/* fbmngplay - fb console MNG player. (c) 2001 by Stefan Reinauer, This program is based on mngplay, part of libmng, written and (C) by Ralph Giles This program my be redistributed under the terms of the GNU General Public Licence, version 2, or at your preference, any later version. */ #include #include #include #include "fbmngplay.h" #include "console.h" #include "mng.h" mngstuff *mng; unsigned char *bufferstream; unsigned long bufferpos = 0, buffersize = 0; inline void mdelay(unsigned long msec) { usleep(msec * 1000); } /* callbacks for the mng decoder */ /* memory allocation; data must be zeroed */ mng_ptr mngalloc(mng_uint32 size) { return (mng_ptr) calloc(1, size); } /* memory deallocation */ void mngfree(mng_ptr p, mng_uint32 size) { free(p); return; } mng_bool mngopenstream(mng_handle mng) { mngstuff *mymng; /* look up our stream struct */ mymng = (mngstuff *) mng_get_userdata(mng); /* open the file */ mymng->file = fopen(mymng->filename, "rb"); if (mymng->file == NULL) { fprintf(stderr, "unable to open '%s'\n", mymng->filename); run = 0; return MNG_FALSE; } if (buffered) { unsigned long len; fseek(mymng->file, 0, SEEK_END); len = ftell(mymng->file); rewind(mymng->file); bufferstream = malloc(len); if (!bufferstream) { /* Not enough memory for buffers * -> we go back to unbuffered mode */ printf("Reverted to non buffered mode.\n"); buffered = 0; return MNG_TRUE; } buffersize = len; fread(bufferstream, 1, len, mymng->file); bufferpos = 0; fclose(mymng->file); mymng->file = NULL; } return MNG_TRUE; } mng_bool mngclosestream(mng_handle mng) { mngstuff *mymng; /* look up our stream struct */ mymng = (mngstuff *) mng_get_userdata(mng); /* close the file */ if (mymng->file) fclose(mymng->file); mymng->file = NULL; /* for safety */ if (bufferstream) { free(bufferstream); bufferstream = 0; buffersize = 0; bufferpos = 0; } return MNG_TRUE; } /* feed data to the decoder */ mng_bool mngreadstream(mng_handle mng, mng_ptr buffer, mng_uint32 size, mng_uint32 * bytesread) { mngstuff *mymng; /* look up our stream struct */ mymng = (mngstuff *) mng_get_userdata(mng); if (!buffered) { /* read the requested amount of data from the file */ *bytesread = fread(buffer, 1, size, mymng->file); } else { *bytesread = (buffersize - bufferpos) < size ? (buffersize - bufferpos) : size; memcpy(buffer, bufferstream + bufferpos, *bytesread); bufferpos += (*bytesread); } return MNG_TRUE; } /* the header's been read. set up the display stuff */ mng_bool mngprocessheader(mng_handle mng, mng_uint32 width, mng_uint32 height) { mngstuff *mymng; unsigned char *copybuffer, *background; unsigned char *src; mymng = (mngstuff *) mng_get_userdata(mng); mymng->width = width; mymng->height = height; if (dynpos) { mymng->fbx = (mymng->fbwidth)-width-15; switch (mymng->fbheight) { case 768: mymng->fby = 15; break; case 1024: mymng->fby = 30; break; default: mymng->fby = 0; break; } } copybuffer = (unsigned char *) malloc(width * height * 4); if (copybuffer == NULL) { fprintf(stderr, "could not allocate copy buffer.\n"); exit(0); } mymng->copybuffer = copybuffer; if (!mymng->background) { background = (unsigned char *) malloc(width * height * (mymng->fbbpp >> 3)); if (background == NULL) { fprintf(stderr, "could not allocate background buffer.\n"); exit(0); } mymng->background = background; src = mymng->display + (mymng->fbwidth * mymng->fby + mymng->fbx) * (mymng->fbbpp >> 3); while (height--) { memcpy(background, src, width * (mymng->fbbpp >> 3)); background += width * (mymng->fbbpp >> 3); src += mymng->fbwidth * (mymng->fbbpp >> 3); } } /* tell the mng decoder about our bit-depth choice */ /* FIXME: this works on intel. is it correct in general? */ mng_set_canvasstyle(mng, MNG_CANVAS_BGRA8); return MNG_TRUE; } /* return a row pointer for the decoder to fill */ mng_ptr mnggetcanvasline(mng_handle mng, mng_uint32 line) { mngstuff *mymng; mng_ptr row; /* dereference our structure */ mymng = (mngstuff *) mng_get_userdata(mng); /* we assume any necessary locking has happened outside, in the frame