//----------------------------------------------------------------------------- // // ImageLib Sources // Copyright (C) 2000-2009 by Denton Woods // Last modified: 03/02/2009 // // Filename: src-IL/include/il_utx.h // // Description: Reads from an Unreal and Unreal Tournament Texture (.utx) file. // Specifications can be found at // http://wiki.beyondunreal.com/Legacy:Package_File_Format. // //----------------------------------------------------------------------------- #ifndef UTX_H #define UTX_H #ifdef __cplusplus extern "C" { #endif #include "il_internal.h" #include "il_dds.h" #ifdef __cplusplus } #endif #include #include #include using namespace std; typedef struct UTXHEADER { ILuint Signature; ILushort Version; ILushort LicenseMode; ILuint Flags; ILuint NameCount; ILuint NameOffset; ILuint ExportCount; ILuint ExportOffset; ILuint ImportCount; ILuint ImportOffset; } UTXHEADER; typedef struct UTXENTRYNAME { //char *Name; string Name; ILuint Flags; } UTXENTRYNAME; typedef struct UTXEXPORTTABLE { ILint Class; ILint Super; ILint Group; ILint ObjectName; ILuint ObjectFlags; ILint SerialSize; ILint SerialOffset; ILboolean ClassImported; ILboolean SuperImported; ILboolean GroupImported; } UTXEXPORTTABLE; typedef struct UTXIMPORTTABLE { ILint ClassPackage; ILint ClassName; ILint Package; ILint ObjectName; ILboolean PackageImported; } UTXIMPORTTABLE; class UTXPALETTE { public: UTXPALETTE() { Pal = NULL; } ~UTXPALETTE() { delete [] Pal; } ILubyte *Pal; ILuint Count; ILuint Name; }; // Data formats #define UTX_P8 0x00 #define UTX_DXT1 0x03 ILboolean iLoadUtxInternal(void); #endif//UTX_H