/* include/IL/config.h. Generated from config.h.in by configure. */ /* include/IL/config.h.in. Generated from configure.ac by autoheader. */ /* Altivec extension found */ /* #undef ALTIVEC_GCC */ /* "Enable debug code features" */ /* #undef DEBUG */ /* PPC_ASM assembly found */ /* #undef GCC_PCC_ASM */ /* X86_64_ASM assembly found */ /* #undef GCC_X86_64_ASM */ /* X86_ASM assembly found */ //#define GCC_X86_ASM /* Define to 1 if you have the header file. */ #define HAVE_DLFCN_H 1 /* Define to 1 if you have the header file. */ /* #undef HAVE_GLUT_GLUT_H */ /* Define to 1 if you have the header file. */ /* #undef HAVE_GL_GLUT_H */ /* Define to 1 if you have the header file. */ /* #undef HAVE_GL_GLU_H */ /* Define to 1 if you have the header file. */ /* #undef HAVE_GL_GL_H */ /* Define to 1 if you have the header file. */ #define HAVE_INTTYPES_H 1 /* Define to 1 if you have the `m' library (-lm). */ #define HAVE_LIBM 1 /* Define to 1 if you have the `z' library (-lz). */ #define HAVE_LIBZ 1 /* Define to 1 if you have the header file. */ #define HAVE_MEMORY_H 1 /* Define to 1 if you have the header file. */ /* #undef HAVE_OPENGL_GLU_H */ /* Define to 1 if you have the header file. */ /* #undef HAVE_OPENGL_GL_H */ /* Define if you have POSIX threads libraries and header files. */ #define HAVE_PTHREAD 1 /* Define to 1 if you have the header file. */ #define HAVE_STDINT_H 1 /* Define to 1 if you have the header file. */ #define HAVE_STDLIB_H 1 /* Define to 1 if you have the header file. */ #define HAVE_STRINGS_H 1 /* Define to 1 if you have the header file. */ #define HAVE_STRING_H 1 /* Define to 1 if you have the header file. */ #define HAVE_SYS_STAT_H 1 /* Define to 1 if you have the header file. */ #define HAVE_SYS_TYPES_H 1 /* Define to 1 if you have the header file. */ #define HAVE_UNISTD_H 1 /* Use nonstandard varargs form for the GLU tesselator callback */ /* #undef HAVE_VARARGS_GLU_TESSCB */ /* Define to 1 if you have the header file. */ /* #undef HAVE_WINDOWS_H */ /* Support Allegro API */ /* #undef ILUT_USE_ALLEGRO */ /* Support DirectX8 API */ /* #undef ILUT_USE_DIRECTX8 */ /* Support DirectX9 API */ /* #undef ILUT_USE_DIRECTX9 */ /* Define if system supports OpenGL API */ /* #undef ILUT_USE_OPENGL */ /* Support SDL API */ /* #undef ILUT_USE_SDL */ /* Support X11 API */ /* #undef ILUT_USE_X11 */ /* Support X11 XRender extension */ /* #undef ILUT_USE_XRENDER */ /* Support X11 XShm extension */ /* #undef ILUT_USE_XSHM */ /* Define if you want to build ILU part of DevIL (used in DevIL examples/tests) */ /* #undef ILU_ENABLED */ /* Define if you can support at least some ASM */ //#define IL_INLINE_ASM 1 /* blp support (BLP is the texture format for Blizzard games.) */ /* #undef IL_NO_BLP */ /* bmp support (BMP is a standard Windows bitmap.) */ /* #undef IL_NO_BMP */ /* dcx support (DCX is a multi-page PCX file.) */ /* #undef IL_NO_DCX */ /* dds support (DDS (DirectDraw Surface) is used by DirectX to load images (usually DXTC).) */ /* #undef IL_NO_DDS */ /* dicom support (DICOM (Digital Imaging and Communications in Medicine) is used extensively in medical imaging.) */ /* #undef IL_NO_DICOM */ /* exr support (EXR is a HDR image file format standardized by Industrial Light and Magic. OpenEXR powered) */ #define IL_NO_EXR /* fits support (FITS (Flexible Image Transport System) is used for storing scientific images and is used extensively in astronomy.) */ /* #undef IL_NO_FITS */ /* Define if you want to disable support for various game formats */ /* #undef IL_NO_GAMES */ /* gif support (GIF is lossy and proprietary format used mainly to make animations) */ /* #undef IL_NO_GIF */ /* hdr support (HDR is the Radiance High Dynamic Range format, using more bits per channel than normal.) */ /* #undef IL_NO_HDR */ /* icns support (ICNS is the icon format for the Mac OS X operation system.) */ /* #undef IL_NO_ICNS */ /* icon support (ICO is the icon format for the Windows operating system.) */ /* #undef IL_NO_ICON */ /* iff support (IFF (Interchange File Format) is used to transfer images between software from different companies.) */ /* #undef IL_NO_IFF */ /* ilbm support (ILBM (Amiga Interleaved BitMap Format).) */ /* #undef IL_NO_ILBM */ /* iwi support (IWI is the Infinity Ward Image format used in the Call of Duty games.) */ /* #undef IL_NO_IWI */ /* jp2 support (JP2 (JPEG 2000) is a better, but not so widespread, alternative to JPEG. JasPer powered) */ /* #undef IL_NO_JP2 */ /* jpeg support (JPEG is most common lossy format. libjpeg powered) */ /* #undef IL_NO_JPG */ /* lcms support () */ /* #undef IL_NO_LCMS */ /* lif support (LIF is the image format of the game Homeworld.) */ /* #undef IL_NO_LIF */ /* mdl support (MDL is the format for models in the game Half-Life.) */ /* #undef IL_NO_MDL */ /* mng support (MNG is basically the animated version of PNG but is not widespread.) */ /* #undef IL_NO_MNG */ /* mp3 support (MP3 (MPEG-1 Audio Layer 3) sometimes have images in them, such as cover art.) */ /* #undef IL_NO_MP3 */ /* pcd support (PCD is the Kodak PhotoCD format.) */ /* #undef IL_NO_PCD */ /* pcx support (PCX is one of the first widely accepted DOS imaging standards) */ /* #undef IL_NO_PCX */ /* pic support (PIC is used by SoftImage software.) */ /* #undef IL_NO_PIC */ /* pix support () */ /* #undef IL_NO_PIX */ /* png support (PNG is a smart, loseless and even open format. libpng powered.) */ /* #undef IL_NO_PNG */ /* pnm support (PNM (Portable aNy Map format) is considered the least-common-denominator for converting pixmap, graymap, or bitmap files between different platforms.) */ /* #undef IL_NO_PNM */ /* psd support (PSD is the PhotoShop native file format.) */ /* #undef IL_NO_PSD */ /* psp support (PSP is the Paint Shop Pro native file format.) */ /* #undef IL_NO_PSP */ /* pxr support (PXR is used by Pixar.) */ /* #undef IL_NO_PXR */ /* raw support (RAW is simply raw data.) */ /* #undef IL_NO_RAW */ /* rot support (ROT is the image format for the game Homeworld 2.) */ /* #undef IL_NO_ROT */ /* sgi support (SGI is the native raster graphics file format for Silicon Graphics workstations) */ /* #undef IL_NO_SGI */ /* sun support (SUN is the image format used on Sun's operating systems.) */ /* #undef IL_NO_SUN */ /* texture support (TEXTURE is the format used in Medieval II: Total War (similar to DDS).) */ /* #undef IL_NO_TEXTURE */ /* tga support (TGA (aka TARGA file format) has been used mainly in games. It is open and simple.) */ /* #undef IL_NO_TGA */ /* tiff support (TIFF is a lossless format supporting greater color depths. libtiff powered) */ /* #undef IL_NO_TIF */ /* tpl support (TPL is the format used by many GameCube and Wii games.) */ /* #undef IL_NO_TPL */ /* utx support (UTX is the format used in the Unreal Tournament game series.) */ /* #undef IL_NO_UTX */ /* vtf support (VTF (Valve Texture Format) is used by games based on Valve's Source engine.) */ /* #undef IL_NO_VTF */ /* doom support (WAD is the format for graphics in the original DooM I/II.) */ /* #undef IL_NO_WAD */ /* wal support (WAL is the image format used for the game Quake 2.) */ /* #undef IL_NO_WAL */ /* wbmp support (WBMP (Wireless Application Protocol Bitmap) is a monochrome graphics file format optimized for mobile computing devices) */ /* #undef IL_NO_WBMP */ /* wdp support (WDP is Microsoft's successor to JPEG, able to store many different image types either lossy or losslessly, also known as HD Photo.) */ /* #undef IL_NO_WDP */ /* xpm support (XPM (X PixMap) is an ASCII-based image used in X Windows.) */ /* #undef IL_NO_XPM */ /* Define if you have nvidia texture tools library installed */ /* #undef IL_USE_DXTC_NVIDIA */ /* Define if you have libsquish installed */ /* #undef IL_USE_DXTC_SQUISH */ /* Use libjpeg without modification. always enabled. */ #define IL_USE_JPEGLIB_UNMODIFIED 1 /* LCMS include without lcms/ support */ //#define LCMS_NODIRINCLUDE 1 /* Define to the sub-directory in which libtool stores uninstalled libraries. */ #define LT_OBJDIR ".libs/" /* Building on Mac OS X */ /* #undef MAX_OS_X */ /* define if you have memalign memory allocation */ #define MEMALIGN 1 /* define if you have mm_malloc.h header */ //#define MM_MALLOC /* Define to 1 if your C compiler doesn't accept -c and -o together. */ /* #undef NO_MINUS_C_MINUS_O */ /* Name of package */ #define PACKAGE "devil" /* Define to the address where bug reports for this package should be sent. */ #define PACKAGE_BUGREPORT "bubla@users.sourceforge.net" /* Define to the full name of this package. */ #define PACKAGE_NAME "DevIL" /* Define to the full name and version of this package. */ #define PACKAGE_STRING "DevIL 1.7.8" /* Define to the one symbol short name of this package. */ #define PACKAGE_TARNAME "devil" /* Define to the version of this package. */ #define PACKAGE_VERSION "1.7.8" /* define if you have posix_memalign memory allocation */ #define POSIX_MEMALIGN 1 /* Define to necessary symbol if this constant uses a non-standard name on your system. */ /* #undef PTHREAD_CREATE_JOINABLE */ /* restric keyword available */ /* #undef RESTRICT_KEYWORD */ /* SSE extension found */ //#define SSE /* SSE2 extension found */ //#define SSE2 /* SSE3 extension found */ //#define SSE3 /* Define to 1 if you have the ANSI C header files. */ #define STDC_HEADERS 1 /* define if you have valloc memory allocation */ #define VALLOC 1 /* Memory must be vector aligned */ #define VECTORMEM /* Version number of package */ #define VERSION "1.7.8" /* Define to 1 if your processor stores words with the most significant byte first (like Motorola and SPARC, unlike Intel and VAX). */ /* #undef WORDS_BIGENDIAN */ /* Define to 1 if the X Window System is missing or not being used. */ /* #undef X_DISPLAY_MISSING */