/** * Copyright (c) 2006-2014 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "Event.h" #include "keyboard/Keyboard.h" #include "mouse/Mouse.h" #include "joystick/JoystickModule.h" #include "joystick/sdl/Joystick.h" #include "touch/sdl/Touch.h" #include "graphics/Graphics.h" #include "window/Window.h" #include "common/Exception.h" #include "audio/Audio.h" #include "common/config.h" #include namespace love { namespace event { namespace sdl { // SDL reports mouse coordinates in the window coordinate system in OS X, but // we want them in pixel coordinates (may be different with high-DPI enabled.) static void windowToPixelCoords(int *x, int *y) { #ifndef LOVE_ANDROID double scale = 1.0; window::Window *window = (window::Window *) Module::findInstance("love.window."); if (window != nullptr) scale = window->getPixelScale(); if (x != nullptr) *x = int(double(*x) * scale); if (y != nullptr) *y = int(double(*y) * scale); #endif } // SDL's event watch callbacks trigger when the event is actually posted inside // SDL, unlike with SDL_PollEvents. This is useful for some events which require // handling inside the function which triggered them on some backends. static int SDLCALL watchAppEvents(void * /*udata*/, SDL_Event *event) { graphics::Graphics *gfx = (graphics::Graphics *) Module::findInstance("love.graphics."); switch (event->type) { // On iOS, calling any OpenGL ES function after the function which triggers // SDL_APP_DIDENTERBACKGROUND is called will kill the app, so we handle it // with an event watch callback, which will be called inside that function. case SDL_APP_DIDENTERBACKGROUND: case SDL_APP_WILLENTERFOREGROUND: // On Android, before calling setActive we should probably also call a // window function to un-set the graphics mode and delete the context, // after DIDENTERBACKGROUND (and the reverse after WILLENTERFOREGROUND.) if (gfx) gfx->setActive(event->type == SDL_APP_WILLENTERFOREGROUND); break; default: break; } // Don't prevent the event from being processed further. return 1; } const char *Event::getName() const { return "love.event.sdl"; } Event::Event() { if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) throw love::Exception("%s", SDL_GetError()); SDL_AddEventWatch(watchAppEvents, this); } Event::~Event() { SDL_DelEventWatch(watchAppEvents, this); SDL_QuitSubSystem(SDL_INIT_EVENTS); } void Event::pump() { SDL_PumpEvents(); static SDL_Event e; Message *msg; while (SDL_PollEvent(&e)) { msg = convert(e); if (msg) { push(msg); msg->release(); } } } Message *Event::wait() { static SDL_Event e; bool ok = (SDL_WaitEvent(&e) == 1); if (!ok) return NULL; return convert(e); } void Event::clear() { static SDL_Event e; while (SDL_PollEvent(&e)) { // Do nothing with 'e' ... } love::event::Event::clear(); } Message *Event::convert(const SDL_Event &e) const { Message *msg = nullptr; std::vector vargs; vargs.reserve(4); love::keyboard::Keyboard *kb = nullptr; love::touch::sdl::Touch *touch = nullptr; love::keyboard::Keyboard::Key