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2 Commits

Author SHA1 Message Date
Adolfo Zarrias 7254755223 Merged in azarrias/love-android-sdl2/0.10.x (pull request #18)
Add needed google repository to build.gradle
2019-07-01 13:56:12 +00:00
azarrias 091dc44544 Add needed google repository to build.gradle 2019-05-18 14:59:44 +02:00
3428 changed files with 142856 additions and 533799 deletions
+10 -10
View File
@@ -1,14 +1,14 @@
apply plugin: 'com.android.application' apply plugin: 'com.android.application'
android { android {
compileSdkVersion 28 compileSdkVersion 25
buildToolsVersion "28.0.3" buildToolsVersion "26.0.2"
defaultConfig { defaultConfig {
applicationId "org.love2d.android" applicationId "org.love2d.android"
versionCode 27 versionCode 22
versionName "11.2" versionName "0.10.2"
minSdkVersion 14 minSdkVersion 10
targetSdkVersion 28 targetSdkVersion 25
} }
buildTypes { buildTypes {
release { release {
@@ -22,8 +22,8 @@ android {
} }
dependencies { dependencies {
api 'androidx.multidex:multidex:2.0.0' compile 'com.android.support:multidex:1.0.1'
api fileTree(dir: 'libs', include: ['*.jar']) compile fileTree(dir: 'libs', include: ['*.jar'])
api 'androidx.appcompat:appcompat:1.1.0-alpha01' compile 'com.android.support:appcompat-v7:25.1.0'
api project(':love') compile project(':love')
} }
+17 -27
View File
@@ -1,10 +1,11 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest package="org.love2d.android.executable" <manifest package="org.love2d.android.executable"
android:installLocation="auto" xmlns:android="http://schemas.android.com/apk/res/android"> android:installLocation="auto" xmlns:android="http://schemas.android.com/apk/res/android">
<uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.VIBRATE"/> <uses-permission android:name="android.permission.VIBRATE"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="28" /> <!-- Allow writing to external storage -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<!-- OpenGL ES 2.0 --> <!-- OpenGL ES 2.0 -->
<uses-feature android:glEsVersion="0x00020000" /> <uses-feature android:glEsVersion="0x00020000" />
@@ -13,61 +14,50 @@
android:allowBackup="true" android:allowBackup="true"
android:icon="@drawable/love" android:icon="@drawable/love"
android:label="LÖVE for Android" android:label="LÖVE for Android"
android:usesCleartextTraffic="true" > android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
<service android:name="org.love2d.android.DownloadService" /> <service android:name="org.love2d.android.DownloadService" />
<activity <activity
android:name="org.love2d.android.GameActivity" android:name="org.love2d.android.GameActivity"
android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|keyboard|keyboardHidden|navigation" android:configChanges="orientation|screenSize"
android:label="LÖVE for Android" android:label="LÖVE for Android"
android:launchMode="singleTask" android:launchMode="singleTop"
android:screenOrientation="landscape" android:screenOrientation="landscape" >
android:resizeableActivity="false"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
<intent-filter> <intent-filter>
<action android:name="android.intent.action.MAIN" /> <action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.LAUNCHER" />
<category android:name="tv.ouya.intent.category.GAME" /> <category android:name="tv.ouya.intent.category.GAME"/>
</intent-filter> </intent-filter>
<intent-filter> <intent-filter>
<action android:name="android.intent.action.VIEW" /> <action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" /> <category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="file" /> <data android:scheme="file" />
<data android:mimeType="*/*" />
<data android:pathPattern=".*\\.love" />
<data android:host="*" />
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="content" /> <data android:scheme="content" />
<data android:host="*" />
<data android:mimeType="application/x-love-game" /> <data android:mimeType="application/x-love-game" />
</intent-filter> </intent-filter>
<intent-filter> <intent-filter>
<action android:name="android.intent.action.VIEW" /> <action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" /> <category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" /> <data android:scheme="file" />
<data android:scheme="content" /> <data android:mimeType="*/*" />
<data android:pathPattern=".*\\.love" />
<data android:host="*" /> <data android:host="*" />
<data android:mimeType="application/octet-stream" />
</intent-filter> </intent-filter>
</activity> </activity>
<activity <activity
android:name="org.love2d.android.DownloadActivity" android:name="org.love2d.android.DownloadActivity"
android:noHistory="true" android:noHistory="true" >
android:theme="@android:style/Theme.NoTitleBar" >
<intent-filter> <intent-filter>
<action android:name="android.intent.action.VIEW" /> <action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" /> <category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" /> <category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="http" <data android:scheme="http"
android:host="*" android:host="*"
android:pathPrefix="*"
android:mimeType="*/*" android:mimeType="*/*"
android:pathPattern=".*\\.love" /> android:pathPattern=".*\\.love" />
<data android:scheme="https" <data android:scheme="https"
android:host="*" android:host="*"
android:pathPrefix="*"
android:mimeType="*/*" android:mimeType="*/*"
android:pathPattern=".*\\.love" /> android:pathPattern=".*\\.love" />
</intent-filter> </intent-filter>
+1 -1
View File
@@ -13,7 +13,7 @@ buildscript {
jcenter() jcenter()
} }
dependencies { dependencies {
classpath 'com.android.tools.build:gradle:3.2.1' classpath 'com.android.tools.build:gradle:3.0.1'
// NOTE: Do not place your application dependencies here; they belong // NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files // in the individual module build.gradle files
-2
View File
@@ -1,2 +0,0 @@
android.enableJetifier=true
android.useAndroidX=true
+2 -2
View File
@@ -1,6 +1,6 @@
#Sun Nov 18 11:20:03 CET 2018 #Tue Dec 26 11:41:12 CET 2017
distributionBase=GRADLE_USER_HOME distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.6-all.zip distributionUrl=https\://services.gradle.org/distributions/gradle-4.1-all.zip
+9 -13
View File
@@ -6,13 +6,13 @@ android {
// See https://code.google.com/p/android/issues/detail?id=52962 // See https://code.google.com/p/android/issues/detail?id=52962
// and http://stackoverflow.com/questions/27277433/why-does-gradle-build-my-module-in-release-mode-when-the-app-is-in-debug // and http://stackoverflow.com/questions/27277433/why-does-gradle-build-my-module-in-release-mode-when-the-app-is-in-debug
// defaultPublishConfig "debug" // defaultPublishConfig "debug"
compileSdkVersion 28 compileSdkVersion 25
buildToolsVersion '28.0.3' buildToolsVersion "26.0.2"
defaultConfig { defaultConfig {
compileSdkVersion 28 compileSdkVersion 25
buildToolsVersion "28.0.3" buildToolsVersion "26.0.2"
minSdkVersion 14 minSdkVersion 10
externalNativeBuild { externalNativeBuild {
ndkBuild { ndkBuild {
arguments "-j4" arguments "-j4"
@@ -21,7 +21,7 @@ android {
ndk { ndk {
// Specifies the ABI configurations of your native // Specifies the ABI configurations of your native
// libraries Gradle should build and package with your APK. // libraries Gradle should build and package with your APK.
