/* include/IL/config.h.in. Generated from configure.ac by autoheader. */ /* Altivec extension found */ #undef ALTIVEC_GCC /* "Enable debug code features" */ #undef DEBUG /* PPC_ASM assembly found */ #undef GCC_PCC_ASM /* X86_64_ASM assembly found */ #undef GCC_X86_64_ASM /* X86_ASM assembly found */ #undef GCC_X86_ASM /* Define to 1 if you have the header file. */ #undef HAVE_DLFCN_H /* Define to 1 if you have the header file. */ #undef HAVE_GLUT_GLUT_H /* Define to 1 if you have the header file. */ #undef HAVE_GL_GLUT_H /* Define to 1 if you have the header file. */ #undef HAVE_GL_GLU_H /* Define to 1 if you have the header file. */ #undef HAVE_GL_GL_H /* Define to 1 if you have the header file. */ #undef HAVE_INTTYPES_H /* Define to 1 if you have the `m' library (-lm). */ #undef HAVE_LIBM /* Define to 1 if you have the `z' library (-lz). */ #undef HAVE_LIBZ /* Define to 1 if you have the header file. */ #undef HAVE_MEMORY_H /* Define to 1 if you have the header file. */ #undef HAVE_OPENGL_GLU_H /* Define to 1 if you have the header file. */ #undef HAVE_OPENGL_GL_H /* Define if you have POSIX threads libraries and header files. */ #undef HAVE_PTHREAD /* Define to 1 if you have the header file. */ #undef HAVE_STDINT_H /* Define to 1 if you have the header file. */ #undef HAVE_STDLIB_H /* Define to 1 if you have the header file. */ #undef HAVE_STRINGS_H /* Define to 1 if you have the header file. */ #undef HAVE_STRING_H /* Define to 1 if you have the header file. */ #undef HAVE_SYS_STAT_H /* Define to 1 if you have the header file. */ #undef HAVE_SYS_TYPES_H /* Define to 1 if you have the header file. */ #undef HAVE_UNISTD_H /* Use nonstandard varargs form for the GLU tesselator callback */ #undef HAVE_VARARGS_GLU_TESSCB /* Define to 1 if you have the header file. */ #undef HAVE_WINDOWS_H /* Support Allegro API */ #undef ILUT_USE_ALLEGRO /* Support DirectX8 API */ #undef ILUT_USE_DIRECTX8 /* Support DirectX9 API */ #undef ILUT_USE_DIRECTX9 /* Define if system supports OpenGL API */ #undef ILUT_USE_OPENGL /* Support SDL API */ #undef ILUT_USE_SDL /* Support X11 API */ #undef ILUT_USE_X11 /* Support X11 XRender extension */ #undef ILUT_USE_XRENDER /* Support X11 XShm extension */ #undef ILUT_USE_XSHM /* Define if you want to build ILU part of DevIL (used in DevIL examples/tests) */ #undef ILU_ENABLED /* Define if you can support at least some ASM */ #undef IL_INLINE_ASM /* blp support (BLP is the texture format for Blizzard games.) */ #undef IL_NO_BLP /* bmp support (BMP is a standard Windows bitmap.) */ #undef IL_NO_BMP /* dcx support (DCX is a multi-page PCX file.) */ #undef IL_NO_DCX /* dds support (DDS (DirectDraw Surface) is used by DirectX to load images (usually DXTC).) */ #undef IL_NO_DDS /* dicom support (DICOM (Digital Imaging and Communications in Medicine) is used extensively in medical imaging.) */ #undef IL_NO_DICOM /* exr support (EXR is a HDR image file format standardized by Industrial Light and Magic. OpenEXR powered) */ #undef IL_NO_EXR /* fits support (FITS (Flexible Image Transport System) is used for storing scientific images and is used extensively in astronomy.) */ #undef IL_NO_FITS /* Define if you want to disable support for various game formats */ #undef IL_NO_GAMES /* gif support (GIF is lossy and proprietary format used mainly to make animations) */ #undef IL_NO_GIF /* hdr support (HDR is the Radiance High Dynamic Range format, using more bits per channel than normal.) */ #undef IL_NO_HDR /* icns support (ICNS is the icon format for the Mac OS X operation system.) */ #undef IL_NO_ICNS /* icon support (ICO is the icon format for the Windows operating system.) */ #undef IL_NO_ICON /* iff support (IFF (Interchange File Format) is used to transfer images between software from different companies.) */ #undef IL_NO_IFF /* ilbm support (ILBM (Amiga Interleaved BitMap Format).) */ #undef IL_NO_ILBM /* iwi support (IWI is the Infinity Ward Image format used in the Call of Duty games.) */ #undef IL_NO_IWI /* jp2 support (JP2 (JPEG 2000) is a better, but not so widespread, alternative to JPEG. JasPer powered) */ #undef IL_NO_JP2 /* jpeg support (JPEG is most common lossy format. libjpeg powered) */ #undef IL_NO_JPG /* lcms support () */ #undef IL_NO_LCMS /* lif support (LIF is the image format of the game Homeworld.) */ #undef IL_NO_LIF /* mdl support (MDL is the format for models in the game Half-Life.) */ #undef IL_NO_MDL /* mng support (MNG is basically the animated version of PNG but is not widespread.) */ #undef