key; love::mouse::Mouse::Button button; const char *txt; std::map::const_iterator keyit; switch (e.type) { case SDL_KEYDOWN: if (e.key.repeat) { kb = (love::keyboard::Keyboard *) Module::findInstance("love.keyboard."); if (kb && !kb->hasKeyRepeat()) break; } keyit = keys.find(e.key.keysym.sym); if (keyit != keys.end()) key = keyit->second; else key = love::keyboard::Keyboard::KEY_UNKNOWN; if (!love::keyboard::Keyboard::getConstant(key, txt)) txt = "unknown"; vargs.push_back(new Variant(txt, strlen(txt))); vargs.push_back(new Variant(e.key.repeat != 0)); msg = new Message("keypressed", vargs); break; case SDL_KEYUP: keyit = keys.find(e.key.keysym.sym); if (keyit != keys.end()) key = keyit->second; else key = love::keyboard::Keyboard::KEY_UNKNOWN; if (!love::keyboard::Keyboard::getConstant(key, txt)) txt = "unknown"; vargs.push_back(new Variant(txt, strlen(txt))); msg = new Message("keyreleased", vargs); break; case SDL_TEXTINPUT: txt = e.text.text; vargs.push_back(new Variant(txt, strlen(txt))); msg = new Message("textinput", vargs); break; case SDL_TEXTEDITING: txt = e.edit.text; vargs.push_back(new Variant(txt, strlen(txt))); vargs.push_back(new Variant((double) e.edit.start)); vargs.push_back(new Variant((double) e.edit.length)); msg = new Message("textedit", vargs); break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: if (buttons.find(e.button.button, button) && mouse::Mouse::getConstant(button, txt)) { int x = e.button.x; int y = e.button.y; windowToPixelCoords(&x, &y); vargs.push_back(new Variant((double) x)); vargs.push_back(new Variant((double) y)); vargs.push_back(new Variant(txt, strlen(txt))); vargs.push_back(new Variant(e.button.which == SDL_TOUCH_MOUSEID)); msg = new Message((e.type == SDL_MOUSEBUTTONDOWN) ? "mousepressed" : "mousereleased", vargs); } break; case SDL_MOUSEWHEEL: if (e.wheel.y != 0) { button = (e.wheel.y > 0) ? mouse::Mouse::BUTTON_WHEELUP : mouse::Mouse::BUTTON_WHEELDOWN; if (!love::mouse::Mouse::getConstant(button, txt)) break; int mx, my; SDL_GetMouseState(&mx, &my); windowToPixelCoords(&mx, &my); vargs.push_back(new Variant((double) mx)); vargs.push_back(new Variant((double) my)); vargs.push_back(new Variant(txt, strlen(txt))); vargs.push_back(new Variant(false)); msg = new Message("mousepressed", vargs); } break; case SDL_FINGERDOWN: case SDL_FINGERUP: case SDL_FINGERMOTION: // We need to update the love.touch.sdl internal state from here. touch = (touch::sdl::Touch *) Module::getInstance("love.touch.sdl"); if (touch) touch->onEvent(e.tfinger); vargs.push_back(new Variant((double) e.tfinger.fingerId)); vargs.push_back(new Variant((double) e.tfinger.x)); vargs.push_back(new Variant((double) e.tfinger.y)); vargs.push_back(new Variant((double) e.tfinger.pressure)); if (e.type == SDL_FINGERDOWN) txt = "touchpressed"; else if (e.type == SDL_FINGERUP) txt = "touchreleased"; else txt = "touchmoved"; msg = new Message(txt, vargs); break; case SDL_MULTIGESTURE: vargs.push_back(new