abiFilters 'armeabi-v7a', 'arm64-v8a' abiFilters 'armeabi-v7a', 'armeabi'
} }
} }
buildTypes { buildTypes {
@@ -33,7 +33,7 @@ android {
sourceSets { sourceSets {
main { main {
java { java {
srcDirs('src/main/java', 'src/jni/SDL2-2.0.9/android-project/app/src/main/java') srcDirs('src/main/java', 'src/jni/SDL2-2.0.7/android-project/app/src/main/java')
} }
} }
} }
@@ -45,13 +45,9 @@ android {
lintOptions { lintOptions {
abortOnError false abortOnError false
} }
packagingOptions {
exclude 'lib/arm64-v8a/libSDL2.so'
exclude 'lib/armeabi-v7a/libSDL2.so'
}
} }
dependencies { dependencies {
api fileTree(dir: 'libs', include: ['*.jar']) compile fileTree(dir: 'libs', include: ['*.jar'])
api 'androidx.appcompat:appcompat:1.1.0-alpha01' compile 'com.android.support:appcompat-v7:25.1.0'
} }
-2
View File
@@ -1,3 +1 @@
IS_NDK_R17 := $(shell python $(call my-dir)/detect_ndkrel.py $(NDK_ROOT)/source.properties 17)
IS_ANDROID_21 := $(shell python $(call my-dir)/detect_androidapi.py $(TARGET_PLATFORM) 21)
include $(call all-subdir-makefiles) include $(call all-subdir-makefiles)
+3 -3
View File
@@ -1,12 +1,12 @@
# Uncomment this if you're using STL in your project # Uncomment this if you're using STL in your project
# See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information # See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information
# APP_STL := stlport_static # APP_STL := stlport_static
APP_STL := c++_shared APP_STL := gnustl_shared
APP_ABI := armeabi-v7a APP_ABI := armeabi armeabi-v7a
APP_CPPFLAGS := -frtti APP_CPPFLAGS := -frtti
APP_LDFLAGS := -llog -landroid -lz APP_LDFLAGS := -llog -landroid -lz
APP_PLATFORM := 10 APP_PLATFORM := 10
NDK_TOOLCHAIN_VERSION := clang NDK_TOOLCHAIN_VERSION := 4.9
# Fix for building on Windows # Fix for building on Windows
# http://stackoverflow.com/questions/12598933/ndk-build-createprocess-make-e-87-the-parameter-is-incorrect # http://stackoverflow.com/questions/12598933/ndk-build-createprocess-make-e-87-the-parameter-is-incorrect
-1
View File
@@ -4,6 +4,5 @@ include $(CLEAR_VARS)
LOCAL_MODULE := libluajit LOCAL_MODULE := libluajit
LOCAL_SRC_FILES := android/$(TARGET_ARCH_ABI)/libluajit.a LOCAL_SRC_FILES := android/$(TARGET_ARCH_ABI)/libluajit.a
LOCAL_EXPORT_C_INCLUDES := ${LOCAL_PATH}/src
include $(PREBUILT_STATIC_LIBRARY) include $(PREBUILT_STATIC_LIBRARY)
+6 -6
View File
@@ -27,27 +27,27 @@ if [[ x$NDK = "x" ]]; then
exit 1 exit 1
fi fi
NDKABI=16 NDKABI=9
# Since OSX still has bash 3, we don't have associative arrays, fake them instead # Since OSX still has bash 3, we don't have associative arrays, fake them instead
armeabi=0 armeabi=0
armeabiv7a=1 armeabiv7a=1
x86=2 x86=2
NDKVER[$armeabi]="$NDK/toolchains/arm-linux-androideabi-4.9" NDKVER[$armeabi]="$NDK/toolchains/arm-linux-androideabi-4.8"
NDKP[$armeabi]="${NDKVER[$armeabi]}/prebuilt/${host_os}-${host_arch}/bin/arm-linux-androideabi-" NDKP[$armeabi]="${NDKVER[$armeabi]}/prebuilt/${host_os}-${host_arch}/bin/arm-linux-androideabi-"
NDKF[$armeabi]="--sysroot \"$NDK/platforms/android-$NDKABI/arch-arm\"" NDKF[$armeabi]="--sysroot \"$NDK/platforms/android-$NDKABI/arch-arm\""
CFLAGS[$armeabi]="-I \"$NDK/sysroot/usr/include\" -I \"$NDK/sysroot/usr/include/arm-linux-androideabi\"" CFLAGS[$armeabi]=""
NDKVER[$armeabiv7a]="${NDKVER[$armeabi]}" NDKVER[$armeabiv7a]="${NDKVER[$armeabi]}"
NDKP[$armeabiv7a]="${NDKP[$armeabi]}" NDKP[$armeabiv7a]="${NDKP[$armeabi]}"
NDKF[$armeabiv7a]="${NDKF[$armeabi]}" NDKF[$armeabiv7a]="${NDKF[$armeabi]}"
CFLAGS[$armeabiv7a]="${CFLAGS[$armeabi]}" CFLAGS[$armeabiv7a]="${CFLAGS[$armeabi]}"
NDKVER[$x86]="$NDK/toolchains/x86-4.9" NDKVER[$x86]="$NDK/toolchains/x86-4.8"
NDKP[$x86]="${NDKVER[$x86]}/prebuilt/${host_os}-${host_arch}/bin/i686-linux-android-" NDKP[$x86]="${NDKVER[$x86]}/prebuilt/${host_os}-${host_arch}/bin/i686-linux-android-"
NDKF[$x86]="--sysroot \"$NDK/platforms/android-$NDKABI/arch-x86\"" NDKF[$x86]="--sysroot \"$NDK/platforms/android-$NDKABI/arch-x86\""
CFLAGS[$x86]="-I \"$NDK/sysroot/usr/include\" -I \"$NDK/sysroot/usr/include/i686-linux-android\" -DLUAJIT_NO_LOG2" CFLAGS[$x86]="-DLUAJIT_NO_LOG2"
buildLuaJIT() buildLuaJIT()
{ {
@@ -58,7 +58,7 @@ buildLuaJIT()
mkdir -p $DESTDIR 2>/dev/null mkdir -p $DESTDIR 2>/dev/null
rm "$DESTDIR"/*.a 2>/dev/null rm "$DESTDIR"/*.a 2>/dev/null
make clean make clean
make HOST_CC="gcc -m32" CROSS="${NDKP[$archkey]}" TARGET_SYS=Linux TARGET_FLAGS="${NDKF[$archkey]} $ndkarch" TARGET_CFLAGS="${CFLAGS[$archkey]}" libluajit.a -j4 make HOST_CC="gcc -m32" CROSS="${NDKP[$archkey]}" TARGET_SYS=Linux TARGET_FLAGS="${NDKF[$archkey]} $ndkarch" TARGET_CFLAGS="${CFLAGS[$archkey]}" libluajit.a
if [ -f libluajit.a ]; then if [ -f libluajit.a ]; then
mv libluajit.a $DESTDIR/libluajit.a mv libluajit.a $DESTDIR/libluajit.a
+6
View File
@@ -0,0 +1,6 @@
repo: 74212992fb0868a6929180cd74dd67e38507340a
node: b359333bdc52ca0bf392227db52575e31e2dccf2
branch: default
