/** * Copyright (c) 2006-2015 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ // LOVE #include "MathModule.h" #include "common/Vector.h" #include "BezierCurve.h" // STL #include #include #include using std::list; using std::vector; using love::Vertex; namespace { // check if an angle is oriented counter clockwise inline bool is_oriented_ccw(const Vertex &a, const Vertex &b, const Vertex &c) { // return det(b-a, c-a) >= 0 return ((b.x - a.x) * (c.y - a.y) - (b.y - a.y) * (c.x - a.x)) >= 0; } // check if a and b are on the same side of the line c->d bool on_same_side(const Vertex &a, const Vertex &b, const Vertex &c, const Vertex &d) { float px = d.x - c.x, py = d.y - c.y; // return det(p, a-c) * det(p, b-c) >= 0 float l = px * (a.y - c.y) - py * (a.x - c.x); float m = px * (b.y - c.y) - py * (b.x - c.x); return l * m >= 0; } // checks is p is contained in the triangle abc inline bool point_in_triangle(const Vertex &p, const Vertex &a, const Vertex &b, const Vertex &c) { return on_same_side(p,a, b,c) && on_same_side(p,b, a,c) && on_same_side(p,c, a,b); } // checks if any vertex in `vertices' is in the triangle abc. bool any_point_in_triangle(const list &vertices, const Vertex &a, const Vertex &b, const Vertex &c) { list::const_iterator it, end = vertices.end(); for (it = vertices.begin(); it != end; ++it) { const Vertex *p = *it; if ((p != &a) && (p != &b) && (p != &c) && point_in_triangle(*p, a,b,c)) // oh god... return true; } return false; } inline bool is_ear(const Vertex &a, const Vertex &b, const Vertex &c, const list &vertices) { return is_oriented_ccw(a,b,c) && !any_point_in_triangle(vertices, a,b,c); } } namespace love { namespace math { Math Math::instance; Math::Math() : rng() , compressors() { // prevent the runtime from free()-ing this retain(); for (int i = 0; i < (int) Compressor::FORMAT_MAX_ENUM; i++) compressors[i] = Compressor::Create((Compressor::Format) i); } Math::~Math() { for (Compressor *c : compressors) delete c; } RandomGenerator *Math::newRandomGenerator() { return new RandomGenerator(); } BezierCurve *Math::newBezierCurve(const vector &points) { return new BezierCurve(points); } vector Math::triangulate(const vector &polygon) { if (polygon.size() < 3) throw love::Exception("Not a polygon"); else if (polygon.size() == 3) return vector(1, Triangle(polygon[0], polygon[1], polygon[2])); // collect list of connections and record leftmost item to check if the polygon // has the expected winding vector next_idx(polygon.size()), prev_idx(polygon.size()); size_t idx_lm = 0; for (size_t i = 0; i < polygon.size(); ++i) { const Vertex &lm = polygon[idx_lm], &p = polygon[i]; if (p.x < lm.x || (p.x == lm.x && p.y < lm.y)) idx_lm = i; next_idx[i] = i+1; prev_idx[i] = i-1; } next_idx[next_idx.size()-1] = 0; prev_idx[0] = prev_idx.size()-1; // check if the polygon has the expected winding and reverse polygon if needed if (!is_oriented_ccw(polygon[prev_idx[idx_lm]], polygon[idx_lm], polygon[next_idx[idx_lm]])) next_idx.swap(prev_idx); // collect list of concave polygons list concave_vertices; for (size_t i = 0; i < polygon.size(); ++i) { if (!is_oriented_ccw(polygon[prev_idx[i]], polygon[i], polygon[next_idx[i]])) concave_vertices.push_back(&polygon[i]); } // triangulation according to kong vector triangles; size_t n_vertices = polygon.size(); size_t current = 1, skipped = 0, next, prev; while (n_vertices > 3) { next = next_idx[current]; prev = prev_idx[current]; const Vertex &a = polygon[prev], &b = polygon[current], &c = polygon[next]; if (is_ear(a,b,c, concave_vertices)) { triangles.push_back(Triangle(a,b,c)); next_idx[prev] = next; prev_idx[next] = prev; concave_vertices.remove(&b); --n_vertices; skipped = 0; } else if (++skipped > n_vertices) { throw love::Exception("Cannot triangulate polygon."); } current = next; } next = next_idx[current]; prev = prev_idx[current]; triangles.push_back(Triangle(polygon[prev], polygon[current], polygon[next])); return triangles; } bool Math::isConvex(const std::vector &polygon) { if (polygon.size() < 3) return false; // a polygon is convex if all corners turn in the same direction // turning direction can be determined using the cross-product of // the forward difference vectors size_t i = polygon.size() - 2, j = polygon.size() - 1, k = 0; Vector p(polygon[j].x - polygon[i].x, polygon[j].y - polygon[i].y); Vector q(polygon[k].x - polygon[j].x, polygon[k].y - polygon[j].y); float winding = p ^ q; while (k+1 < polygon.size()) { i = j; j = k; k++; p.x = polygon[j].x - polygon[i].x; p.y = polygon[j].y - polygon[i].y; q.x = polygon[k].x - polygon[j].x; q.y = polygon[k].y - polygon[j].y; if ((p^q) * winding < 0) return false; } return true; } /** * http://en.wikipedia.org/wiki/SRGB#The_reverse_transformation **/ float Math::gammaToLinear(float c) const { if (c <= 0.04045f) return c / 12.92f; else return powf((c + 0.055f) / 1.055f, 2.4f); } /** * http://en.wikipedia.org/wiki/SRGB#The_forward_transformation_.28CIE_xyY_or_CIE_XYZ_to_sRGB.29 **/ float Math::linearToGamma(float c) const { if (c < 0.0031308f) return c * 12.92f; else return 1.055f * powf(c, 1.0f / 2.4f) - 0.055f; } CompressedData *Math::compress(Compressor::Format format, love::Data *rawdata, int level) { return compress(format, (const char *) rawdata->getData(), rawdata->getSize(), level); } CompressedData *Math::compress(Compressor::Format format, const char *rawbytes, size_t rawsize, int level) { if (format == Compressor::FORMAT_MAX_ENUM || !compressors[format]) throw love::Exception("Invalid compression format."); size_t compressedsize = 0; Compressor *compressor = compressors[format]; char *cbytes = compressor->compress(rawbytes, rawsize, level, compressedsize); CompressedData *data = nullptr; try { data = new CompressedData(format, cbytes, compressedsize, rawsize, true); } catch (love::Exception &) { delete[] cbytes; throw; } return data; } char *Math::decompress(CompressedData *data, size_t &decompressedsize) { size_t rawsize = data->getDecompressedSize(); char *rawbytes = decompress(data->getFormat(), (const char *) data->getData(), data->getSize(), rawsize); decompressedsize = rawsize; return rawbytes; } char *Math::decompress(Compressor::Format format, const char *cbytes, size_t compressedsize, size_t &rawsize) { if (format == Compressor::FORMAT_MAX_ENUM || !compressors[format]) throw love::Exception("Invalid compression format."); return compressors[format]->decompress(cbytes, compressedsize, rawsize); } } // math } // love