Variant((double) e.mgesture.x)); vargs.push_back(new Variant((double) e.mgesture.y)); vargs.push_back(new Variant((double) e.mgesture.dTheta)); vargs.push_back(new Variant((double) e.mgesture.dDist)); vargs.push_back(new Variant((double) e.mgesture.numFingers)); msg = new Message("touchgestured", vargs); break; case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: case SDL_JOYAXISMOTION: case SDL_JOYBALLMOTION: case SDL_JOYHATMOTION: case SDL_JOYDEVICEADDED: case SDL_JOYDEVICEREMOVED: case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONUP: case SDL_CONTROLLERAXISMOTION: msg = convertJoystickEvent(e); break; case SDL_WINDOWEVENT: msg = convertWindowEvent(e); break; case SDL_DROPFILE: SDL_free(e.drop.file); break; case SDL_QUIT: case SDL_APP_TERMINATING: msg = new Message("quit"); break; case SDL_APP_LOWMEMORY: msg = new Message("lowmemory"); break; default: break; } for (auto it = vargs.begin(); it != vargs.end(); ++it) { if ((*it) != nullptr) (*it)->release(); } return msg; } Message *Event::convertJoystickEvent(const SDL_Event &e) const { joystick::JoystickModule *joymodule = (joystick::JoystickModule *) Module::findInstance("love.joystick."); if (!joymodule) return nullptr; Message *msg = nullptr; std::vector vargs; vargs.reserve(4); Proxy proxy; love::joystick::Joystick::Hat hat; love::joystick::Joystick::GamepadButton padbutton; love::joystick::Joystick::GamepadAxis padaxis; const char *txt; switch (e.type) { case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: proxy.flags = JOYSTICK_JOYSTICK_T; proxy.data = joymodule->getJoystickFromID(e.jbutton.which); if (!proxy.data) break; vargs.push_back(new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy)); vargs.push_back(new Variant((double)(e.jbutton.button+1))); msg = new Message((e.type == SDL_JOYBUTTONDOWN) ? "joystickpressed" : "joystickreleased", vargs); break; case SDL_JOYAXISMOTION: { proxy.flags = JOYSTICK_JOYSTICK_T; proxy.data = joymodule->getJoystickFromID(e.jaxis.which); if (!proxy.data) break; vargs.push_back(new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy)); vargs.push_back(new Variant((double)(e.jaxis.axis+1))); float value = joystick::Joystick::clampval(e.jaxis.value / 32768.0f); vargs.push_back(new Variant((double) value)); msg = new Message("joystickaxis", vargs); } break; case SDL_JOYHATMOTION: if (!joystick::sdl::Joystick::getConstant(e.jhat.value, hat) || !joystick::Joystick::getConstant(hat, txt)) break; proxy.flags = JOYSTICK_JOYSTICK_T; proxy.data = joymodule->getJoystickFromID(e.jhat.which); if (!proxy.data) break; vargs.push_back(new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy)); vargs.push_back(new Variant((double)(e.jhat.hat+1))); vargs.push_back(new Variant(txt, strlen(txt))); msg = new Message("joystickhat", vargs); break; case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONUP: if (!joystick::sdl::Joystick::getConstant((SDL_GameControllerButton) e.cbutton.button, padbutton)) break; if (!joystick::Joystick::getConstant(padbutton, txt)) break; proxy.flags = JOYSTICK_JOYSTICK_T; proxy.data = joymodule->getJoystickFromID(e.cbutton.which); if (!proxy.data) break; vargs.push_back(new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy)); vargs.push_back(new Variant(txt, strlen(txt))); msg = new Message(e.type == SDL_CONTROLLERBUTTONDOWN ? "gamepadpressed" : "gamepadreleased", vargs); break; case SDL_CONTROLLERAXISMOTION: if (joystick::sdl::Joystick::getConstant((SDL_GameControllerAxis) e.caxis.axis, padaxis)) { if (!joystick::Joystick::getConstant(padaxis, txt)) break; proxy.flags = JOYSTICK_JOYSTICK_T; proxy.data = joymodule->getJoystickFromID(e.caxis.which); if (!proxy.data) break; vargs.push_back(new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy)); vargs.push_back(new Variant(txt, strlen(txt))); float value = joystick::Joystick::clampval(e.caxis.value / 32768.0f); vargs.push_back(new Variant((double) value)); msg = new Message("gamepadaxis", vargs); } break; case SDL_JOYDEVICEADDED: // jdevice.which is the joystick device index. proxy.data = joymodule->addJoystick(e.jdevice.which); proxy.flags = JOYSTICK_JOYSTICK_T; if (proxy.data) { vargs.push_back(new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy)); msg = new Message("joystickadded", vargs); } break; case SDL_JOYDEVICEREMOVED: // jdevice.which is the joystick instance ID now. proxy.data = joymodule->getJoystickFromID(e.jdevice.which); proxy.flags = JOYSTICK_JOYSTICK_T; if (proxy.data) { joymodule->removeJoystick((joystick::Joystick *) proxy.data); vargs.push_back(new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy)); msg = new Message("joystickremoved", vargs); } break; default: break; } for (auto it = vargs.begin(); it != vargs.end(); ++it) { if ((*it) != nullptr) (*it)->release(); } return msg; } Message *Event::convertWindowEvent(const SDL_Event &e) const { Message *msg = nullptr; std::vector vargs; vargs.reserve(4); window::Window *win = nullptr; if (e.type != SDL_WINDOWEVENT) return nullptr; switch (e.window.event) { case SDL_WINDOWEVENT_FOCUS_GAINED: case SDL_WINDOWEVENT_FOCUS_LOST: // Users won't expect the screensaver to activate if a game is in // focus. Also, joystick input may not delay the screensaver timer. if (e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED) SDL_DisableScreenSaver(); else SDL_EnableScreenSaver(); vargs.push_back(new Variant(e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED)); msg = new Message("focus", vargs); break; case SDL_WINDOWEVENT_ENTER: case SDL_WINDOWEVENT_LEAVE: vargs.push_back(new Variant(e.window.event == SDL_WINDOWEVENT_ENTER)); msg = new Message("mousefocus", vargs); break; case SDL_WINDOWEVENT_SHOWN: case SDL_WINDOWEVENT_HIDDEN: vargs.push_back(new Variant(e.window.event == SDL_WINDOWEVENT_SHOWN)); msg = new Message("visible", vargs); break; case SDL_WINDOWEVENT_RESIZED: win = (window::Window *) Module::findInstance("love.window."); if (win) { int px_w = e.window.data1; int px_h = e.window.data2; // FIXME: disabled in Linux for runtime SDL 2.0.0 compatibility. #if SDL_VERSION_ATLEAST(2,0,1) && !defined(LOVE_LINUX) SDL_Window *sdlwin = SDL_GetWindowFromID(e.window.windowID); if (sdlwin) SDL_GL_GetDrawableSize(sdlwin, &px_w, &px_h); #endif win->onWindowResize(e.window.data1, e.window.data2); graphics::Graphics *gfx = (graphics::Graphics *) Module::findInstance("love.graphics."); if (gfx) gfx->setViewportSize(px_w, px_h); vargs.push_back(new Variant((double) px_w)); vargs.push_back(new Variant((double) px_h)); vargs.push_back(new Variant((double) e.window.data1)); vargs.push_back(new Variant((double) e.window.data2)); msg = new Message("resize", vargs); } break; #ifdef LOVE_ANDROID case SDL_WINDOWEVENT_MINIMIZED: { audio::Audio *audio = (audio::Audio *) Module::findInstance("love.audio."); if (audio) audio->pause(); } break; case SDL_WINDOWEVENT_RESTORED: { audio::Audio *audio = (audio::Audio *) Module::findInstance("love.audio."); if (audio) audio->resume(); } break; #endif } for (auto it = vargs.begin(); it != vargs.end(); ++it) { if ((*it) != nullptr) (*it)->release(); } return msg; } std::map Event::createKeyMap() { using love::keyboard::Keyboard; std::map k; k[SDLK_UNKNOWN] = Keyboard::KEY_UNKNOWN; k[SDLK_RETURN] = Keyboard::KEY_RETURN; k[SDLK_ESCAPE] = Keyboard::KEY_ESCAPE; k[SDLK_BACKSPACE] = Keyboard::KEY_BACKSPACE; k[SDLK_TAB] = Keyboard::KEY_TAB; k[SDLK_SPACE] = Keyboard::KEY_SPACE; k[SDLK_EXCLAIM] = Keyboard::KEY_EXCLAIM; k[SDLK_QUOTEDBL] = Keyboard::KEY_QUOTEDBL; k[SDLK_HASH] = Keyboard::KEY_HASH; k[SDLK_DOLLAR] = Keyboard::KEY_DOLLAR; k[SDLK_AMPERSAND] = Keyboard::KEY_AMPERSAND; k[SDLK_QUOTE] = Keyboard::KEY_QUOTE; k[SDLK_LEFTPAREN] = Keyboard::KEY_LEFTPAREN; k[SDLK_RIGHTPAREN] = Keyboard::KEY_RIGHTPAREN; k[SDLK_ASTERISK] = Keyboard::KEY_ASTERISK; k[SDLK_PLUS] = Keyboard::KEY_PLUS; k[SDLK_COMMA] = Keyboard::KEY_COMMA; k[SDLK_MINUS] = Keyboard::KEY_MINUS; k[SDLK_PERIOD] = Keyboard::KEY_PERIOD; k[SDLK_SLASH] = Keyboard::KEY_SLASH; k[SDLK_0] = Keyboard::KEY_0; k[SDLK_1] = Keyboard::KEY_1; k[SDLK_2] = Keyboard::KEY_2; k[SDLK_3] = Keyboard::KEY_3; k[SDLK_4] = Keyboard::KEY_4; k[SDLK_5] = Keyboard::KEY_5; k[SDLK_6] = Keyboard::KEY_6; k[SDLK_7] = Keyboard::KEY_7; k[SDLK_8] = Keyboard::KEY_8; k[SDLK_9] = Keyboard::KEY_9; k[SDLK_COLON] = Keyboard::KEY_COLON; k[SDLK_SEMICOLON] = Keyboard::KEY_SEMICOLON; k[SDLK_LESS] = Keyboard::KEY_LESS; k[SDLK_EQUALS] = Keyboard::KEY_EQUALS; k[SDLK_GREATER] = Keyboard::KEY_GREATER; k[SDLK_QUESTION] = Keyboard::KEY_QUESTION; k[SDLK_AT] = Keyboard::KEY_AT; k[SDLK_LEFTBRACKET] = Keyboard::KEY_LEFTBRACKET; k[SDLK_BACKSLASH] = Keyboard::KEY_BACKSLASH; k[SDLK_RIGHTBRACKET] = Keyboard::KEY_RIGHTBRACKET; k[SDLK_CARET] = Keyboard::KEY_CARET; k[SDLK_UNDERSCORE] = Keyboard::KEY_UNDERSCORE; k[SDLK_BACKQUOTE] = Keyboard::KEY_BACKQUOTE; k[SDLK_a] = Keyboard::KEY_A; k[SDLK_b] = Keyboard::KEY_B; k[SDLK_c] = Keyboard::KEY_C; k[SDLK_d] = Keyboard::KEY_D; k[SDLK_e] = Keyboard::KEY_E; k[