Updated openal-soft to version 1.15.1

This commit is contained in:
fysx
2014-01-30 10:19:28 +01:00
parent 33d979caf6
commit f0fa37f4ad
164 changed files with 38848 additions and 21244 deletions
@@ -1,19 +1,69 @@
#ifndef _AL_AUXEFFECTSLOT_H_
#define _AL_AUXEFFECTSLOT_H_
#include "AL/al.h"
#include "alMain.h"
#include "alEffect.h"
#include "alFilter.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ALeffectState ALeffectState;
struct ALeffectStateVtable;
struct ALeffectslot;
typedef struct ALeffectslot
{
ALeffect effect;
typedef struct ALeffectState {
const struct ALeffectStateVtable *vtbl;
} ALeffectState;
struct ALeffectStateVtable {
void (*const Destruct)(ALeffectState *state);
ALboolean (*const deviceUpdate)(ALeffectState *state, ALCdevice *device);
void (*const update)(ALeffectState *state, ALCdevice *device, const struct ALeffectslot *slot);
void (*const process)(ALeffectState *state, ALuint samplesToDo, const ALfloat *restrict samplesIn, ALfloat (*restrict samplesOut)[BUFFERSIZE]);
void (*const Delete)(struct ALeffectState *state);
};
#define DEFINE_ALEFFECTSTATE_VTABLE(T) \
DECLARE_THUNK(T, ALeffectState, void, Destruct) \
DECLARE_THUNK1(T, ALeffectState, ALboolean, deviceUpdate, ALCdevice*) \
DECLARE_THUNK2(T, ALeffectState, void, update, ALCdevice*, const ALeffectslot*) \
DECLARE_THUNK3(T, ALeffectState, void, process, ALuint, const ALfloat*restrict, ALfloatBUFFERSIZE*restrict) \
DECLARE_THUNK(T, ALeffectState, void, Delete) \
\
static const struct ALeffectStateVtable T##_ALeffectState_vtable = { \
T##_ALeffectState_Destruct, \
\
T##_ALeffectState_deviceUpdate, \
T##_ALeffectState_update, \
T##_ALeffectState_process, \
\
T##_ALeffectState_Delete, \
}
struct ALeffectStateFactoryVtable;
typedef struct ALeffectStateFactory {
const struct ALeffectStateFactoryVtable *vtbl;
} ALeffectStateFactory;
struct ALeffectStateFactoryVtable {
ALeffectState *(*const create)(ALeffectStateFactory *factory);
};
#define DEFINE_ALEFFECTSTATEFACTORY_VTABLE(T) \
DECLARE_THUNK(T, ALeffectStateFactory, ALeffectState*, create) \
\
static const struct ALeffectStateFactoryVtable T##_ALeffectStateFactory_vtable = { \
T##_ALeffectStateFactory_create, \
}
typedef struct ALeffectslot {
ALenum EffectType;
ALeffectProps EffectProps;
volatile ALfloat Gain;
volatile ALboolean AuxSendAuto;
@@ -21,41 +71,44 @@ typedef struct ALeffectslot
volatile ALenum NeedsUpdate;
ALeffectState *EffectState;
ALfloat WetBuffer[BUFFERSIZE];
ALIGN(16) ALfloat WetBuffer[1][BUFFERSIZE];
ALfloat ClickRemoval[1];
ALfloat PendingClicks[1];
RefCount ref;
// Index to itself
ALuint effectslot;
struct ALeffectslot *next;
/* Self ID */
ALuint id;
} ALeffectslot;
inline struct ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)
{ return (struct ALeffectslot*)LookupUIntMapKey(&context->EffectSlotMap, id); }
inline struct ALeffectslot *RemoveEffectSlot(ALCcontext *context, ALuint id)
{ return (struct ALeffectslot*)RemoveUIntMapKey(&context->EffectSlotMap, id); }
ALenum InitEffectSlot(ALeffectslot *slot);
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context);
struct ALeffectState {
ALvoid (*Destroy)(ALeffectState *State);
ALboolean (*DeviceUpdate)(ALeffectState *State, ALCdevice *Device);
ALvoid (*Update)(ALeffectState *State, ALCcontext *Context, const ALeffectslot *Slot);
ALvoid (*Process)(ALeffectState *State, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS]);
};
ALeffectStateFactory *ALnullStateFactory_getFactory(void);
ALeffectStateFactory *ALreverbStateFactory_getFactory(void);
ALeffectStateFactory *ALautowahStateFactory_getFactory(void);
ALeffectStateFactory *ALchorusStateFactory_getFactory(void);
ALeffectStateFactory *ALcompressorStateFactory_getFactory(void);
ALeffectStateFactory *ALdistortionStateFactory_getFactory(void);
ALeffectStateFactory *ALechoStateFactory_getFactory(void);
ALeffectStateFactory *ALequalizerStateFactory_getFactory(void);
ALeffectStateFactory *ALflangerStateFactory_getFactory(void);
ALeffectStateFactory *ALmodulatorStateFactory_getFactory(void);
ALeffectState *NoneCreate(void);