latesttag: release-2.0.7
latesttagdistance: 183
changessincelatesttag: 183
+130
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@@ -0,0 +1,130 @@
syntax:glob
aclocal.m4
autom4te*
config.cache
config.log
config.status
Makefile
sdl-config
SDL2.spec
build
gen
Build
# for Xcode
*.orig
*.swp
*.tmp
*.rej
*~
*.o
*.mode1*
*.perspective*
*.pbxuser
(^|/)build($|/)
.DS_Store
xcuserdata
*.xcworkspace
# for Visual C++
Debug
Release
*.user
*.ncb
*.suo
*.sdf
VisualC/tests/loopwave/sample.wav
VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
VisualC/tests/testgamecontroller/axis.bmp
VisualC/tests/testgamecontroller/button.bmp
VisualC/tests/testgamecontroller/controllermap.bmp
VisualC/tests/testoverlay2/moose.dat
VisualC/tests/testrendertarget/icon.bmp
VisualC/tests/testrendertarget/sample.bmp
VisualC/tests/testscale/icon.bmp
VisualC/tests/testscale/sample.bmp
VisualC/tests/testsprite2/icon.bmp
VisualC/visualtest/icon.bmp
VisualC/visualtest/testquit.actions
VisualC/visualtest/testquit.config
VisualC/visualtest/testquit.exe
VisualC/visualtest/testquit.parameters
VisualC/visualtest/testsprite2.exe
VisualC/visualtest/testsprite2_sample.actions
VisualC/visualtest/testsprite2_sample.config
VisualC/visualtest/testsprite2_sample.parameters
# for Android
android-project/local.properties
sdl.pc
test/autom4te*
test/config.cache
test/config.log
test/config.status
test/Makefile
test/SDL2.dll
test/checkkeys
test/controllermap
test/loopwave
test/loopwavequeue
test/testatomic
test/testaudiocapture
test/testaudiohotplug
test/testaudioinfo
test/testautomation
test/testbounds
test/testcustomcursor
test/testdisplayinfo
test/testdraw2
test/testdrawchessboard
test/testdropfile
test/testerror
test/testfile
test/testfilesystem
test/testgamecontroller
test/testgesture
test/testgl2
test/testgles
test/testgles2
test/testhaptic
test/testhittesting
test/testhotplug
test/testiconv
test/testime
test/testintersections
test/testjoystick
test/testkeys
test/testloadso
test/testlock
test/testmessage
test/testmultiaudio
test/testnative
test/testoverlay2
test/testplatform
test/testpower
test/testqsort
test/testrelative
test/testrendercopyex
test/testrendertarget
test/testresample
test/testrumble
test/testscale
test/testsem
test/testshader
test/testshape
test/testsprite2
test/testspriteminimal
test/teststreaming
test/testthread
test/testtimer
test/testver
test/testviewport
test/testwm2
test/testyuv
test/torturethread
test/*.exe
test/*.dSYM
buildbot
test/buildbot
+34
View File
@@ -0,0 +1,34 @@
0afe0e38e02cf2048e93582f01c52fbb91d3c7bb release-1.2.7
230b156829ed13b31134d96f689c917981f57b84 release-1.2.5
27cab50ec9c746e886ce0f3fdaa0b0cdc55a594f release-1.2.11
2fe3fbd2bff50165b3cad33bf40d70b3bb3c9fd0 release-1.2.3
3c052d3bcc76c899dfd4846be76243a78e8c7180 release-1.2.4
3c5eed71a3320962551af3b3dfbee0c99fcf0086 release-1.2.10
4867f7f7dd3426d1dbbeef48b3f3b3aa19590cc4 release-1.2.12
6e28dae59e3baf4447c83e833a8d2ac912536f5b release-1.2.1
7c2589fb8d4df54c6faabd3faebd0c0e73f67879 release-1.2.13
86de11faf082881ad9b73a1a1d78733ca07f8db8 release-1.2.6
bb051fa871aa0b53ea57df56a446cec3bb85924c release-1.2.2
cfcb2e1c36ebe9809577adf768b0ec53e8768af9 release-1.2.8
e044e7c70a50a2f54d14ee20d0933e904e5853b6 release-1.2.9
f14cf9d71233934811774f941d0de121d5f96ccf release-1.2.14
39c22a953456f6c9e2c8993c8ff973824104102a pre-touch-removal
ccf5fbfa2afabab429ad911308f362201a94d810 macosx_10_4_supported
d6a8fa507a45d9de7258e51585eab3e45c415149 release-2.0.0
a8bd63b33636715f2cf6e7d36ab7201acbd478fe release-2.0.1
a8bd63b33636715f2cf6e7d36ab7201acbd478fe release-2.0.1
715a01415ac9305b9f8ec72b99fcf8cc9dd64dde release-2.0.1
715a01415ac9305b9f8ec72b99fcf8cc9dd64dde release-2.0.1
9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1
9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1
0000000000000000000000000000000000000000 release-2.0.1
0000000000000000000000000000000000000000 release-2.0.1
b9663c77f5c95ebf05f3c18e80619caae8ae1460 release-2.0.1
be2102f000d0d2d9bab75e9703a1d503d0f6bb33 release-2.0.2
f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
704a0bfecf754e4e1383f83c7d5118b00cae26ea release-2.0.3
e12c387305129c847b3928a123300b113782fe3f release-2.0.4
007dfe83abf81b1ff5df40186f65e8e64987b825 release-2.0.5
8df7a59b55283aa09889522369a2b32674c048de release-2.0.6
2088cd828335797d73d151e3288d899f77204862 release-2.0.7
+2 -23
View File
@@ -31,13 +31,11 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \ $(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \ $(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \ $(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \ $(LOCAL_PATH)/src/joystick/steam/SDL_steamcontroller.c \
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \ $(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/*.c) \ $(wildcard $(LOCAL_PATH)/src/power/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \ $(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \ $(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/sensor/*.c) \
