Files

359 lines
9.9 KiB
C

/* include/IL/config.h. Generated from config.h.in by configure. */
/* include/IL/config.h.in. Generated from configure.ac by autoheader. */
/* Altivec extension found */
/* #undef ALTIVEC_GCC */
/* "Enable debug code features" */
/* #undef DEBUG */
/* PPC_ASM assembly found */
/* #undef GCC_PCC_ASM */
/* X86_64_ASM assembly found */
/* #undef GCC_X86_64_ASM */
/* X86_ASM assembly found */
//#define GCC_X86_ASM
/* Define to 1 if you have the <dlfcn.h> header file. */
#define HAVE_DLFCN_H 1
/* Define to 1 if you have the <GLUT/glut.h> header file. */
/* #undef HAVE_GLUT_GLUT_H */
/* Define to 1 if you have the <GL/glut.h> header file. */
/* #undef HAVE_GL_GLUT_H */
/* Define to 1 if you have the <GL/glu.h> header file. */
/* #undef HAVE_GL_GLU_H */
/* Define to 1 if you have the <GL/gl.h> header file. */
/* #undef HAVE_GL_GL_H */
/* Define to 1 if you have the <inttypes.h> header file. */
#define HAVE_INTTYPES_H 1
/* Define to 1 if you have the `m' library (-lm). */
#define HAVE_LIBM 1
/* Define to 1 if you have the `z' library (-lz). */
#define HAVE_LIBZ 1
/* Define to 1 if you have the <memory.h> header file. */
#define HAVE_MEMORY_H 1
/* Define to 1 if you have the <OpenGL/glu.h> header file. */
/* #undef HAVE_OPENGL_GLU_H */
/* Define to 1 if you have the <OpenGL/gl.h> header file. */
/* #undef HAVE_OPENGL_GL_H */
/* Define if you have POSIX threads libraries and header files. */
#define HAVE_PTHREAD 1
/* Define to 1 if you have the <stdint.h> header file. */
#define HAVE_STDINT_H 1
/* Define to 1 if you have the <stdlib.h> header file. */
#define HAVE_STDLIB_H 1
/* Define to 1 if you have the <strings.h> header file. */
#define HAVE_STRINGS_H 1
/* Define to 1 if you have the <string.h> header file. */
#define HAVE_STRING_H 1
/* Define to 1 if you have the <sys/stat.h> header file. */
#define HAVE_SYS_STAT_H 1
/* Define to 1 if you have the <sys/types.h> header file. */
#define HAVE_SYS_TYPES_H 1
/* Define to 1 if you have the <unistd.h> header file. */
#define HAVE_UNISTD_H 1
/* Use nonstandard varargs form for the GLU tesselator callback */
/* #undef HAVE_VARARGS_GLU_TESSCB */
/* Define to 1 if you have the <windows.h> header file. */
/* #undef HAVE_WINDOWS_H */
/* Support Allegro API */
/* #undef ILUT_USE_ALLEGRO */
/* Support DirectX8 API */
/* #undef ILUT_USE_DIRECTX8 */
/* Support DirectX9 API */
/* #undef ILUT_USE_DIRECTX9 */
/* Define if system supports OpenGL API */
/* #undef ILUT_USE_OPENGL */
/* Support SDL API */
/* #undef ILUT_USE_SDL */
/* Support X11 API */
/* #undef ILUT_USE_X11 */
/* Support X11 XRender extension */
/* #undef ILUT_USE_XRENDER */
/* Support X11 XShm extension */
/* #undef ILUT_USE_XSHM */
/* Define if you want to build ILU part of DevIL (used in DevIL
examples/tests) */
/* #undef ILU_ENABLED */
/* Define if you can support at least some ASM */
//#define IL_INLINE_ASM 1
/* blp support (BLP is the texture format for Blizzard games.) */
/* #undef IL_NO_BLP */
/* bmp support (BMP is a standard Windows bitmap.) */
/* #undef IL_NO_BMP */
/* dcx support (DCX is a multi-page PCX file.) */
/* #undef IL_NO_DCX */
/* dds support (DDS (DirectDraw Surface) is used by DirectX to load images
(usually DXTC).) */
/* #undef IL_NO_DDS */
/* dicom support (DICOM (Digital Imaging and Communications in Medicine) is
used extensively in medical imaging.) */
/* #undef IL_NO_DICOM */
/* exr support (EXR is a HDR image file format standardized by Industrial
Light and Magic. OpenEXR powered) */
#define IL_NO_EXR
/* fits support (FITS (Flexible Image Transport System) is used for storing
scientific images and is used extensively in astronomy.) */
/* #undef IL_NO_FITS */
/* Define if you want to disable support for various game formats */
/* #undef IL_NO_GAMES */
/* gif support (GIF is lossy and proprietary format used mainly to make
animations) */
/* #undef IL_NO_GIF */
/* hdr support (HDR is the Radiance High Dynamic Range format, using more bits
per channel than normal.) */
/* #undef IL_NO_HDR */
/* icns support (ICNS is the icon format for the Mac OS X operation system.)