ALeffectState *ReverbCreate(void);
ALeffectState *EchoCreate(void);
ALeffectState *ModulatorCreate(void);
ALeffectState *DedicatedCreate(void);
ALeffectStateFactory *ALdedicatedStateFactory_getFactory(void);
#define ALeffectState_Destroy(a) ((a)->Destroy((a)))
#define ALeffectState_DeviceUpdate(a,b) ((a)->DeviceUpdate((a),(b)))
#define ALeffectState_Update(a,b,c) ((a)->Update((a),(b),(c)))
#define ALeffectState_Process(a,b,c,d) ((a)->Process((a),(b),(c),(d)))
ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect);
void InitEffectFactoryMap(void);
void DeinitEffectFactoryMap(void);
#ifdef __cplusplus
}
@@ -1,7 +1,7 @@
#ifndef _AL_BUFFER_H_
#define _AL_BUFFER_H_
#include "AL/al.h"
#include "alMain.h"
#ifdef __cplusplus
extern "C" {
@@ -9,34 +9,33 @@ extern "C" {
/* User formats */
enum UserFmtType {
UserFmtByte = AL_BYTE,
UserFmtUByte = AL_UNSIGNED_BYTE,
UserFmtShort = AL_SHORT,
UserFmtUShort = AL_UNSIGNED_SHORT,
UserFmtInt = AL_INT,
UserFmtUInt = AL_UNSIGNED_INT,
UserFmtFloat = AL_FLOAT,
UserFmtDouble = AL_DOUBLE,
UserFmtMulaw = AL_MULAW,
UserFmtAlaw = AL_ALAW,
UserFmtIMA4 = AL_IMA4,
UserFmtByte3 = AL_BYTE3,
UserFmtUByte3 = AL_UNSIGNED_BYTE3,
UserFmtByte = AL_BYTE_SOFT,
UserFmtUByte = AL_UNSIGNED_BYTE_SOFT,
UserFmtShort = AL_SHORT_SOFT,
UserFmtUShort = AL_UNSIGNED_SHORT_SOFT,
UserFmtInt = AL_INT_SOFT,
UserFmtUInt = AL_UNSIGNED_INT_SOFT,
UserFmtFloat = AL_FLOAT_SOFT,
UserFmtDouble = AL_DOUBLE_SOFT,
UserFmtByte3 = AL_BYTE3_SOFT,
UserFmtUByte3 = AL_UNSIGNED_BYTE3_SOFT,
UserFmtMulaw,
UserFmtAlaw,
UserFmtIMA4,
};
enum UserFmtChannels {
UserFmtMono = AL_MONO,
UserFmtStereo = AL_STEREO,
UserFmtRear = AL_REAR,
UserFmtQuad = AL_QUAD,
UserFmtX51 = AL_5POINT1, /* (WFX order) */
UserFmtX61 = AL_6POINT1, /* (WFX order) */
UserFmtX71 = AL_7POINT1 /* (WFX order) */
UserFmtMono = AL_MONO_SOFT,
UserFmtStereo = AL_STEREO_SOFT,
UserFmtRear = AL_REAR_SOFT,
UserFmtQuad = AL_QUAD_SOFT,
UserFmtX51 = AL_5POINT1_SOFT, /* (WFX order) */
UserFmtX61 = AL_6POINT1_SOFT, /* (WFX order) */
UserFmtX71 = AL_7POINT1_SOFT, /* (WFX order) */
};
ALuint BytesFromUserFmt(enum UserFmtType type);
ALuint ChannelsFromUserFmt(enum UserFmtChannels chans);
static __inline ALuint FrameSizeFromUserFmt(enum UserFmtChannels chans,
enum UserFmtType type)
inline ALuint FrameSizeFromUserFmt(enum UserFmtChannels chans, enum UserFmtType type)
{
return ChannelsFromUserFmt(chans) * BytesFromUserFmt(type);
}
@@ -57,17 +56,17 @@ enum FmtChannels {
FmtX61 = UserFmtX61,
FmtX71 = UserFmtX71,
};
#define MAX_INPUT_CHANNELS (8)
ALuint BytesFromFmt(enum FmtType type);
ALuint ChannelsFromFmt(enum FmtChannels chans);
static __inline ALuint FrameSizeFromFmt(enum FmtChannels chans, enum FmtType type)
inline ALuint FrameSizeFromFmt(enum FmtChannels chans, enum FmtType type)
{
return ChannelsFromFmt(chans) * BytesFromFmt(type);
}
typedef struct ALbuffer
{
typedef struct ALbuffer {
ALvoid *data;
ALsizei Frequency;
@@ -84,14 +83,20 @@ typedef struct ALbuffer
ALsizei LoopStart;
ALsizei LoopEnd;
RefCount ref; // Number of sources using this buffer (deletion can only occur when this is 0)
/* Number of times buffer was attached to a source (deletion can only occur when 0) */
RefCount ref;
RWLock lock;
// Index to itself
ALuint buffer;
/* Self ID */
ALuint id;
} ALbuffer;
inline struct ALbuffer *LookupBuffer(ALCdevice *device, ALuint id)
{ return (struct ALbuffer*)LookupUIntMapKey(&device->BufferMap, id); }
inline struct ALbuffer *RemoveBuffer(ALCdevice *device, ALuint id)
{ return (struct ALbuffer*)RemoveUIntMapKey(&device->BufferMap, id); }
ALvoid ReleaseALBuffers(ALCdevice *device);
#ifdef __cplusplus
@@ -1,16 +1,24 @@
#ifndef _AL_EFFECT_H_
#define _AL_EFFECT_H_
#include "AL/al.h"
#include "alMain.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ALeffect;
enum {
EAXREVERB = 0,
REVERB,
AUTOWAH,
CHORUS,
COMPRESSOR,
DISTORTION,
ECHO,
EQUALIZER,
FLANGER,
MODULATOR,
DEDICATED,
@@ -21,11 +29,41 @@ extern ALboolean DisabledEffects[MAX_EFFECTS];
extern ALfloat ReverbBoost;
extern ALboolean EmulateEAXReverb;
typedef struct ALeffect
{
// Effect type (AL_EFFECT_NULL, ...)