$(wildcard $(LOCAL_PATH)/src/sensor/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/render/*.c) \ $(wildcard $(LOCAL_PATH)/src/render/*.c) \
$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \ $(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \ $(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
@@ -50,14 +48,10 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \ $(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \
$(wildcard $(LOCAL_PATH)/src/test/*.c)) $(wildcard $(LOCAL_PATH)/src/test/*.c))
LOCAL_SHARED_LIBRARIES := hidapi
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
ifeq ($(NDK_DEBUG),1) cmd-strip :=
cmd-strip :=
endif
include $(BUILD_SHARED_LIBRARY) include $(BUILD_SHARED_LIBRARY)
@@ -92,19 +86,4 @@ LOCAL_MODULE_FILENAME := libSDL2main
include $(BUILD_STATIC_LIBRARY) include $(BUILD_STATIC_LIBRARY)
###########################
#
# hidapi library
#
###########################
include $(CLEAR_VARS)
LOCAL_CPPFLAGS += -std=c++11
LOCAL_SRC_FILES := src/hidapi/android/hid.cpp
LOCAL_MODULE := libhidapi
LOCAL_LDLIBS := -llog
include $(BUILD_SHARED_LIBRARY)
@@ -42,19 +42,16 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0. # set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
set(SDL_MAJOR_VERSION 2) set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 0) set(SDL_MINOR_VERSION 0)
set(SDL_MICRO_VERSION 9) set(SDL_MICRO_VERSION 8)
set(SDL_INTERFACE_AGE 0) set(SDL_INTERFACE_AGE 0)
set(SDL_BINARY_AGE 9) set(SDL_BINARY_AGE 8)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}") set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# the following should match the versions in Xcode project file:
set(DYLIB_CURRENT_VERSION 10.0.0)
set(DYLIB_COMPATIBILITY_VERSION 1.0.0)
# Set defaults preventing destination file conflicts # Set defaults preventing destination file conflicts
set(SDL_CMAKE_DEBUG_POSTFIX "d" set(CMAKE_DEBUG_POSTFIX "d"
CACHE STRING "Name suffix for debug builds") CACHE STRING "Name suffix for debug builds")
mark_as_advanced(CMAKE_IMPORT_LIBRARY_SUFFIX SDL_CMAKE_DEBUG_POSTFIX) mark_as_advanced(CMAKE_IMPORT_LIBRARY_SUFFIX CMAKE_DEBUG_POSTFIX)
# Calculate a libtool-like version number # Calculate a libtool-like version number
math(EXPR LT_CURRENT "${SDL_MICRO_VERSION} - ${SDL_INTERFACE_AGE}") math(EXPR LT_CURRENT "${SDL_MICRO_VERSION} - ${SDL_INTERFACE_AGE}")
@@ -213,12 +210,6 @@ endif()
set(SDL_LIBS "-lSDL2") set(SDL_LIBS "-lSDL2")
set(SDL_CFLAGS "") set(SDL_CFLAGS "")
# When building shared lib for Windows with MinGW,
# avoid the DLL having a "lib" prefix
if(WINDOWS)
set(CMAKE_SHARED_LIBRARY_PREFIX "")
endif()
# Emscripten toolchain has a nonempty default value for this, and the checks # Emscripten toolchain has a nonempty default value for this, and the checks
# in this file need to change that, so remember the original value, and # in this file need to change that, so remember the original value, and
# restore back to that afterwards. For check_function_exists() to work in # restore back to that afterwards. For check_function_exists() to work in
@@ -270,7 +261,7 @@ endif()
set(SDL_SUBSYSTEMS set(SDL_SUBSYSTEMS
Atomic Audio Video Render Events Joystick Haptic Power Threads Timers Atomic Audio Video Render Events Joystick Haptic Power Threads Timers
File Loadso CPUinfo Filesystem Dlopen Sensor) File Loadso CPUinfo Filesystem Dlopen)
foreach(_SUB ${SDL_SUBSYSTEMS}) foreach(_SUB ${SDL_SUBSYSTEMS})
string(TOUPPER ${_SUB} _OPT) string(TOUPPER ${_SUB} _OPT)
if (NOT DEFINED SDL_${_OPT}_ENABLED_BY_DEFAULT) if (NOT DEFINED SDL_${_OPT}_ENABLED_BY_DEFAULT)
@@ -337,7 +328,6 @@ foreach(_SUB ${SDL_X11_OPTIONS})
endforeach() endforeach()
set_option(VIDEO_COCOA "Use Cocoa video driver" ${APPLE}) set_option(VIDEO_COCOA "Use Cocoa video driver" ${APPLE})
set_option(DIRECTX "Use DirectX for Windows audio/video" ${WINDOWS}) set_option(DIRECTX "Use DirectX for Windows audio/video" ${WINDOWS})
set_option(WASAPI "Use the Windows WASAPI audio driver" ${WINDOWS})
set_option(RENDER_D3D "Enable the Direct3D render driver" ${WINDOWS}) set_option(RENDER_D3D "Enable the Direct3D render driver" ${WINDOWS})
set_option(VIDEO_VIVANTE "Use Vivante EGL video driver" ${UNIX_SYS}) set_option(VIDEO_VIVANTE "Use Vivante EGL video driver" ${UNIX_SYS})
dep_option(VIDEO_VULKAN "Enable Vulkan support" ON "ANDROID OR APPLE OR LINUX OR WINDOWS" OFF) dep_option(VIDEO_VULKAN "Enable Vulkan support" ON "ANDROID OR APPLE OR LINUX OR WINDOWS" OFF)
@@ -350,7 +340,6 @@ set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared versi
set(SDL_STATIC ON CACHE BOOL "Build a static version of the library") set(SDL_STATIC ON CACHE BOOL "Build a static version of the library")
dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" OFF "SDL_STATIC" OFF) dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" OFF "SDL_STATIC" OFF)