*/
/* #undef IL_NO_ICNS */
/* icon support (ICO is the icon format for the Windows operating system.) */
/* #undef IL_NO_ICON */
/* iff support (IFF (Interchange File Format) is used to transfer images
between software from different companies.) */
/* #undef IL_NO_IFF */
/* ilbm support (ILBM (Amiga Interleaved BitMap Format).) */
/* #undef IL_NO_ILBM */
/* iwi support (IWI is the Infinity Ward Image format used in the Call of Duty
games.) */
/* #undef IL_NO_IWI */
/* jp2 support (JP2 (JPEG 2000) is a better, but not so widespread,
alternative to JPEG. JasPer powered) */
/* #undef IL_NO_JP2 */
/* jpeg support (JPEG is most common lossy format. libjpeg powered) */
/* #undef IL_NO_JPG */
/* lcms support () */
/* #undef IL_NO_LCMS */
/* lif support (LIF is the image format of the game Homeworld.) */
/* #undef IL_NO_LIF */
/* mdl support (MDL is the format for models in the game Half-Life.) */
/* #undef IL_NO_MDL */
/* mng support (MNG is basically the animated version of PNG but is not
widespread.) */
/* #undef IL_NO_MNG */
/* mp3 support (MP3 (MPEG-1 Audio Layer 3) sometimes have images in them, such
as cover art.) */
/* #undef IL_NO_MP3 */
/* pcd support (PCD is the Kodak PhotoCD format.) */
/* #undef IL_NO_PCD */
/* pcx support (PCX is one of the first widely accepted DOS imaging standards)
*/
/* #undef IL_NO_PCX */
/* pic support (PIC is used by SoftImage software.) */
/* #undef IL_NO_PIC */
/* pix support () */
/* #undef IL_NO_PIX */
/* png support (PNG is a smart, loseless and even open format. libpng
powered.) */
/* #undef IL_NO_PNG */
/* pnm support (PNM (Portable aNy Map format) is considered the
least-common-denominator for converting pixmap, graymap, or bitmap files
between different platforms.) */
/* #undef IL_NO_PNM */
/* psd support (PSD is the PhotoShop native file format.) */
/* #undef IL_NO_PSD */
/* psp support (PSP is the Paint Shop Pro native file format.) */
/* #undef IL_NO_PSP */
/* pxr support (PXR is used by Pixar.) */
/* #undef IL_NO_PXR */
/* raw support (RAW is simply raw data.) */
/* #undef IL_NO_RAW */
/* rot support (ROT is the image format for the game Homeworld 2.) */
/* #undef IL_NO_ROT */
/* sgi support (SGI is the native raster graphics file format for Silicon
Graphics workstations) */
/* #undef IL_NO_SGI */
/* sun support (SUN is the image format used on Sun's operating systems.) */
/* #undef IL_NO_SUN */
/* texture support (TEXTURE is the format used in Medieval II: Total War
(similar to DDS).) */
/* #undef IL_NO_TEXTURE */
/* tga support (TGA (aka TARGA file format) has been used mainly in games. It
is open and simple.) */
/* #undef IL_NO_TGA */
/* tiff support (TIFF is a lossless format supporting greater color depths.