ALenum type;
struct ALeffectVtable {
void (*const setParami)(struct ALeffect *effect, ALCcontext *context, ALenum param, ALint val);
void (*const setParamiv)(struct ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals);
void (*const setParamf)(struct ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val);
void (*const setParamfv)(struct ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals);
void (*const getParami)(const struct ALeffect *effect, ALCcontext *context, ALenum param, ALint *val);
void (*const getParamiv)(const struct ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals);
void (*const getParamf)(const struct ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val);
void (*const getParamfv)(const struct ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals);
};
#define DEFINE_ALEFFECT_VTABLE(T) \
const struct ALeffectVtable T##_vtable = { \
T##_setParami, T##_setParamiv, \
T##_setParamf, T##_setParamfv, \
T##_getParami, T##_getParamiv, \
T##_getParamf, T##_getParamfv, \
}
extern const struct ALeffectVtable ALeaxreverb_vtable;
extern const struct ALeffectVtable ALreverb_vtable;
extern const struct ALeffectVtable ALautowah_vtable;
extern const struct ALeffectVtable ALchorus_vtable;
extern const struct ALeffectVtable ALcompressor_vtable;
extern const struct ALeffectVtable ALdistortion_vtable;
extern const struct ALeffectVtable ALecho_vtable;
extern const struct ALeffectVtable ALequalizer_vtable;
extern const struct ALeffectVtable ALflanger_vtable;
extern const struct ALeffectVtable ALmodulator_vtable;
extern const struct ALeffectVtable ALnull_vtable;
extern const struct ALeffectVtable ALdedicated_vtable;
typedef union ALeffectProps {
struct {
// Shared Reverb Properties
ALfloat Density;
@@ -55,6 +93,34 @@ typedef struct ALeffect
ALfloat LFReference;
} Reverb;
struct {
ALfloat AttackTime;
ALfloat ReleaseTime;
ALfloat PeakGain;
ALfloat Resonance;
} Autowah;
struct {
ALint Waveform;
ALint Phase;
ALfloat Rate;
ALfloat Depth;
ALfloat Feedback;
ALfloat Delay;
} Chorus;
struct {
ALboolean OnOff;
} Compressor;
struct {
ALfloat Edge;
ALfloat Gain;
ALfloat LowpassCutoff;
ALfloat EQCenter;
ALfloat EQBandwidth;
} Distortion;
struct {
ALfloat Delay;
ALfloat LRDelay;
@@ -65,6 +131,29 @@ typedef struct ALeffect
ALfloat Spread;
} Echo;
struct {
ALfloat Delay;
ALfloat LowCutoff;
ALfloat LowGain;
ALfloat Mid1Center;
ALfloat Mid1Gain;
ALfloat Mid1Width;
ALfloat Mid2Center;
ALfloat Mid2Gain;
ALfloat Mid2Width;
ALfloat HighCutoff;
ALfloat HighGain;
} Equalizer;
struct {
ALint Waveform;
ALint Phase;
ALfloat Rate;
ALfloat Depth;
ALfloat Feedback;
ALfloat Delay;
} Flanger;
struct {
ALfloat Frequency;
ALfloat HighPassCutoff;
@@ -74,36 +163,33 @@ typedef struct ALeffect
struct {
ALfloat Gain;
} Dedicated;
} ALeffectProps;
void (*SetParami)(struct ALeffect *effect, ALCcontext *context, ALenum param, ALint val);
void (*SetParamiv)(struct ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals);
void (*SetParamf)(struct ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val);
void (*SetParamfv)(struct ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals);
typedef struct ALeffect {
// Effect type (AL_EFFECT_NULL, ...)
ALenum type;
void (*GetParami)(struct ALeffect *effect, ALCcontext *context, ALenum param, ALint *val);
void (*GetParamiv)(struct ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals);
void (*GetParamf)(struct ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val);
void (*GetParamfv)(struct ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals);
ALeffectProps Props;
// Index to itself
ALuint effect;
const struct ALeffectVtable *vtbl;
/* Self ID */
ALuint id;
} ALeffect;
#define ALeffect_SetParami(x, c, p, v) ((x)->SetParami((x),(c),(p),(v)))
#define ALeffect_SetParamiv(x, c, p, v) ((x)->SetParamiv((x),(c),(p),(v)))
#define ALeffect_SetParamf(x, c, p, v) ((x)->SetParamf((x),(c),(p),(v)))
#define ALeffect_SetParamfv(x, c, p, v) ((x)->SetParamfv((x),(c),(p),(v)))
inline struct ALeffect *LookupEffect(ALCdevice *device, ALuint id)
{ return (struct ALeffect*)LookupUIntMapKey(&device->EffectMap, id); }
inline struct ALeffect *RemoveEffect(ALCdevice *device, ALuint id)
{ return (struct ALeffect*)RemoveUIntMapKey(&device->EffectMap, id); }
#define ALeffect_GetParami(x, c, p, v) ((x)->GetParami((x),(c),(p),(v)))
#define ALeffect_GetParamiv(x, c, p, v) ((x)->GetParamiv((x),(c),(p),(v)))
#define ALeffect_GetParamf(x, c, p, v) ((x)->GetParamf((x),(c),(p),(v)))
#define ALeffect_GetParamfv(x, c, p, v) ((x)->GetParamfv((x),(c),(p),(v)))
static __inline ALboolean IsReverbEffect(ALenum type)
inline ALboolean IsReverbEffect(ALenum type)
{ return type == AL_EFFECT_REVERB || type == AL_EFFECT_EAXREVERB; }
ALenum InitEffect(ALeffect *effect);
ALvoid ReleaseALEffects(ALCdevice *device);