set_option(SDL_TEST "Build the test directory" OFF)
# General source files # General source files
file(GLOB SOURCE_FILES file(GLOB SOURCE_FILES
@@ -454,8 +443,6 @@ if(USE_GCC OR USE_CLANG)
if(APPLE) if(APPLE)
list(APPEND EXTRA_LDFLAGS "-Wl,-undefined,error") list(APPEND EXTRA_LDFLAGS "-Wl,-undefined,error")
list(APPEND EXTRA_LDFLAGS "-Wl,-compatibility_version,${DYLIB_COMPATIBILITY_VERSION}")
list(APPEND EXTRA_LDFLAGS "-Wl,-current_version,${DYLIB_CURRENT_VERSION}")
else() else()
set(CMAKE_REQUIRED_FLAGS "-Wl,--no-undefined") set(CMAKE_REQUIRED_FLAGS "-Wl,--no-undefined")
check_c_compiler_flag("" HAVE_NO_UNDEFINED) check_c_compiler_flag("" HAVE_NO_UNDEFINED)
@@ -655,8 +642,8 @@ if(LIBC)
_ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp _ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp
_stricmp _strnicmp sscanf _stricmp _strnicmp sscanf
acos acosf asin asinf atan atanf atan2 atan2f ceil ceilf acos acosf asin asinf atan atanf atan2 atan2f ceil ceilf
copysign copysignf cos cosf exp expf fabs fabsf floor floorf fmod fmodf copysign copysignf cos cosf fabs fabsf floor floorf fmod fmodf
log logf log10 log10f pow powf scalbn scalbnf sin sinf sqrt sqrtf tan tanf) log logf pow powf scalbn scalbnf sin sinf sqrt sqrtf tan tanf)
string(TOUPPER ${_FN} _UPPER) string(TOUPPER ${_FN} _UPPER)
set(HAVE_${_UPPER} 1) set(HAVE_${_UPPER} 1)
endforeach() endforeach()
@@ -755,10 +742,6 @@ if(SDL_HAPTIC)
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/*.c) file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
endif() endif()
if(SDL_SENSOR)
file(GLOB SENSOR_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${SENSOR_SOURCES})
endif()
if(SDL_POWER) if(SDL_POWER)
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/*.c) file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
@@ -860,12 +843,6 @@ if(ANDROID)
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
set(HAVE_SDL_TIMERS TRUE) set(HAVE_SDL_TIMERS TRUE)
endif() endif()
if(SDL_SENSOR)
set(SDL_SENSOR_ANDROID 1)
set(HAVE_SDL_SENSORS TRUE)
file(GLOB ANDROID_SENSOR_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_SENSOR_SOURCES})
endif()
if(SDL_VIDEO) if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_ANDROID 1) set(SDL_VIDEO_DRIVER_ANDROID 1)
file(GLOB ANDROID_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/android/*.c) file(GLOB ANDROID_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/android/*.c)
@@ -1064,12 +1041,6 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
include_directories(${IBUS_INCLUDE_DIRS}) include_directories(${IBUS_INCLUDE_DIRS})
list(APPEND EXTRA_LIBS ${IBUS_LIBRARIES}) list(APPEND EXTRA_LIBS ${IBUS_LIBRARIES})
endif() endif()
if(HAVE_LIBUNWIND_H)
# We've already found the header, so REQUIRE the lib to be present
pkg_search_module(UNWIND REQUIRED libunwind)
pkg_search_module(UNWIND_GENERIC REQUIRED libunwind-generic)
list(APPEND EXTRA_LIBS ${UNWIND_LIBRARIES} ${UNWIND_GENERIC_LIBRARIES})
endif()
endif() endif()
check_include_file("fcitx/frontend.h" HAVE_FCITX_FRONTEND_H) check_include_file("fcitx/frontend.h" HAVE_FCITX_FRONTEND_H)
@@ -1211,6 +1182,8 @@ elseif(WINDOWS)
check_include_file(ddraw.h HAVE_DDRAW_H) check_include_file(ddraw.h HAVE_DDRAW_H)
check_include_file(dsound.h HAVE_DSOUND_H) check_include_file(dsound.h HAVE_DSOUND_H)
check_include_file(dinput.h HAVE_DINPUT_H) check_include_file(dinput.h HAVE_DINPUT_H)
check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
check_include_file(dxgi.h HAVE_DXGI_H) check_include_file(dxgi.h HAVE_DXGI_H)
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H) if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
set(HAVE_DIRECTX TRUE) set(HAVE_DIRECTX TRUE)
@@ -1223,11 +1196,6 @@ elseif(WINDOWS)
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS}) set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
endif() endif()
# headers needed elsewhere ...
check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
check_include_file(endpointvolume.h HAVE_ENDPOINTVOLUME_H)
if(SDL_AUDIO) if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_WINMM 1) set(SDL_AUDIO_DRIVER_WINMM 1)
file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c) file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
@@ -1240,7 +1208,7 @@ elseif(WINDOWS)
set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
endif() endif()
if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H) if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
set(SDL_AUDIO_DRIVER_WASAPI 1) set(SDL_AUDIO_DRIVER_WASAPI 1)
file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c) file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES})
@@ -1292,7 +1260,7 @@ elseif(WINDOWS)
endif() endif()
# Libraries for Win32 native and MinGW # Libraries for Win32 native and MinGW
list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 shell32) list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid)