SDLK_f] = Keyboard::KEY_F; k[SDLK_g] = Keyboard::KEY_G; k[SDLK_h] = Keyboard::KEY_H; k[SDLK_i] = Keyboard::KEY_I; k[SDLK_j] = Keyboard::KEY_J; k[SDLK_k] = Keyboard::KEY_K; k[SDLK_l] = Keyboard::KEY_L; k[SDLK_m] = Keyboard::KEY_M; k[SDLK_n] = Keyboard::KEY_N; k[SDLK_o] = Keyboard::KEY_O; k[SDLK_p] = Keyboard::KEY_P; k[SDLK_q] = Keyboard::KEY_Q; k[SDLK_r] = Keyboard::KEY_R; k[SDLK_s] = Keyboard::KEY_S; k[SDLK_t] = Keyboard::KEY_T; k[SDLK_u] = Keyboard::KEY_U; k[SDLK_v] = Keyboard::KEY_V; k[SDLK_w] = Keyboard::KEY_W; k[SDLK_x] = Keyboard::KEY_X; k[SDLK_y] = Keyboard::KEY_Y; k[SDLK_z] = Keyboard::KEY_Z; k[SDLK_CAPSLOCK] = Keyboard::KEY_CAPSLOCK; k[SDLK_F1] = Keyboard::KEY_F1; k[SDLK_F2] = Keyboard::KEY_F2; k[SDLK_F3] = Keyboard::KEY_F3; k[SDLK_F4] = Keyboard::KEY_F4; k[SDLK_F5] = Keyboard::KEY_F5; k[SDLK_F6] = Keyboard::KEY_F6; k[SDLK_F7] = Keyboard::KEY_F7; k[SDLK_F8] = Keyboard::KEY_F8; k[SDLK_F9] = Keyboard::KEY_F9; k[SDLK_F10] = Keyboard::KEY_F10; k[SDLK_F11] = Keyboard::KEY_F11; k[SDLK_F12] = Keyboard::KEY_F12; k[SDLK_PRINTSCREEN] = Keyboard::KEY_PRINTSCREEN; k[SDLK_SCROLLLOCK] = Keyboard::KEY_SCROLLLOCK; k[SDLK_PAUSE] = Keyboard::KEY_PAUSE; k[SDLK_INSERT] = Keyboard::KEY_INSERT; k[SDLK_HOME] = Keyboard::KEY_HOME; k[SDLK_PAGEUP] = Keyboard::KEY_PAGEUP; k[SDLK_DELETE] = Keyboard::KEY_DELETE; k[SDLK_END] = Keyboard::KEY_END; k[SDLK_PAGEDOWN] = Keyboard::KEY_PAGEDOWN; k[SDLK_RIGHT] = Keyboard::KEY_RIGHT; k[SDLK_LEFT] = Keyboard::KEY_LEFT; k[SDLK_DOWN] = Keyboard::KEY_DOWN; k[SDLK_UP] = Keyboard::KEY_UP; k[SDLK_NUMLOCKCLEAR] = Keyboard::KEY_NUMLOCKCLEAR; k[SDLK_KP_DIVIDE] = Keyboard::KEY_KP_DIVIDE; k[SDLK_KP_MULTIPLY] = Keyboard::KEY_KP_MULTIPLY; k[SDLK_KP_MINUS] = Keyboard::KEY_KP_MINUS; k[SDLK_KP_PLUS] = Keyboard::KEY_KP_PLUS; k[SDLK_KP_ENTER] = Keyboard::KEY_KP_ENTER; k[SDLK_KP_0] = Keyboard::KEY_KP_0; k[SDLK_KP_1] = Keyboard::KEY_KP_1; k[SDLK_KP_2] = Keyboard::KEY_KP_2; k[SDLK_KP_3] = Keyboard::KEY_KP_3; k[SDLK_KP_4] = Keyboard::KEY_KP_4; k[SDLK_KP_5] = Keyboard::KEY_KP_5; k[SDLK_KP_6] = Keyboard::KEY_KP_6; k[SDLK_KP_7] = Keyboard::KEY_KP_7; k[SDLK_KP_8] = Keyboard::KEY_KP_8; k[SDLK_KP_9] = Keyboard::KEY_KP_9; k[SDLK_KP_PERIOD] = Keyboard::KEY_KP_PERIOD; k[SDLK_KP_COMMA] = Keyboard::KEY_KP_COMMA; k[SDLK_KP_EQUALS] = Keyboard::KEY_KP_EQUALS; k[SDLK_APPLICATION] = Keyboard::KEY_APPLICATION; k[SDLK_POWER] = Keyboard::KEY_POWER; k[SDLK_F13] = Keyboard::KEY_F13; k[SDLK_F14] = Keyboard::KEY_F14; k[SDLK_F15] = Keyboard::KEY_F15; k[SDLK_F16] = Keyboard::KEY_F16; k[SDLK_F17] = Keyboard::KEY_F17; k[SDLK_F18] = Keyboard::KEY_F18; k[SDLK_F19] = Keyboard::KEY_F19; k[SDLK_F20] = Keyboard::KEY_F20; k[SDLK_F21] = Keyboard::KEY_F21; k[SDLK_F22] = Keyboard::KEY_F22; k[SDLK_F23] = Keyboard::KEY_F23; k[SDLK_F24] = Keyboard::KEY_F24; k[SDLK_EXECUTE] = Keyboard::KEY_EXECUTE; k[SDLK_HELP] = Keyboard::KEY_HELP; k[SDLK_MENU] = Keyboard::KEY_MENU; k[SDLK_AC_SEARCH] = Keyboard::KEY_SEARCH; k[SDLK_SELECT] = Keyboard::KEY_SELECT; k[SDLK_STOP] = Keyboard