ALvoid LoadReverbPreset(const char *name, ALeffect *effect);
#ifdef __cplusplus
}
#endif
@@ -1,8 +1,7 @@
#ifndef _AL_ERROR_H_
#define _AL_ERROR_H_
#include "AL/al.h"
#include "AL/alc.h"
#include "alMain.h"
#ifdef __cplusplus
extern "C" {
@@ -12,6 +11,21 @@ extern ALboolean TrapALError;
ALvoid alSetError(ALCcontext *Context, ALenum errorCode);
#define SET_ERROR_AND_RETURN(ctx, err) do { \
alSetError((ctx), (err)); \
return; \
} while(0)
#define SET_ERROR_AND_RETURN_VALUE(ctx, err, val) do { \
alSetError((ctx), (err)); \
return (val); \
} while(0)
#define SET_ERROR_AND_GOTO(ctx, err, lbl) do { \
alSetError((ctx), (err)); \
goto lbl; \
} while(0)
#ifdef __cplusplus
}
#endif
@@ -1,73 +1,64 @@
#ifndef _AL_FILTER_H_
#define _AL_FILTER_H_
#include "AL/al.h"
#include "alu.h"
#include "alMain.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
ALfloat coeff;
#ifndef _MSC_VER
ALfloat history[0];
#else
ALfloat history[1];
#endif
} FILTER;
#define LOWPASSFREQREF (5000)
static __inline ALfloat lpFilter2P(FILTER *iir, ALuint offset, ALfloat input)
/* Filters implementation is based on the "Cookbook formulae for audio *
* EQ biquad filter coefficients" by Robert Bristow-Johnson *
* http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
typedef enum ALfilterType {
ALfilterType_HighShelf,
ALfilterType_LowShelf,
ALfilterType_Peaking,
ALfilterType_LowPass,
ALfilterType_HighPass,
ALfilterType_BandPass,
} ALfilterType;
typedef struct ALfilterState {
ALfloat x[2]; /* History of two last input samples */
ALfloat y[2]; /* History of two last output samples */
ALfloat a[3]; /* Transfer function coefficients "a" */
ALfloat b[3]; /* Transfer function coefficients "b" */
} ALfilterState;
void ALfilterState_clear(ALfilterState *filter);
void ALfilterState_setParams(ALfilterState *filter, ALfilterType type, ALfloat gain, ALfloat freq_scale, ALfloat bandwidth);
inline ALfloat ALfilterState_processSingle(ALfilterState *filter, ALfloat sample)
{
ALfloat *history = &iir->history[offset*2];
ALfloat a = iir->coeff;
ALfloat output = input;
ALfloat outsmp;
output = output + (history[0]-output)*a;
history[0] = output;
output = output + (history[1]-output)*a;
history[1] = output;
outsmp = filter->b[0] * sample +
filter->b[1] * filter->x[0] +
filter->b[2] * filter->x[1] -
filter->a[1] * filter->y[0] -
filter->a[2] * filter->y[1];
filter->x[1] = filter->x[0];
filter->x[0] = sample;
filter->y[1] = filter->y[0];
filter->y[0] = outsmp;
return output;
}
static __inline ALfloat lpFilter1P(FILTER *iir, ALuint offset, ALfloat input)
{
ALfloat *history = &iir->history[offset];
ALfloat a = iir->coeff;
ALfloat output = input;
output = output + (history[0]-output)*a;
history[0] = output;
return output;
return outsmp;
}
static __inline ALfloat lpFilter2PC(const FILTER *iir, ALuint offset, ALfloat input)
inline ALfloat ALfilterState_processSingleC(const ALfilterState *filter, ALfloat sample)
{
const ALfloat *history = &iir->history[offset*2];
ALfloat a = iir->coeff;
ALfloat output = input;
output = output + (history[0]-output)*a;
output = output + (history[1]-output)*a;
return output;
return filter->b[0] * sample +
filter->b[1] * filter->x[0] +
filter->b[2] * filter->x[1] -
filter->a[1] * filter->y[0] -
filter->a[2] * filter->y[1];
}
static __inline ALfloat lpFilter1PC(FILTER *iir, ALuint offset, ALfloat input)
{
const ALfloat *history = &iir->history[offset];
ALfloat a = iir->coeff;
ALfloat output = input;
output = output + (history[0]-output)*a;
return output;
}
/* Calculates the low-pass filter coefficient given the pre-scaled gain and
* cos(w) value. Note that g should be pre-scaled (sqr(gain) for one-pole,
* sqrt(gain) for four-pole, etc) */
ALfloat lpCoeffCalc(ALfloat g, ALfloat cw);
typedef struct ALfilter {
@@ -87,8 +78,8 @@ typedef struct ALfilter {
void (*GetParamf)(struct ALfilter *filter, ALCcontext *context, ALenum param, ALfloat *val);
void (*GetParamfv)(struct ALfilter *filter, ALCcontext *context, ALenum param, ALfloat *vals);
// Index to itself
ALuint filter;
/* Self ID */
ALuint id;
} ALfilter;
#define ALfilter_SetParami(x, c, p, v) ((x)->SetParami((x),(c),(p),(v)))
@@ -101,6 +92,11 @@ typedef struct ALfilter {
#define ALfilter_GetParamf(x, c, p, v) ((x)->GetParamf((x),(c),(p),(v)))
#define ALfilter_GetParamfv(x, c, p, v) ((x)->GetParamfv((x),(c),(p),(v)))
inline struct ALfilter *LookupFilter(ALCdevice *device, ALuint id)
{ return (struct ALfilter*)LookupUIntMapKey(&device->FilterMap, id); }
inline struct ALfilter *RemoveFilter(ALCdevice *device, ALuint id)
{ return (struct ALfilter*)RemoveUIntMapKey(&device->FilterMap, id); }
ALvoid ReleaseALFilters(ALCdevice *device);
#ifdef __cplusplus
@@ -1,20 +1,24 @@
#ifndef _AL_LISTENER_H_
#define _AL_LISTENER_H_
#include "AL/al.h"
#include "alMain.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ALlistener_struct