libtiff powered) */
/* #undef IL_NO_TIF */
/* tpl support (TPL is the format used by many GameCube and Wii games.) */
/* #undef IL_NO_TPL */
/* utx support (UTX is the format used in the Unreal Tournament game series.)
*/
/* #undef IL_NO_UTX */
/* vtf support (VTF (Valve Texture Format) is used by games based on Valve's
Source engine.) */
/* #undef IL_NO_VTF */
/* doom support (WAD is the format for graphics in the original DooM I/II.) */
/* #undef IL_NO_WAD */
/* wal support (WAL is the image format used for the game Quake 2.) */
/* #undef IL_NO_WAL */
/* wbmp support (WBMP (Wireless Application Protocol Bitmap) is a monochrome
graphics file format optimized for mobile computing devices) */
/* #undef IL_NO_WBMP */
/* wdp support (WDP is Microsoft's successor to JPEG, able to store many
different image types either lossy or losslessly, also known as HD Photo.)
*/
/* #undef IL_NO_WDP */
/* xpm support (XPM (X PixMap) is an ASCII-based image used in X Windows.) */
/* #undef IL_NO_XPM */
/* Define if you have nvidia texture tools library installed */
/* #undef IL_USE_DXTC_NVIDIA */
/* Define if you have libsquish installed */
/* #undef IL_USE_DXTC_SQUISH */
/* Use libjpeg without modification. always enabled. */
#define IL_USE_JPEGLIB_UNMODIFIED 1
/* LCMS include without lcms/ support */
//#define LCMS_NODIRINCLUDE 1
/* Define to the sub-directory in which libtool stores uninstalled libraries.
*/
#define LT_OBJDIR ".libs/"
/* Building on Mac OS X */
/* #undef MAX_OS_X */
/* define if you have memalign memory allocation */
#define MEMALIGN 1
/* define if you have mm_malloc.h header */
//#define MM_MALLOC
/* Define to 1 if your C compiler doesn't accept -c and -o together. */
/* #undef NO_MINUS_C_MINUS_O */
/* Name of package */
#define PACKAGE "devil"
/* Define to the address where bug reports for this package should be sent. */
#define PACKAGE_BUGREPORT "bubla@users.sourceforge.net"
/* Define to the full name of this package. */
#define PACKAGE_NAME "DevIL"
/* Define to the full name and version of this package. */
#define PACKAGE_STRING "DevIL 1.7.8"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "devil"
/* Define to the version of this package. */
#define PACKAGE_VERSION "1.7.8"
/* define if you have posix_memalign memory allocation */
#define POSIX_MEMALIGN 1
/* Define to necessary symbol if this constant uses a non-standard name on
your system. */
/* #undef PTHREAD_CREATE_JOINABLE */
/* restric keyword available */
/* #undef RESTRICT_KEYWORD */
/* SSE extension found */
//#define SSE
/* SSE2 extension found */
//#define SSE2
/* SSE3 extension found */
//#define SSE3
/* Define to 1 if you have the ANSI C header files. */
#define STDC_HEADERS 1
/* define if you have valloc memory allocation */
#define VALLOC 1
/* Memory must be vector aligned */
#define VECTORMEM
/* Version number of package */
#define VERSION "1.7.8"
/* Define to 1 if your processor stores words with the most significant byte
first (like Motorola and SPARC, unlike Intel and VAX). */
/* #undef WORDS_BIGENDIAN */
/* Define to 1 if the X Window System is missing or not being used. */
/* #undef X_DISPLAY_MISSING */