::KEY_STOP; k[SDLK_AGAIN] = Keyboard::KEY_AGAIN; k[SDLK_UNDO] = Keyboard::KEY_UNDO; k[SDLK_CUT] = Keyboard::KEY_CUT; k[SDLK_COPY] = Keyboard::KEY_COPY; k[SDLK_PASTE] = Keyboard::KEY_PASTE; k[SDLK_FIND] = Keyboard::KEY_FIND; k[SDLK_MUTE] = Keyboard::KEY_MUTE; k[SDLK_VOLUMEUP] = Keyboard::KEY_VOLUMEUP; k[SDLK_VOLUMEDOWN] = Keyboard::KEY_VOLUMEDOWN; k[SDLK_ALTERASE] = Keyboard::KEY_ALTERASE; k[SDLK_SYSREQ] = Keyboard::KEY_SYSREQ; k[SDLK_CANCEL] = Keyboard::KEY_CANCEL; k[SDLK_CLEAR] = Keyboard::KEY_CLEAR; k[SDLK_PRIOR] = Keyboard::KEY_PRIOR; k[SDLK_RETURN2] = Keyboard::KEY_RETURN2; k[SDLK_SEPARATOR] = Keyboard::KEY_SEPARATOR; k[SDLK_OUT] = Keyboard::KEY_OUT; k[SDLK_OPER] = Keyboard::KEY_OPER; k[SDLK_CLEARAGAIN] = Keyboard::KEY_CLEARAGAIN; k[SDLK_THOUSANDSSEPARATOR] = Keyboard::KEY_THOUSANDSSEPARATOR; k[SDLK_DECIMALSEPARATOR] = Keyboard::KEY_DECIMALSEPARATOR; k[SDLK_CURRENCYUNIT] = Keyboard::KEY_CURRENCYUNIT; k[SDLK_CURRENCYSUBUNIT] = Keyboard::KEY_CURRENCYSUBUNIT; k[SDLK_LCTRL] = Keyboard::KEY_LCTRL; k[SDLK_LSHIFT] = Keyboard::KEY_LSHIFT; k[SDLK_LALT] = Keyboard::KEY_LALT; k[SDLK_LGUI] = Keyboard::KEY_LGUI; k[SDLK_RCTRL] = Keyboard::KEY_RCTRL; k[SDLK_RSHIFT] = Keyboard::KEY_RSHIFT; k[SDLK_RALT] = Keyboard::KEY_RALT; k[SDLK_RGUI] = Keyboard::KEY_RGUI; k[SDLK_MODE] = Keyboard::KEY_MODE; k[SDLK_AUDIONEXT] = Keyboard::KEY_AUDIONEXT; k[SDLK_AUDIOPREV] = Keyboard::KEY_AUDIOPREV; k[SDLK_AUDIOSTOP] = Keyboard::KEY_AUDIOSTOP; k[SDLK_AUDIOPLAY] = Keyboard::KEY_AUDIOPLAY; k[SDLK_AUDIOMUTE] = Keyboard::KEY_AUDIOMUTE; k[SDLK_MEDIASELECT] = Keyboard::KEY_MEDIASELECT; k[SDLK_WWW] = Keyboard::KEY_WWW; k[SDLK_MAIL] = Keyboard::KEY_MAIL; k[SDLK_CALCULATOR] = Keyboard::KEY_CALCULATOR; k[SDLK_COMPUTER] = Keyboard::KEY_COMPUTER; k[SDLK_AC_SEARCH] = Keyboard::KEY_APP_SEARCH; k[SDLK_AC_HOME] = Keyboard::KEY_APP_HOME; k[SDLK_AC_BACK] = Keyboard::KEY_APP_BACK; k[SDLK_AC_FORWARD] = Keyboard::KEY_APP_FORWARD; k[SDLK_AC_STOP] = Keyboard::KEY_APP_STOP; k[SDLK_AC_REFRESH] = Keyboard::KEY_APP_REFRESH; k[SDLK_AC_BOOKMARKS] = Keyboard::KEY_APP_BOOKMARKS; k[SDLK_BRIGHTNESSDOWN] = Keyboard::KEY_BRIGHTNESSDOWN; k[SDLK_BRIGHTNESSUP] = Keyboard::KEY_BRIGHTNESSUP; k[SDLK_DISPLAYSWITCH] = Keyboard::KEY_DISPLAYSWITCH; k[SDLK_KBDILLUMTOGGLE] = Keyboard::KEY_KBDILLUMTOGGLE; k[SDLK_KBDILLUMDOWN] = Keyboard::KEY_KBDILLUMDOWN; k[SDLK_KBDILLUMUP] = Keyboard::KEY_KBDILLUMUP; k[SDLK_EJECT] = Keyboard::KEY_EJECT; k[SDLK_SLEEP] = Keyboard::KEY_SLEEP; #ifdef LOVE_ANDROID k[SDLK_AC_BACK] = Keyboard::KEY_ESCAPE; #endif return k; } std::map Event::keys = Event::createKeyMap(); EnumMap::Entry Event::buttonEntries[] = { { love::mouse::Mouse::BUTTON_LEFT, SDL_BUTTON_LEFT}, { love::mouse::Mouse::BUTTON_MIDDLE, SDL_BUTTON_MIDDLE}, { love::mouse::Mouse::BUTTON_RIGHT, SDL_BUTTON_RIGHT}, { love::mouse::Mouse::BUTTON_X1, SDL_BUTTON_X1}, { love::mouse::Mouse::BUTTON_X2, SDL_BUTTON_X2}, }; EnumMap Event::buttons(Event::buttonEntries, sizeof(Event::buttonEntries)); } // sdl } // event } // love