{
typedef struct ALlistener {
volatile ALfloat Position[3];
volatile ALfloat Velocity[3];
volatile ALfloat Forward[3];
volatile ALfloat Up[3];
volatile ALfloat Gain;
volatile ALfloat MetersPerUnit;
struct {
ALfloat Matrix[4][4];
ALfloat Velocity[3];
} Params;
} ALlistener;
#ifdef __cplusplus
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,166 @@
#ifndef ALMIDI_H
#define ALMIDI_H
#include "alMain.h"
#include "atomic.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ALsfmodulator {
struct {
ALenum Input;
ALenum Type;
ALenum Form;
} Source[2];
ALint Amount;
ALenum TransformOp;
ALenum Dest;
} ALsfmodulator;
typedef struct ALenvelope {
ALint DelayTime;
ALint AttackTime;
ALint HoldTime;
ALint DecayTime;
ALint SustainAttn;
ALint ReleaseTime;
ALint KeyToHoldTime;
ALint KeyToDecayTime;
} ALenvelope;
typedef struct ALfontsound {
volatile RefCount ref;
ALint MinKey, MaxKey;
ALint MinVelocity, MaxVelocity;
ALint ModLfoToPitch;
ALint VibratoLfoToPitch;
ALint ModEnvToPitch;
ALint FilterCutoff;
ALint FilterQ;
ALint ModLfoToFilterCutoff;
ALint ModEnvToFilterCutoff;
ALint ModLfoToVolume;
ALint ChorusSend;
ALint ReverbSend;
ALint Pan;
struct {
ALint Delay;
ALint Frequency;
} ModLfo;
struct {
ALint Delay;
ALint Frequency;
} VibratoLfo;
ALenvelope ModEnv;
ALenvelope VolEnv;
ALint Attenuation;
ALint CoarseTuning;
ALint FineTuning;
ALenum LoopMode;
ALint TuningScale;
ALint ExclusiveClass;
ALuint Start;
ALuint End;
ALuint LoopStart;
ALuint LoopEnd;
ALuint SampleRate;
ALubyte PitchKey;
ALbyte PitchCorrection;
ALenum SampleType;
struct ALfontsound *Link;
UIntMap ModulatorMap;
ALuint id;
} ALfontsound;
void ALfontsound_Destruct(ALfontsound *self);
void ALfontsound_setPropi(ALfontsound *self, ALCcontext *context, ALenum param, ALint value);
void ALfontsound_setModStagei(ALfontsound *self, ALCcontext *context, ALsizei stage, ALenum param, ALint value);
ALfontsound *NewFontsound(ALCcontext *context);
inline struct ALfontsound *LookupFontsound(ALCdevice *device, ALuint id)
{ return (struct ALfontsound*)LookupUIntMapKey(&device->FontsoundMap, id); }
inline struct ALfontsound *RemoveFontsound(ALCdevice *device, ALuint id)
{ return (struct ALfontsound*)RemoveUIntMapKey(&device->FontsoundMap, id); }
inline struct ALsfmodulator *LookupModulator(ALfontsound *sound, ALuint id)
{ return (struct ALsfmodulator*)LookupUIntMapKey(&sound->ModulatorMap, id); }
inline struct ALsfmodulator *RemoveModulator(ALfontsound *sound, ALuint id)
{ return (struct ALsfmodulator*)RemoveUIntMapKey(&sound->ModulatorMap, id); }
void ReleaseALFontsounds(ALCdevice *device);
typedef struct ALsfpreset {
volatile RefCount ref;
ALint Preset; /* a.k.a. MIDI program number */
ALint Bank; /* MIDI bank 0...127, or percussion (bank 128) */
ALfontsound **Sounds;
ALsizei NumSounds;
ALuint id;
} ALsfpreset;
ALsfpreset *NewPreset(ALCcontext *context);
void DeletePreset(ALsfpreset *preset, ALCdevice *device);
inline struct ALsfpreset *LookupPreset(ALCdevice *device, ALuint id)
{ return (struct ALsfpreset*)LookupUIntMapKey(&device->PresetMap, id); }
inline struct ALsfpreset *RemovePreset(ALCdevice *device, ALuint id)
{ return (struct ALsfpreset*)RemoveUIntMapKey(&device->PresetMap, id); }
void ReleaseALPresets(ALCdevice *device);
typedef struct ALsoundfont {
volatile RefCount ref;
ALsfpreset **Presets;
ALsizei NumPresets;
ALshort *Samples;
ALint NumSamples;
RWLock Lock;
volatile ALenum Mapped;
ALuint id;
} ALsoundfont;
void ALsoundfont_Construct(ALsoundfont *self);
void ALsoundfont_Destruct(ALsoundfont *self);
ALsoundfont *ALsoundfont_getDefSoundfont(ALCcontext *context);
void ALsoundfont_deleteSoundfont(ALsoundfont *self, ALCdevice *device);
inline struct ALsoundfont *LookupSfont(ALCdevice *device, ALuint id)
{ return (struct ALsoundfont*)LookupUIntMapKey(&device->SfontMap, id); }
inline struct ALsoundfont *RemoveSfont(ALCdevice *device, ALuint id)
{ return (struct ALsoundfont*)RemoveUIntMapKey(&device->SfontMap, id); }
void ReleaseALSoundfonts(ALCdevice *device);
#ifdef __cplusplus
}
#endif
#endif /* ALMIDI_H */
@@ -3,9 +3,10 @@
#define MAX_SENDS 4
#include "alFilter.h"
#include "alMain.h"
#include "alu.h"
#include "AL/al.h"
#include "alFilter.h"
#include "alBuffer.h"
#ifdef __cplusplus
extern "C" {
@@ -17,56 +18,85 @@ extern "C" {
extern enum Resampler DefaultResampler;
extern const ALsizei ResamplerPadding[RESAMPLER_MAX];
extern const ALsizei ResamplerPrePadding[RESAMPLER_MAX];
extern const ALsizei ResamplerPadding[ResamplerMax];
extern const ALsizei ResamplerPrePadding[ResamplerMax];
typedef struct ALbufferlistitem
{
typedef struct ALbufferlistitem {
struct ALbuffer *buffer;
struct ALbufferlistitem *next;
struct ALbufferlistitem *prev;
} ALbufferlistitem;
typedef struct ALsource
{
volatile ALfloat flPitch;
volatile ALfloat flGain;