level code */ row = mymng->copybuffer + mymng->width * 4 * line; return (row); } /* timer */ mng_uint32 mnggetticks(mng_handle mng) { mng_uint32 ticks; struct timeval tv; struct timezone tz; gettimeofday(&tv, &tz); ticks = (tv.tv_sec * 1000) + (tv.tv_usec / 1000); return (ticks); } static inline void copyline(unsigned char *dest, unsigned char *src, unsigned char *background, mngstuff * mymng) { // BGRA8 unsigned int i = mymng->width; unsigned int fr, fg, fb, br, bg, bb, r, g, b, a; unsigned short output, input; while (i--) { fb = *src++; fg = *src++; fr = *src++; a = *src++; a = a * mymng->alpha / 100; switch (mymng->fbbpp) { case 16: input = *((unsigned short *) background)++; br = (input >> 8) & 0xf8; bg = (input >> 3) & 0xfc; bb = input << 3 & 0xff; break; case 24: bb = *background++; bg = *background++; br = *background++; break; case 32: bb = *background++; bg = *background++; br = *background++; background++; break; default: br = 0; bg = 0; bb = 0; printf("depth not supported.\n"); run = 0; break; } r = ((fr * a) + (br * (0x100 - a))) >> 8; g = ((fg * a) + (bg * (0x100 - a))) >> 8; b = ((fb * a) + (bb * (0x100 - a))) >> 8; switch (mymng->fbbpp) { case 16: // dumb 24->16 bit conversion. r >>= 3; g >>= 2; b >>= 3; output = (r << 11) | (g << 5) | b; *((unsigned short *) dest)++ = output; break; case 24: *dest++ = b; *dest++ = g; *dest++ = r; break; case 32: *dest++ = b; *dest++ = g; *dest++ = r; dest++; break; default: break; } } } mng_bool mngrefresh(mng_handle mng, mng_uint32 x, mng_uint32 y, mng_uint32 w, mng_uint32 h) { mngstuff *mymng; unsigned char *dest, *src, *background; if (sconly && current_console()!=start_console) return MNG_TRUE; /* dereference our structure */ mymng = (mngstuff *) mng_get_userdata(mng); dest = mymng->display + ((mymng->fby * mymng->fbwidth + mymng->fbx) * (mymng->fbbpp >> 3)); src = mymng->copybuffer; background = mymng->background; /* refresh the screen with the new frame */ while (h-- > 0) { copyline(dest, src, background, mymng); dest += mymng->fbwidth * (mymng->fbbpp >> 3); background += mymng->width * (mymng->fbbpp >> 3); src += 4 * mymng->width; // 4 bytes per pixel due to RGBA } // remove traces memset(mymng->copybuffer, 0, 4 * mymng->width * mymng->height); return MNG_TRUE; } /* interframe delay callback */ mng_bool mngsettimer(mng_handle mng, mng_uint32 msecs) { mngstuff *mymng; /* look up our stream struct */ mymng = (mngstuff *) mng_get_userdata(mng); /* set the timer for when the decoder wants to be woken */ mymng->delay = msecs; return MNG_TRUE; } mng_bool mngerror(mng_handle mng, mng_int32 code, mng_int8 severity, mng_chunkid chunktype, mng_uint32 chunkseq, mng_int32 extra1, mng_int32 extra2, mng_pchar text) { mngstuff *mymng; char chunk[5]; /* dereference our data so we can get the filename */ mymng = (mngstuff *) mng_get_userdata(mng); /* pull out the chuck type as a string */ // FIXME: does this assume unsigned char? chunk[0] = (char) ((chunktype >> 24) & 0xFF); chunk[1] = (char) ((chunktype >> 16) & 0xFF); chunk[2] = (char) ((chunktype >> 8) & 0xFF); chunk[3] = (char) ((chunktype) & 0xFF); chunk[4] = '\0'; /* output the error */ fprintf(stderr, "error playing '%s' chunk %s (%d):\n", mymng->filename, chunk, chunkseq); fprintf(stderr, "%s\n", text); return 0; } int mngquit(mng_handle mng) { mngstuff *mymng; /* dereference our data so we can free it */ mymng = (mngstuff *) mng_get_userdata(mng); /* cleanup. this will call mymngclosestream */ mng_cleanup(&mng); /* free our data */ free(mymng); /* quit */ exit(0); } void cleanup(void) { mngquit(mng->mng); exit(0); } void restore_area(void) { int height, width; unsigned char *dest, *background; if (sconly && current_console()!=start_console) return; background = mng->background; height = mng->height; width = mng->width; dest = mng->display + (mng->fbwidth * mng->fby + mng->fbx) * (mng->fbbpp >> 3); while (height--) { memcpy(dest, background, width * (mng->fbbpp >> 3)); background += width * (mng->fbbpp >> 3); dest += mng->fbwidth * (mng->fbbpp >> 3); } }