IL_NO_MNG /* mp3 support (MP3 (MPEG-1 Audio Layer 3) sometimes have images in them, such as cover art.) */ #undef IL_NO_MP3 /* pcd support (PCD is the Kodak PhotoCD format.) */ #undef IL_NO_PCD /* pcx support (PCX is one of the first widely accepted DOS imaging standards) */ #undef IL_NO_PCX /* pic support (PIC is used by SoftImage software.) */ #undef IL_NO_PIC /* pix support () */ #undef IL_NO_PIX /* png support (PNG is a smart, loseless and even open format. libpng powered.) */ #undef IL_NO_PNG /* pnm support (PNM (Portable aNy Map format) is considered the least-common-denominator for converting pixmap, graymap, or bitmap files between different platforms.) */ #undef IL_NO_PNM /* psd support (PSD is the PhotoShop native file format.) */ #undef IL_NO_PSD /* psp support (PSP is the Paint Shop Pro native file format.) */ #undef IL_NO_PSP /* pxr support (PXR is used by Pixar.) */ #undef IL_NO_PXR /* raw support (RAW is simply raw data.) */ #undef IL_NO_RAW /* rot support (ROT is the image format for the game Homeworld 2.) */ #undef IL_NO_ROT /* sgi support (SGI is the native raster graphics file format for Silicon Graphics workstations) */ #undef IL_NO_SGI /* sun support (SUN is the image format used on Sun's operating systems.) */ #undef IL_NO_SUN /* texture support (TEXTURE is the format used in Medieval II: Total War (similar to DDS).) */ #undef IL_NO_TEXTURE /* tga support (TGA (aka TARGA file format) has been used mainly in games. It is open and simple.) */ #undef IL_NO_TGA /* tiff support (TIFF is a lossless format supporting greater color depths. libtiff powered) */ #undef IL_NO_TIF /* tpl support (TPL is the format used by many GameCube and Wii games.) */ #undef IL_NO_TPL /* utx support (UTX is the format used in the Unreal Tournament game series.) */ #undef IL_NO_UTX /* vtf support (VTF (Valve Texture Format) is used by games based on Valve's Source engine.) */ #undef IL_NO_VTF /* doom support (WAD is the format for graphics in the original DooM I/II.) */ #undef IL_NO_WAD /* wal support (WAL is the image format used for the game Quake 2.) */ #undef IL_NO_WAL /* wbmp support (WBMP (Wireless Application Protocol Bitmap) is a monochrome graphics file format optimized for mobile computing devices) */ #undef IL_NO_WBMP /* wdp support (WDP is Microsoft's successor to JPEG, able to store many different image types either lossy or losslessly, also known as HD Photo.) */ #undef IL_NO_WDP /* xpm support (XPM (X PixMap) is an ASCII-based image used in X Windows.) */ #undef IL_NO_XPM /* Define if you have nvidia texture tools library installed */ #undef IL_USE_DXTC_NVIDIA /* Define if you have libsquish installed */ #undef IL_USE_DXTC_SQUISH /* Use libjpeg without modification. always enabled. */ #undef IL_USE_JPEGLIB_UNMODIFIED /* LCMS include without lcms/ support */ #undef LCMS_NODIRINCLUDE /* Define to the sub-directory in which libtool stores uninstalled libraries. */ #undef LT_OBJDIR /* Building on Mac OS X */ #undef MAX_OS_X /* define if you have memalign memory allocation */ #undef MEMALIGN /* define if you have mm_malloc.h header */ #undef MM_MALLOC /* Define to 1 if your C compiler doesn't accept -c and -o together. */ #undef NO_MINUS_C_MINUS_O /* Name of package */ #undef PACKAGE /* Define to the address where bug reports for this package should be sent. */ #undef PACKAGE_BUGREPORT /* Define to the full name of this package. */ #undef PACKAGE_NAME /* Define to the full name and version of this package. */ #undef PACKAGE_STRING /* Define to the one symbol short name of this package. */ #undef PACKAGE_TARNAME /* Define to the version of this package. */ #undef PACKAGE_VERSION /* define if you have posix_memalign memory allocation */ #undef POSIX_MEMALIGN /* Define to necessary symbol if this constant uses a non-standard name on your system. */ #undef PTHREAD_CREATE_JOINABLE /* restric keyword available */ #undef RESTRICT_KEYWORD /* SSE extension found */ #undef SSE /* SSE2 extension found */ #undef SSE2 /* SSE3 extension found */ #undef SSE3 /* Define to 1 if you have the ANSI C header files. */ #undef STDC_HEADERS /* define if you have valloc memory allocation */ #undef VALLOC /* Memory must be vector aligned */ #undef VECTORMEM /* Version number of package */ #undef VERSION /* Define to 1 if your processor stores words with the most significant byte first (like Motorola and SPARC, unlike Intel and VAX). */ #undef WORDS_BIGENDIAN /* Define to 1 if the X Window System is missing or not being used. */ #undef X_DISPLAY_MISSING