volatile ALfloat flOuterGain;
volatile ALfloat flMinGain;
volatile ALfloat flMaxGain;
volatile ALfloat flInnerAngle;
volatile ALfloat flOuterAngle;
volatile ALfloat flRefDistance;
volatile ALfloat flMaxDistance;
volatile ALfloat flRollOffFactor;
volatile ALfloat vPosition[3];
volatile ALfloat vVelocity[3];
volatile ALfloat vOrientation[3];
volatile ALboolean bHeadRelative;
volatile ALboolean bLooping;
volatile enum DistanceModel DistanceModel;
volatile ALboolean VirtualChannels;
typedef struct HrtfState {
ALboolean Moving;
ALuint Counter;
ALIGN(16) ALfloat History[MAX_INPUT_CHANNELS][SRC_HISTORY_LENGTH];
ALIGN(16) ALfloat Values[MAX_INPUT_CHANNELS][HRIR_LENGTH][2];
ALuint Offset;
} HrtfState;
enum Resampler Resampler;
typedef struct HrtfParams {
ALfloat Gain;
ALfloat Dir[3];
ALIGN(16) ALfloat Coeffs[MAX_INPUT_CHANNELS][HRIR_LENGTH][2];
ALIGN(16) ALfloat CoeffStep[HRIR_LENGTH][2];
ALuint Delay[MAX_INPUT_CHANNELS][2];
ALint DelayStep[2];
ALuint IrSize;
} HrtfParams;
volatile ALenum state;
ALenum new_state;
ALuint position;
ALuint position_fraction;
ALbufferlistitem *queue; // Linked list of buffers in queue
ALuint BuffersInQueue; // Number of buffers in queue
ALuint BuffersPlayed; // Number of buffers played on this loop
ALfloat DirectGain;
ALfloat DirectGainHF;
typedef struct DirectParams {
ALfloat (*OutBuffer)[BUFFERSIZE];
ALfloat *ClickRemoval;
ALfloat *PendingClicks;
struct {
struct ALeffectslot *Slot;
ALfloat WetGain;
ALfloat WetGainHF;
} Send[MAX_SENDS];
HrtfParams Params;
HrtfState *State;
} Hrtf;
/* A mixing matrix. First subscript is the channel number of the input data
* (regardless of channel configuration) and the second is the channel
* target (eg. FrontLeft). Not used with HRTF. */
ALfloat Gains[MAX_INPUT_CHANNELS][MaxChannels];
ALfilterState LpFilter[MAX_INPUT_CHANNELS];
} DirectParams;
typedef struct SendParams {
ALfloat (*OutBuffer)[BUFFERSIZE];
ALfloat *ClickRemoval;
ALfloat *PendingClicks;
/* Gain control, which applies to all input channels to a single (mono)
* output buffer. */
ALfloat Gain;
ALfilterState LpFilter[MAX_INPUT_CHANNELS];
} SendParams;
typedef struct ALsource
{
/** Source properties. */
volatile ALfloat Pitch;
volatile ALfloat Gain;
volatile ALfloat OuterGain;
volatile ALfloat MinGain;
volatile ALfloat MaxGain;
volatile ALfloat InnerAngle;
volatile ALfloat OuterAngle;
volatile ALfloat RefDistance;
volatile ALfloat MaxDistance;
volatile ALfloat RollOffFactor;
volatile ALfloat Position[3];
volatile ALfloat Velocity[3];
volatile ALfloat Orientation[3];
volatile ALboolean HeadRelative;
volatile ALboolean Looping;
volatile enum DistanceModel DistanceModel;
volatile ALboolean DirectChannels;
volatile ALboolean DryGainHFAuto;
volatile ALboolean WetGainAuto;
@@ -77,59 +107,80 @@ typedef struct ALsource
volatile ALfloat RoomRolloffFactor;
volatile ALfloat DopplerFactor;
ALint lOffset;
ALint lOffsetType;
enum Resampler Resampler;
// Source Type (Static, Streaming, or Undetermined)
volatile ALint lSourceType;
/**
* Last user-specified offset, and the offset type (bytes, samples, or
* seconds).
*/
ALdouble Offset;
ALenum OffsetType;
/** Source type (static, streaming, or undetermined) */
volatile ALint SourceType;
/** Source state (initial, playing, paused, or stopped) */
volatile ALenum state;
ALenum new_state;
/**
* Source offset in samples, relative to the currently playing buffer, NOT
* the whole queue, and the fractional (fixed-point) offset to the next
* sample.
*/
ALuint position;
ALuint position_fraction;
/** Source Buffer Queue info. */
ALbufferlistitem *queue;
ALuint BuffersInQueue;
ALuint BuffersPlayed;
/** Current buffer sample info. */
ALuint NumChannels;
ALuint SampleSize;
/* HRTF info */
ALboolean HrtfMoving;
ALuint HrtfCounter;
ALfloat HrtfHistory[MAXCHANNELS][SRC_HISTORY_LENGTH];
ALfloat HrtfValues[MAXCHANNELS][HRIR_LENGTH][2];
ALuint HrtfOffset;
/** Direct filter and auxiliary send info. */
ALfloat DirectGain;
ALfloat DirectGainHF;
/* Current target parameters used for mixing */
struct {
MixerFunc DoMix;
struct ALeffectslot *Slot;
ALfloat Gain;
ALfloat GainHF;
} Send[MAX_SENDS];
/** HRTF info. */
HrtfState Hrtf;
/** Current target parameters used for mixing. */
struct {
ResamplerFunc Resample;
DryMixerFunc DryMix;
WetMixerFunc WetMix;
ALint Step;
ALfloat HrtfGain;
ALfloat HrtfDir[3];
ALfloat HrtfCoeffs[MAXCHANNELS][HRIR_LENGTH][2];
ALuint HrtfDelay[MAXCHANNELS][2];
ALfloat HrtfCoeffStep[HRIR_LENGTH][2];
ALint HrtfDelayStep[2];
DirectParams Direct;
/* A mixing matrix. First subscript is the channel number of the input
* data (regardless of channel configuration) and the second is the
* channel target (eg. FRONT_LEFT) */
ALfloat DryGains[MAXCHANNELS][MAXCHANNELS];
FILTER iirFilter;
ALfloat history[MAXCHANNELS*2];
struct {
struct ALeffectslot *Slot;
ALfloat WetGain;
