Using latest changeset 593639000823 of love-android

This commit is contained in:
fysx
2015-01-16 12:31:11 +01:00
parent f46115e794
commit fd9e9758a9
397 changed files with 1625 additions and 971 deletions
@@ -1,5 +1,5 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
* Copyright (c) 2006-2015 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -35,6 +35,7 @@
// C
#include <cmath>
#include <cstdio>
namespace love
{
@@ -108,6 +109,9 @@ void Graphics::restoreState(const DisplayState &s)
setColorMask(s.colorMask);
setWireframe(s.wireframe);
setDefaultFilter(s.defaultFilter);
setDefaultMipmapFilter(s.defaultMipmapFilter, s.defaultMipmapSharpness);
}
void Graphics::restoreStateChecked(const DisplayState &s)
@@ -165,6 +169,9 @@ void Graphics::restoreStateChecked(const DisplayState &s)
if (s.wireframe != cur.wireframe)
setWireframe(s.wireframe);
setDefaultFilter(s.defaultFilter);
setDefaultMipmapFilter(s.defaultMipmapFilter, s.defaultMipmapSharpness);
}
void Graphics::setViewportSize(int width, int height)
@@ -283,7 +290,7 @@ bool Graphics::setMode(int width, int height, bool &sRGB)
// Reload all volatile objects.
if (!Volatile::loadAll())
std::cerr << "Could not reload all volatile objects." << std::endl;
::printf("Could not reload all volatile objects.\n");
// Restore the graphics state.
restoreState(states.back());
@@ -662,9 +669,9 @@ Canvas *Graphics::newCanvas(int width, int height, Canvas::Format format, int ms
return nullptr; // never reached
}
Shader *Graphics::newShader(const Shader::ShaderSources &sources)
Shader *Graphics::newShader(const Shader::ShaderSource &source)
{
return new Shader(sources);
return new Shader(source);
}
Mesh *Graphics::newMesh(const std::vector<Vertex> &vertices, Mesh::DrawMode mode)
@@ -701,6 +708,12 @@ Color Graphics::getBackgroundColor() const
void Graphics::setFont(Font *font)
{
// Hack: the Lua-facing love.graphics.print function will set the current
// font if needed, but only on its first call... we want to make sure a nil
// font is never accidentally set (e.g. via love.graphics.reset.)
if (font == nullptr)
return;
DisplayState &state = states.back();
state.font.set(font);
}
@@ -877,6 +890,7 @@ Graphics::BlendMode Graphics::getBlendMode() const
void Graphics::setDefaultFilter(const Texture::Filter &f)
{
Texture::setDefaultFilter(f);
states.back().defaultFilter = f;
}
const Texture::Filter &Graphics::getDefaultFilter() const
@@ -888,6 +902,9 @@ void Graphics::setDefaultMipmapFilter(Texture::FilterMode filter, float sharpnes
{
Image::setDefaultMipmapFilter(filter);
Image::setDefaultMipmapSharpness(sharpness);
states.back().defaultMipmapFilter = filter;
states.back().defaultMipmapSharpness = sharpness;
}
void Graphics::getDefaultMipmapFilter(Texture::FilterMode *filter, float *sharpness) const
@@ -1418,11 +1435,6 @@ void Graphics::pop()
{
DisplayState &newstate = states[states.size() - 2];
// Hack: the Lua-facing love.graphics.print function will set the current
// font if needed, but only on its first call... we always want a font.
if (newstate.font.get() == nullptr)
newstate.font.set(states.back().font.get());
restoreStateChecked(newstate);
// The last two states in the stack should be equal now.
@@ -1473,6 +1485,9 @@ Graphics::DisplayState::DisplayState()
, font(nullptr)
, shader(nullptr)
, wireframe(false)
, defaultFilter()
, defaultMipmapFilter(Texture::FILTER_NONE)
, defaultMipmapSharpness(0.0f)
{
// We should just directly initialize the array in the initializer list, but
// that feature of C++11 is broken in Visual Studio 2013...
@@ -1494,6 +1509,9 @@ Graphics::DisplayState::DisplayState(const DisplayState &other)
, shader(other.shader)
, canvases(other.canvases)
, wireframe(other.wireframe)
, defaultFilter(other.defaultFilter)
, defaultMipmapFilter(other.defaultMipmapFilter)
, defaultMipmapSharpness(other.defaultMipmapSharpness)
{
for (int i = 0; i < 4; i++)
colorMask[i] = other.colorMask[i];
@@ -1525,6 +1543,10 @@ Graphics::DisplayState &Graphics::DisplayState::operator = (const DisplayState &
wireframe = other.wireframe;
defaultFilter = other.defaultFilter;
defaultMipmapFilter = other.defaultMipmapFilter;
defaultMipmapSharpness = other.defaultMipmapSharpness;
return *this;
}