# TODO: in configure.in the check for timers is set on # TODO: in configure.in the check for timers is set on
# cygwin | mingw32* - does this include mingw32CE? # cygwin | mingw32* - does this include mingw32CE?
@@ -1558,7 +1526,6 @@ endif()
if(VIDEO_VULKAN) if(VIDEO_VULKAN)
set(SDL_VIDEO_VULKAN 1) set(SDL_VIDEO_VULKAN 1)
set(HAVE_VIDEO_VULKAN TRUE)
endif() endif()
# Dummies # Dummies
@@ -1570,7 +1537,7 @@ endif()
# This leads to missing internal references on building, since the # This leads to missing internal references on building, since the
# src/X/*.c does not get included. # src/X/*.c does not get included.
if(NOT HAVE_SDL_JOYSTICK) if(NOT HAVE_SDL_JOYSTICK)
set(SDL_JOYSTICK_DUMMY 1) set(SDL_JOYSTICK_DISABLED 1)
if(SDL_JOYSTICK AND NOT APPLE) # results in unresolved symbols on OSX if(SDL_JOYSTICK AND NOT APPLE) # results in unresolved symbols on OSX
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/dummy/*.c) file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/dummy/*.c)
@@ -1578,15 +1545,10 @@ if(NOT HAVE_SDL_JOYSTICK)
endif() endif()
endif() endif()
if(NOT HAVE_SDL_HAPTIC) if(NOT HAVE_SDL_HAPTIC)
set(SDL_HAPTIC_DUMMY 1) set(SDL_HAPTIC_DISABLED 1)
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c) file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
endif() endif()
if(NOT HAVE_SDL_SENSORS)
set(SDL_SENSOR_DUMMY 1)
file(GLOB SENSORS_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${SENSORS_SOURCES})
endif()
if(NOT HAVE_SDL_LOADSO) if(NOT HAVE_SDL_LOADSO)
set(SDL_LOADSO_DISABLED 1) set(SDL_LOADSO_DISABLED 1)
file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dummy/*.c) file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dummy/*.c)
@@ -1732,18 +1694,13 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
# Always build SDLmain # Always build SDLmain
add_library(SDL2main STATIC ${SDLMAIN_SOURCES}) add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>) target_include_directories(SDL2main PUBLIC $<INSTALL_INTERFACE:include>)
set(_INSTALL_LIBS "SDL2main") set(_INSTALL_LIBS "SDL2main")
if (NOT ANDROID)
set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
endif()
if(SDL_SHARED) if(SDL_SHARED)
add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES}) add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
if(APPLE) if(APPLE)
set_target_properties(SDL2 PROPERTIES set_target_properties(SDL2 PROPERTIES MACOSX_RPATH 1)
MACOSX_RPATH 1
OUTPUT_NAME "SDL2-${LT_RELEASE}")
elseif(UNIX AND NOT ANDROID) elseif(UNIX AND NOT ANDROID)
set_target_properties(SDL2 PROPERTIES set_target_properties(SDL2 PROPERTIES
VERSION ${LT_VERSION} VERSION ${LT_VERSION}
@@ -1763,10 +1720,7 @@ if(SDL_SHARED)
endif() endif()
set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS}) set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS}) target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
target_include_directories(SDL2 PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>) target_include_directories(SDL2 PUBLIC $<INSTALL_INTERFACE:include>)
if (NOT ANDROID)
set_target_properties(SDL2 PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
endif()
endif() endif()
if(SDL_STATIC) if(SDL_STATIC)
@@ -1789,19 +1743,7 @@ if(SDL_STATIC)
# libraries - do we need to consider this? # libraries - do we need to consider this?
set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS}) set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS})
target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS}) target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
target_include_directories(SDL2-static PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>) target_include_directories(SDL2-static PUBLIC $<INSTALL_INTERFACE:include>)
if (NOT ANDROID)
set_target_properties(SDL2-static PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
endif()
endif()
##### Tests #####
if(SDL_TEST)
file(GLOB TEST_SOURCES ${SDL2_SOURCE_DIR}/src/test/*.c)
add_library(SDL2_test STATIC ${TEST_SOURCES})
add_subdirectory(test)
endif() endif()
##### Installation targets ##### ##### Installation targets #####
@@ -1847,24 +1789,17 @@ endforeach()
list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES}) list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES})
install(FILES ${INCLUDE_FILES} DESTINATION include/SDL2) install(FILES ${INCLUDE_FILES} DESTINATION include/SDL2)
string(TOUPPER "${CMAKE_BUILD_TYPE}" UPPER_BUILD_TYPE)
if (UPPER_BUILD_TYPE MATCHES DEBUG)
set(SOPOSTFIX "${SDL_CMAKE_DEBUG_POSTFIX}")
else()
set(SOPOSTFIX "")
endif()
if(NOT (WINDOWS OR CYGWIN)) if(NOT (WINDOWS OR CYGWIN))
if(SDL_SHARED) if(SDL_SHARED)
set(SOEXT ${CMAKE_SHARED_LIBRARY_SUFFIX}) # ".so", ".dylib", etc. if (APPLE)
get_target_property(SONAME SDL2 OUTPUT_NAME) set(SOEXT "dylib")
if(NOT ANDROID) else()
install(CODE " set(SOEXT "so")
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
\"lib${SONAME}${SOPOSTFIX}${SOEXT}\" \"libSDL2${SOPOSTFIX}${SOEXT}\")"
WORKING_DIR "${SDL2_BINARY_DIR}")
install(FILES ${SDL2_BINARY_DIR}/libSDL2${SOPOSTFIX}${SOEXT} DESTINATION "lib${LIB_SUFFIX}")
endif() endif()
install(CODE "
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
\"libSDL2-2.0.${SOEXT}\" \"libSDL2.${SOEXT}\")")
install(FILES ${SDL2_BINARY_DIR}/libSDL2.${SOEXT} DESTINATION "lib${LIB_SUFFIX}")
endif() endif()
if(FREEBSD) if(FREEBSD)
# FreeBSD uses ${PREFIX}/libdata/pkgconfig # FreeBSD uses ${PREFIX}/libdata/pkgconfig
@@ -44,7 +44,7 @@ SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
WAYLAND_SCANNER = @WAYLAND_SCANNER@ WAYLAND_SCANNER = @WAYLAND_SCANNER@
SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.in debian docs include Makefile.* sdl2-config.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.in debian docs include Makefile.* sdl2-config.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS
GEN_DIST = SDL2.spec GEN_DIST = SDL2.spec
ifneq ($V,1) ifneq ($V,1)
@@ -101,7 +101,6 @@ HDRS = \
SDL_render.h \ SDL_render.h \
SDL_rwops.h \ SDL_rwops.h \
SDL_scancode.h \ SDL_scancode.h \
SDL_sensor.h \
SDL_shape.h \ SDL_shape.h \
SDL_stdinc.h \ SDL_stdinc.h \
SDL_surface.h \ SDL_surface.h \
@@ -22,8 +22,6 @@ SOURCES = \
src/filesystem/dummy/*.c \ src/filesystem/dummy/*.c \
src/render/*.c \ src/render/*.c \
src/render/software/*.c \ src/render/software/*.c \
src/sensor/*.c \
src/sensor/dummy/*.c \
src/stdlib/*.c \ src/stdlib/*.c \
src/thread/*.c \ src/thread/*.c \
src/thread/generic/*.c \ src/thread/generic/*.c \
+37
View File
@@ -0,0 +1,37 @@
# Makefile to build the pandora SDL library
AR = arm-none-linux-gnueabi-ar
RANLIB = arm-none-linux-gnueabi-ranlib
CC = arm-none-linux-gnueabi-gcc
CXX = arm-none-linux-gnueabi-g++
STRIP = arm-none-linux-gnueabi-strip
CFLAGS = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \
-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
-I./include -I$(PNDSDK)/usr/include
TARGET = libSDL.a
SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
./src/joystick/*.c ./src/haptic/*.c ./src/power/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \
./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c \
./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