FILTER iirFilter;
ALfloat history[MAXCHANNELS];
} Send[MAX_SENDS];
SendParams Send[MAX_SENDS];
} Params;
/** Source needs to update its mixing parameters. */
volatile ALenum NeedsUpdate;
/** Method to update mixing parameters. */
ALvoid (*Update)(struct ALsource *self, const ALCcontext *context);
// Index to itself
ALuint source;
/** Self ID */
ALuint id;
} ALsource;
#define ALsource_Update(s,a) ((s)->Update(s,a))
inline struct ALsource *LookupSource(ALCcontext *context, ALuint id)
{ return (struct ALsource*)LookupUIntMapKey(&context->SourceMap, id); }
inline struct ALsource *RemoveSource(ALCcontext *context, ALuint id)
{ return (struct ALsource*)RemoveUIntMapKey(&context->SourceMap, id); }
ALvoid SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state);
ALboolean ApplyOffset(ALsource *Source);
@@ -1,14 +0,0 @@
#ifndef _AL_STATE_H_
#define _AL_STATE_H_
#include "AL/al.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif
+71 -173
View File
@@ -1,9 +1,7 @@
#ifndef _ALU_H_
#define _ALU_H_
#include "AL/al.h"
#include "AL/alc.h"
#include "AL/alext.h"
#include "alMain.h"
#include <limits.h>
#include <math.h>
@@ -15,77 +13,17 @@
#endif
#define F_PI (3.14159265358979323846f) /* pi */
#define F_PI_2 (1.57079632679489661923f) /* pi/2 */
#define F_PI (3.14159265358979323846f)
#define F_PI_2 (1.57079632679489661923f)
#define F_2PI (6.28318530717958647692f)
#ifdef HAVE_POWF
#define aluPow(x,y) (powf((x),(y)))
#else
#define aluPow(x,y) ((ALfloat)pow((double)(x),(double)(y)))
#ifndef FLT_EPSILON
#define FLT_EPSILON (1.19209290e-07f)
#endif
#ifdef HAVE_SQRTF
#define aluSqrt(x) (sqrtf((x)))
#else
#define aluSqrt(x) ((ALfloat)sqrt((double)(x)))
#endif
#define DEG2RAD(x) ((ALfloat)(x) * (F_PI/180.0f))
#define RAD2DEG(x) ((ALfloat)(x) * (180.0f/F_PI))
#ifdef HAVE_COSF
#define aluCos(x) (cosf((x)))
#else
#define aluCos(x) ((ALfloat)cos((double)(x)))
#endif
#ifdef HAVE_SINF
#define aluSin(x) (sinf((x)))
#else
#define aluSin(x) ((ALfloat)sin((double)(x)))
#endif
#ifdef HAVE_ACOSF
#define aluAcos(x) (acosf((x)))
#else
#define aluAcos(x) ((ALfloat)acos((double)(x)))
#endif
#ifdef HAVE_ASINF
#define aluAsin(x) (asinf((x)))
#else
#define aluAsin(x) ((ALfloat)asin((double)(x)))
#endif
#ifdef HAVE_ATANF
#define aluAtan(x) (atanf((x)))
#else
#define aluAtan(x) ((ALfloat)atan((double)(x)))
#endif
#ifdef HAVE_ATAN2F
#define aluAtan2(x,y) (atan2f((x),(y)))
#else
#define aluAtan2(x,y) ((ALfloat)atan2((double)(x),(double)(y)))
#endif
#ifdef HAVE_FABSF
#define aluFabs(x) (fabsf((x)))
#else
#define aluFabs(x) ((ALfloat)fabs((double)(x)))
#endif
#ifdef HAVE_LOG10F
#define aluLog10(x) (log10f((x)))
#else
#define aluLog10(x) ((ALfloat)log10((double)(x)))
#endif
#ifdef HAVE_FLOORF
#define aluFloor(x) (floorf((x)))
#else
#define aluFloor(x) ((ALfloat)floor((double)(x)))
#endif
#define QUADRANT_NUM 128
#define LUT_NUM (4 * QUADRANT_NUM)
#ifdef __cplusplus
extern "C" {
@@ -93,101 +31,80 @@ extern "C" {
struct ALsource;
struct ALbuffer;
struct DirectParams;
struct SendParams;
typedef ALvoid (*MixerFunc)(struct ALsource *self, ALCdevice *Device,
const ALvoid *RESTRICT data,
ALuint *DataPosInt, ALuint *DataPosFrac,
ALuint OutPos, ALuint SamplesToDo,
ALuint BufferSize);
typedef void (*ResamplerFunc)(const ALfloat *src, ALuint frac, ALuint increment,
ALfloat *restrict dst, ALuint dstlen);
enum Resampler {
POINT_RESAMPLER = 0,
LINEAR_RESAMPLER,
CUBIC_RESAMPLER,
typedef ALvoid (*DryMixerFunc)(const struct DirectParams *params,
const ALfloat *restrict data, ALuint srcchan,
ALuint OutPos, ALuint SamplesToDo,
ALuint BufferSize);
typedef ALvoid (*WetMixerFunc)(const struct SendParams *params,
const ALfloat *restrict data,
ALuint OutPos, ALuint SamplesToDo,
ALuint BufferSize);
RESAMPLER_MAX,
RESAMPLER_MIN = -1,
RESAMPLER_DEFAULT = LINEAR_RESAMPLER
};
enum Channel {
FRONT_LEFT = 0,
FRONT_RIGHT,
FRONT_CENTER,
LFE,
BACK_LEFT,
BACK_RIGHT,
BACK_CENTER,
SIDE_LEFT,
SIDE_RIGHT,
#define GAIN_SILENCE_THRESHOLD (0.00001f)
MAXCHANNELS
};
enum DistanceModel {
InverseDistanceClamped = AL_INVERSE_DISTANCE_CLAMPED,
LinearDistanceClamped = AL_LINEAR_DISTANCE_CLAMPED,
ExponentDistanceClamped = AL_EXPONENT_DISTANCE_CLAMPED,
InverseDistance = AL_INVERSE_DISTANCE,
LinearDistance = AL_LINEAR_DISTANCE,
ExponentDistance = AL_EXPONENT_DISTANCE,
DisableDistance = AL_NONE
};
#define BUFFERSIZE 4096
#define SPEEDOFSOUNDMETRESPERSEC (343.3f)
#define AIRABSORBGAINHF (0.99426f) /* -0.05dB */
#define FRACTIONBITS (14)
#define FRACTIONONE (1<<FRACTIONBITS)
#define FRACTIONMASK (FRACTIONONE-1)
/* Size for temporary stack storage of buffer data. Must be a multiple of the
* size of ALfloat, ie, 4. Larger values need more stack, while smaller values
* may need more iterations. The value needs to be a sensible size, however, as
* it constrains the max stepping value used for mixing.
