Android Port of LÖVE, the awesome 2D game engine LÖVE (http://love2d.org) Copyright (c) 2013-2014 Martin Felis Instructions: ------------- For detailed instructions please refer to the [wiki](wiki). Quick Start: ------------ Install the Android NDK and the Android SDK with SDK API 12 and run ndk-build and after that ant debug in the root folder of this project or load the project using Eclipse and compile/run it using Eclipse. This should give you a .apk file in the bin/ subdirectory that you can then install on your phone. Bugs: ----- Bugs and feature requests should be reported to the [issue tracker](issues). Changelog: ---------- beta2: * fixed bug with canvases * fixed writing of files when no identity in conf.lua was set * added file association (somewhat experimental) beta1: * fixed nasty crash on startup bug * fixed love.filesystem.getDirectoryItems() alpha9: * Packaged games do not get duplicated for loading, instead are loaded from memory (!!!) * Using inofficial physfs 2.1 * Removed love.android.getDisplayMetrics(), instead use love.window.getPixelScale() * Properly link LGPL libraries dynamically. Everything else is linked statically * Added an icon (design by @josefnpat) * Fixed crash on startup on OUYA (and possibly other devices) alpha8: * Exposing DisplayMetrics in love.android.getDisplayMetrics()) * Accelerometer is now available as a joystick * enabled armv6 compilation (larger files, better compatibility with Tegra2 devices) * updated to latest mobile-common branch (including (very) basic multi-touch gesture tracking) * updated OpenAL from 1.13 to 1.15.1 * updated jpeg library from 8c to 9a * updated lcms from 2.2 to 2.5 * updated libogg from 1.3.0 to 1.3.1 * updated libvorbis from 1.3.2 to 1.3.4 * updated mpg123 from 1.13.4 to 1.17.0 alpha7: * love.system.getOS() now returns "Android" * hardware search key is reported as "search" * switched to mobile-common branch * using new love.touch module (love.touchpressed(id,x,y,p), love.touchmoved(id,x,y,p), love.touchmoved(id,x,y,p)) * added LOVE_ANDROID define License: -------- This project contains code from multiple projects using various licenses. Please look into the folders of jni// for the respective licenses. As for the other code and build system files, these are published under the zlib license (same as LÖVE).