./src/atomic/*.c ./src/filesystem/unix/*.c \
./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h)
all: $(TARGET)
$(TARGET): $(CONFIG_H) $(OBJECTS)
$(AR) crv $@ $^
$(RANLIB) $@
clean:
rm -f $(TARGET) $(OBJECTS)
@@ -42,8 +42,6 @@ OBJS= src/SDL.o \
src/render/software/SDL_drawpoint.o \ src/render/software/SDL_drawpoint.o \
src/render/software/SDL_render_sw.o \ src/render/software/SDL_render_sw.o \
src/render/software/SDL_rotate.o \ src/render/software/SDL_rotate.o \
src/sensor/SDL_sensor.o \
src/sensor/dummy/SDL_dummysensor.o \
src/stdlib/SDL_getenv.o \ src/stdlib/SDL_getenv.o \
src/stdlib/SDL_iconv.o \ src/stdlib/SDL_iconv.o \
src/stdlib/SDL_malloc.o \ src/stdlib/SDL_malloc.o \
@@ -12,33 +12,14 @@ CFLAGS = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE
TARGET_STATIC = libSDL2.a TARGET_STATIC = libSDL2.a
TARGET_SHARED = libSDL2.so TARGET_SHARED = libSDL2.so
SOURCES = \ SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
./src/*.c \ ./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
./src/audio/*.c \ ./src/joystick/*.c ./src/haptic/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \
./src/audio/disk/*.c \ ./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c \
./src/audio/dsp/*.c \ ./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
./src/audio/dummy/*.c \ ./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
./src/cpuinfo/*.c \ ./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
./src/events/*.c \ ./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o
./src/file/*.c \
./src/haptic/*.c \
./src/haptic/linux/*.c \
./src/joystick/*.c \
./src/joystick/linux/*.c \
./src/loadso/dlopen/*.c \
./src/sensor/*.c \
./src/sensor/dummy/*.c \
./src/stdlib/*.c \
./src/thread/*.c \
./src/thread/pthread/SDL_syscond.c \
./src/thread/pthread/SDL_sysmutex.c \
./src/thread/pthread/SDL_syssem.c \
./src/thread/pthread/SDL_systhread.c \
./src/timer/*.c \
./src/timer/unix/*.c \
./src/video/*.c \
./src/video/dummy/*.c \
./src/video/pandora/*.c \
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g') OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
@@ -67,7 +67,6 @@
<ClInclude Include="..\..\include\SDL_revision.h" /> <ClInclude Include="..\..\include\SDL_revision.h" />
<ClInclude Include="..\..\include\SDL_rwops.h" /> <ClInclude Include="..\..\include\SDL_rwops.h" />
<ClInclude Include="..\..\include\SDL_scancode.h" /> <ClInclude Include="..\..\include\SDL_scancode.h" />
<ClInclude Include="..\..\include\SDL_sensor.h" />
<ClInclude Include="..\..\include\SDL_shape.h" /> <ClInclude Include="..\..\include\SDL_shape.h" />
<ClInclude Include="..\..\include\SDL_stdinc.h" /> <ClInclude Include="..\..\include\SDL_stdinc.h" />
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@@ -321,61 +309,14 @@
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<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
<ClInclude Include="..\..\src\video\windows\wmmsg.h" /> <ClInclude Include="..\..\src\video\windows\wmmsg.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" /> <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
<ClCompile Include="..\..\src\events\SDL_quit.c" />
<ClCompile Include="..\..\src\events\SDL_touch.c" />
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\hidapi\windows\hid.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\libm\e_atan2.c" /> <ClCompile Include="..\..\src\libm\e_atan2.c" />
<ClCompile Include="..\..\src\libm\e_exp.c" />
<ClCompile Include="..\..\src\libm\e_fmod.c" />
<ClCompile Include="..\..\src\libm\e_log.c" /> <ClCompile Include="..\..\src\libm\e_log.c" />
<ClCompile Include="..\..\src\libm\e_log10.c" />
<ClCompile Include="..\..\src\libm\e_pow.c" /> <ClCompile Include="..\..\src\libm\e_pow.c" />
<ClCompile Include="..\..\src\libm\e_rem_pio2.c" /> <ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
<ClCompile Include="..\..\src\libm\e_sqrt.c" /> <ClCompile Include="..\..\src\libm\e_sqrt.c" />
@@ -391,52 +332,16 @@
<ClCompile Include="..\..\src\libm\s_scalbn.c" /> <ClCompile Include="..\..\src\libm\s_scalbn.c" />
<ClCompile Include="..\..\src\libm\s_sin.c" /> <ClCompile Include="..\..\src\libm\s_sin.c" />
<ClCompile Include="..\..\src\libm\s_tan.c" /> <ClCompile Include="..\..\src\libm\s_tan.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" /> <ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" /> <ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" /> <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" /> <ClCompile Include="..\..\src\audio\SDL_audio.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" /> <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" /> <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" /> <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" /> <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" /> <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" /> <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
<ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
<ClCompile Include="..\..\src\video\SDL_blit.c" /> <ClCompile Include="..\..\src\video\SDL_blit.c" />
<ClCompile Include="..\..\src\video\SDL_blit_0.c" /> <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
<ClCompile Include="..\..\src\video\SDL_blit_1.c" /> <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
@@ -447,20 +352,82 @@
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" /> <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
<ClCompile Include="..\..\src\video\SDL_bmp.c" /> <ClCompile Include="..\..\src\video\SDL_bmp.c" />
<ClCompile Include="..\..\src\video\SDL_clipboard.c" /> <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\video\SDL_egl.c" /> <ClCompile Include="..\..\src\video\SDL_egl.c" />
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\video\SDL_fillrect.c" /> <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
<ClCompile Include="..\..\src\video\SDL_pixels.c" /> <ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\events\SDL_quit.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" /> <ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" /> <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\video\SDL_shape.c" /> <ClCompile Include="..\..\src\video\SDL_shape.c" />
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" /> <ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" /> <ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
<ClCompile Include="..\..\src\events\SDL_touch.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" /> <ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" /> <ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\video\SDL_yuv.c" /> <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
@@ -469,9 +436,22 @@
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
<ClCompile Include="..\..\src\libm\e_fmod.c" />
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" /> <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
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<ResourceCompile Include="..\..\src\main\windows\version.rc" /> <ResourceCompile Include="..\..\src\main\windows\version.rc" />