* The mixer requires being able to do two samplings per mixing loop. A 16KB
* buffer can hold 512 sample frames for a 7.1 float buffer. With the cubic
* resampler (which requires 3 padding sample frames), this limits the maximum
* step to about 508. This means that buffer_freq*source_pitch cannot exceed
* device_freq*508 for an 8-channel 32-bit buffer. */
#ifndef STACK_DATA_SIZE
#define STACK_DATA_SIZE 16384
#endif
static __inline ALfloat minf(ALfloat a, ALfloat b)
inline ALfloat minf(ALfloat a, ALfloat b)
{ return ((a > b) ? b : a); }
static __inline ALfloat maxf(ALfloat a, ALfloat b)
inline ALfloat maxf(ALfloat a, ALfloat b)
{ return ((a > b) ? a : b); }
static __inline ALfloat clampf(ALfloat val, ALfloat min, ALfloat max)
inline ALfloat clampf(ALfloat val, ALfloat min, ALfloat max)
{ return minf(max, maxf(min, val)); }
static __inline ALuint minu(ALuint a, ALuint b)
inline ALdouble mind(ALdouble a, ALdouble b)
{ return ((a > b) ? b : a); }
static __inline ALuint maxu(ALuint a, ALuint b)
inline ALdouble maxd(ALdouble a, ALdouble b)
{ return ((a > b) ? a : b); }
static __inline ALuint clampu(ALuint val, ALuint min, ALuint max)
inline ALdouble clampd(ALdouble val, ALdouble min, ALdouble max)
{ return mind(max, maxd(min, val)); }
inline ALuint minu(ALuint a, ALuint b)
{ return ((a > b) ? b : a); }
inline ALuint maxu(ALuint a, ALuint b)
{ return ((a > b) ? a : b); }
inline ALuint clampu(ALuint val, ALuint min, ALuint max)
{ return minu(max, maxu(min, val)); }
static __inline ALint mini(ALint a, ALint b)
inline ALint mini(ALint a, ALint b)
{ return ((a > b) ? b : a); }
static __inline ALint maxi(ALint a, ALint b)
inline ALint maxi(ALint a, ALint b)
{ return ((a > b) ? a : b); }
static __inline ALint clampi(ALint val, ALint min, ALint max)
inline ALint clampi(ALint val, ALint min, ALint max)
{ return mini(max, maxi(min, val)); }
static __inline ALint64 mini64(ALint64 a, ALint64 b)
inline ALint64 mini64(ALint64 a, ALint64 b)
{ return ((a > b) ? b : a); }
static __inline ALint64 maxi64(ALint64 a, ALint64 b)
inline ALint64 maxi64(ALint64 a, ALint64 b)
{ return ((a > b) ? a : b); }
static __inline ALint64 clampi64(ALint64 val, ALint64 min, ALint64 max)
inline ALint64 clampi64(ALint64 val, ALint64 min, ALint64 max)
{ return mini64(max, maxi64(min, val)); }
inline ALuint64 minu64(ALuint64 a, ALuint64 b)
{ return ((a > b) ? b : a); }
inline ALuint64 maxu64(ALuint64 a, ALuint64 b)
{ return ((a > b) ? a : b); }
inline ALuint64 clampu64(ALuint64 val, ALuint64 min, ALuint64 max)
{ return minu64(max, maxu64(min, val)); }
static __inline ALfloat lerp(ALfloat val1, ALfloat val2, ALfloat mu)
inline ALfloat lerp(ALfloat val1, ALfloat val2, ALfloat mu)
{
return val1 + (val2-val1)*mu;
}
static __inline ALfloat cubic(ALfloat val0, ALfloat val1, ALfloat val2, ALfloat val3, ALfloat mu)
inline ALfloat cubic(ALfloat val0, ALfloat val1, ALfloat val2, ALfloat val3, ALfloat mu)
{
ALfloat mu2 = mu*mu;
ALfloat a0 = -0.5f*val0 + 1.5f*val1 + -1.5f*val2 + 0.5f*val3;
@@ -199,53 +116,34 @@ static __inline ALfloat cubic(ALfloat val0, ALfloat val1, ALfloat val2, ALfloat
}
static __inline int SetMixerFPUMode(void)
{
#if defined(_FPU_GETCW) && defined(_FPU_SETCW)
fpu_control_t fpuState, newState;
_FPU_GETCW(fpuState);
newState = fpuState&~(_FPU_EXTENDED|_FPU_DOUBLE|_FPU_SINGLE |
_FPU_RC_NEAREST|_FPU_RC_DOWN|_FPU_RC_UP|_FPU_RC_ZERO);
newState |= _FPU_SINGLE | _FPU_RC_ZERO;
_FPU_SETCW(newState);
#else
int fpuState;
#if defined(HAVE__CONTROLFP)
fpuState = _controlfp(0, 0);
(void)_controlfp(_RC_CHOP|_PC_24, _MCW_RC|_MCW_PC);
#elif defined(HAVE_FESETROUND)
fpuState = fegetround();
fesetround(FE_TOWARDZERO);
#endif
#endif
return fpuState;
}
static __inline void RestoreFPUMode(int state)
{
#if defined(_FPU_GETCW) && defined(_FPU_SETCW)
fpu_control_t fpuState = state;
_FPU_SETCW(fpuState);
#elif defined(HAVE__CONTROLFP)
_controlfp(state, _MCW_RC|_MCW_PC);
#elif defined(HAVE_FESETROUND)
fesetround(state);
#endif
}
ALvoid aluInitPanning(ALCdevice *Device);
ALint aluCart2LUTpos(ALfloat re, ALfloat im);
/**
* ComputeAngleGains
*
* Sets channel gains based on a given source's angle and its half-width. The
* angle and hwidth parameters are in radians.
*/
void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, ALfloat ingain, ALfloat gains[MaxChannels]);
/**
* SetGains
*
* Helper to set the appropriate channels to the specified gain.
*/
inline void SetGains(const ALCdevice *device, ALfloat ingain, ALfloat gains[MaxChannels])
{
ComputeAngleGains(device, 0.0f, F_PI, ingain, gains);
}
ALvoid CalcSourceParams(struct ALsource *ALSource, const ALCcontext *ALContext);
ALvoid CalcNonAttnSourceParams(struct ALsource *ALSource, const ALCcontext *ALContext);
MixerFunc SelectMixer(enum Resampler Resampler);
MixerFunc SelectHrtfMixer(enum Resampler Resampler);
ALvoid MixSource(struct ALsource *Source, ALCdevice *Device, ALuint SamplesToDo);
ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size);
/* Caller must lock the device. */
ALvoid aluHandleDisconnect(ALCdevice *device);
extern ALfloat ConeScale;
@@ -91,9 +91,6 @@ int bs2b_get_srate(struct bs2b *bs2b);
/* Clear buffer */
void bs2b_clear(struct bs2b *bs2b);
/* Return 1 if buffer is clear */
int bs2b_is_clear(struct bs2b *bs2b);
/* Crossfeeds one stereo sample that are pointed by sample.
* [0] - first channel, [1] - second channel.
* Returns crossfided samle by sample pointer.
@@ -0,0 +1,14 @@
#ifndef AL_THREADS_H
#define AL_THREADS_H
#include "alMain.h"
struct althread_info;
typedef struct althread_info* althread_t;
ALboolean StartThread(althread_t *out, ALuint (*func)(ALvoid*), ALvoid *ptr);
ALuint StopThread(althread_t thread);
void SetThreadName(const char *name);
#endif /* AL_THREADS_H */