PixMap) is an ASCII-based image used in X Windows.) */
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/* #undef IL_NO_XPM */
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/* Define if you have nvidia texture tools library installed */
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/* #undef IL_USE_DXTC_NVIDIA */
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/* Define if you have libsquish installed */
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/* #undef IL_USE_DXTC_SQUISH */
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/* Use libjpeg without modification. always enabled. */
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#define IL_USE_JPEGLIB_UNMODIFIED 1
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/* LCMS include without lcms/ support */
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//#define LCMS_NODIRINCLUDE 1
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/* Define to the sub-directory in which libtool stores uninstalled libraries.
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*/
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#define LT_OBJDIR ".libs/"
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/* Building on Mac OS X */
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/* #undef MAX_OS_X */
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/* define if you have memalign memory allocation */
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#define MEMALIGN 1
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/* define if you have mm_malloc.h header */
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//#define MM_MALLOC
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/* Define to 1 if your C compiler doesn't accept -c and -o together. */
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/* #undef NO_MINUS_C_MINUS_O */
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/* Name of package */
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#define PACKAGE "devil"
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/* Define to the address where bug reports for this package should be sent. */
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#define PACKAGE_BUGREPORT "bubla@users.sourceforge.net"
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/* Define to the full name of this package. */
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#define PACKAGE_NAME "DevIL"
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/* Define to the full name and version of this package. */
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#define PACKAGE_STRING "DevIL 1.7.8"
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/* Define to the one symbol short name of this package. */
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#define PACKAGE_TARNAME "devil"
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/* Define to the version of this package. */
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#define PACKAGE_VERSION "1.7.8"
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/* define if you have posix_memalign memory allocation */
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#define POSIX_MEMALIGN 1
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/* Define to necessary symbol if this constant uses a non-standard name on
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your system. */
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/* #undef PTHREAD_CREATE_JOINABLE */
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/* restric keyword available */
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/* #undef RESTRICT_KEYWORD */
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/* SSE extension found */
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//#define SSE
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/* SSE2 extension found */
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//#define SSE2
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/* SSE3 extension found */
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//#define SSE3
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/* Define to 1 if you have the ANSI C header files. */
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#define STDC_HEADERS 1
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/* define if you have valloc memory allocation */
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#define VALLOC 1
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/* Memory must be vector aligned */
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#define VECTORMEM
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/* Version number of package */
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#define VERSION "1.7.8"
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/* Define to 1 if your processor stores words with the most significant byte
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first (like Motorola and SPARC, unlike Intel and VAX). */
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/* #undef WORDS_BIGENDIAN */
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/* Define to 1 if the X Window System is missing or not being used. */
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/* #undef X_DISPLAY_MISSING */
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