@@ -1,4 +1,4 @@
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@@ -0,0 +1,355 @@
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RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
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ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
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ReferencedProjectIdentifier="{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLtest\SDLtest_VS2008.vcproj"
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</References>
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RelativePath="..\..\..\test\testvulkan.c"
>
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<Globals>
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@@ -1,90 +1,24 @@
This is a list of major changes in SDL's version history. This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.0.9:
---------------------------------------------------------------------------
General:
* Added a new sensor API, initialized by passing SDL_INIT_SENSOR to SDL_Init(), and defined in SDL_sensor.h
* Added an event SDL_SENSORUPDATE which is sent when a sensor is updated
* Added SDL_GetDisplayOrientation() to return the current display orientation
* Added an event SDL_DISPLAYEVENT which is sent when the display orientation changes
* Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. (Thanks to Valve for contributing the PS4 and Nintendo Switch Pro controller support)
* Added support for many other popular game controllers
* Added SDL_JoystickGetDevicePlayerIndex(), SDL_JoystickGetPlayerIndex(), and SDL_GameControllerGetPlayerIndex() to get the player index for a controller. For XInput controllers this returns the XInput index for the controller.
* Added SDL_GameControllerRumble() and SDL_JoystickRumble() which allow simple rumble without using the haptics API
* Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_TIME to control the mouse double-click time
* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to control the mouse double-click radius, in pixels
* Added SDL_HasColorKey() to return whether a surface has a colorkey active
* Added SDL_HasAVX512F() to return whether the CPU has AVX-512F features
* Added SDL_IsTablet() to return whether the application is running on a tablet
* Added SDL_THREAD_PRIORITY_TIME_CRITICAL for threads that must run at the highest priority
Mac OS X:
* Fixed black screen at start on Mac OS X Mojave
Linux:
* Added SDL_LinuxSetThreadPriority() to allow adjusting the thread priority of native threads using RealtimeKit if available.
iOS:
* Fixed Asian IME input
Android:
* Updated required Android SDK to API 26, to match Google's new App Store requirements
* Added support for wired USB Xbox, PS4, and Nintendo Switch Pro controllers
* Added support for relative mouse mode on Android 7.0 and newer (except where it's broken, on Chromebooks and when in DeX mode with Samsung Experience 9.0)
* Added support for custom mouse cursors on Android 7.0 and newer
* Added the hint SDL_HINT_ANDROID_TRAP_BACK_BUTTON to control whether the back button will back out of the app (the default) or be passed to the application as SDL_SCANCODE_AC_BACK
* Added SDL_AndroidBackButton() to trigger the Android system back button behavior when handling the back button in the application
* Added SDL_IsChromebook() to return whether the app is running in the Chromebook Android runtime
* Added SDL_IsDeXMode() to return whether the app is running while docked in the Samsung DeX
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
2.0.8: 2.0.8:
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
General: General:
* Added SDL_fmod() and SDL_log10() * Added SDL_fmod()
* Each of the SDL math functions now has the corresponding float version * Each of the SDL math functions now has the corresponding float version
* Added SDL_SetYUVConversionMode() and SDL_GetYUVConversionMode() to control the formula used when converting to and from YUV colorspace. The options are JPEG, BT.601, and BT.709
Windows: Windows:
* Implemented WASAPI support on Windows UWP and removed the deprecated XAudio2 implementation * Implemented WASAPI support on Windows UWP and removed the deprecated XAudio2 implementation
* Added resampling support on WASAPI on Windows 7 and above
Windows UWP: Windows UWP:
* Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on * Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on
Mac OS X: Mac OSX / iOS / tvOS:
* Added support for the Vulkan SDK for Mac:
https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-0-69-0-for-mac/
* Added support for OpenGL ES using ANGLE when it's available
Mac OS X / iOS / tvOS:
* Added a Metal 2D render implementation * Added a Metal 2D render implementation
* Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() to insert your own drawing into SDL rendering when using the Metal implementation * Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() to insert your own drawing into SDL rendering when using the Metal implementation
iOS:
* Added the hint SDL_HINT_IOS_HIDE_HOME_INDICATOR to control whether the home indicator bar on iPhone X should be hidden. This defaults to dimming the indicator for fullscreen applications and showing the indicator for windowed applications.
iOS / Android:
* Added the hint SDL_HINT_RETURN_KEY_HIDES_IME to control whether the return key on the software keyboard should hide the keyboard or send a key event (the default)
Android:
* SDL now supports building with Android Studio and Gradle by default, and the old Ant project is available in android-project-ant
* SDL now requires the API 19 SDK to build, but can still target devices down to API 14 (Android 4.0.1)
* Added SDL_IsAndroidTV() to tell whether the application is running on Android TV
Android / tvOS:
* Added the hint SDL_HINT_TV_REMOTE_AS_JOYSTICK to control whether TV remotes should be listed as joystick devices (the default) or send keyboard events.
Linux:
* Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to control whether the X server should skip the compositor for the SDL application. This defaults to "1"
* Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control whether the Raspberry Pi and KMSDRM video drivers should use double or triple buffering (the default)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
2.0.7: 2.0.7:

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@@ -975,7 +975,6 @@
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isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer"; "CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
GCC_OPTIMIZATION_LEVEL = 0; GCC_OPTIMIZATION_LEVEL = 0;
HEADER_SEARCH_PATHS = ../../include; HEADER_SEARCH_PATHS = ../../include;
@@ -989,7 +988,6 @@
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isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer"; "CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
HEADER_SEARCH_PATHS = ../../include; HEADER_SEARCH_PATHS = ../../include;
PRELINK_LIBS = ""; PRELINK_LIBS = "";

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