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/**
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* OpenAL cross platform audio library
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* Copyright (C) 2013 by Mike Gorchak
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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* Or go to http://www.gnu.org/copyleft/lgpl.html
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*/
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#include "config.h"
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#include <math.h>
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#include <stdlib.h>
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#include "alMain.h"
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#include "alAuxEffectSlot.h"
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#include "alError.h"
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#include "alu.h"
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#include "filters/defs.h"
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typedef struct ALdistortionState {
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DERIVE_FROM_TYPE(ALeffectState);
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/* Effect gains for each channel */
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ALfloat Gain[MAX_OUTPUT_CHANNELS];
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/* Effect parameters */
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BiquadFilter lowpass;
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BiquadFilter bandpass;
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ALfloat attenuation;
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ALfloat edge_coeff;
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ALfloat Buffer[2][BUFFERSIZE];
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} ALdistortionState;
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static ALvoid ALdistortionState_Destruct(ALdistortionState *state);
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static ALboolean ALdistortionState_deviceUpdate(ALdistortionState *state, ALCdevice *device);
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static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
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static ALvoid ALdistortionState_process(ALdistortionState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
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DECLARE_DEFAULT_ALLOCATORS(ALdistortionState)
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DEFINE_ALEFFECTSTATE_VTABLE(ALdistortionState);
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static void ALdistortionState_Construct(ALdistortionState *state)
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{
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ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
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SET_VTABLE2(ALdistortionState, ALeffectState, state);
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}
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static ALvoid ALdistortionState_Destruct(ALdistortionState *state)
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{
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ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
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}
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static ALboolean ALdistortionState_deviceUpdate(ALdistortionState *state, ALCdevice *UNUSED(device))
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{
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BiquadFilter_clear(&state->lowpass);
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BiquadFilter_clear(&state->bandpass);
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return AL_TRUE;
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}
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static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
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{
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const ALCdevice *device = context->Device;
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ALfloat frequency = (ALfloat)device->Frequency;
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ALfloat coeffs[MAX_AMBI_COEFFS];
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ALfloat bandwidth;
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ALfloat cutoff;
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ALfloat edge;
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/* Store waveshaper edge settings. */
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edge = sinf(props->Distortion.Edge * (F_PI_2));
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edge = minf(edge, 0.99f);
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state->edge_coeff = 2.0f * edge / (1.0f-edge);
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cutoff = props->Distortion.LowpassCutoff;
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/* Bandwidth value is constant in octaves. */
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bandwidth = (cutoff / 2.0f) / (cutoff * 0.67f);
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/* Multiply sampling frequency by the amount of oversampling done during
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* processing.
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*/
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BiquadFilter_setParams(&state->lowpass, BiquadType_LowPass, 1.0f,
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cutoff / (frequency*4.0f), calc_rcpQ_from_bandwidth(cutoff / (frequency*4.0f), bandwidth)
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);
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cutoff = props->Distortion.EQCenter;
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/* Convert bandwidth in Hz to octaves. */
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bandwidth = props->Distortion.EQBandwidth / (cutoff * 0.67f);
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BiquadFilter_setParams(&state->bandpass, BiquadType_BandPass, 1.0f,
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cutoff / (frequency*4.0f), calc_rcpQ_from_bandwidth(cutoff / (frequency*4.0f), bandwidth)
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);
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CalcAngleCoeffs(0.0f, 0.0f, 0.0f, coeffs);
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ComputePanGains(&device->Dry, coeffs, slot->Params.Gain*props->Distortion.Gain, state->Gain);
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}
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static ALvoid ALdistortionState_process(ALdistortionState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
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{
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ALfloat (*restrict buffer)[BUFFERSIZE] = state->Buffer;
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const ALfloat fc = state->edge_coeff;
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ALsizei base;
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ALsizei i, k;
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for(base = 0;base < SamplesToDo;)
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{
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/* Perform 4x oversampling to avoid aliasing. Oversampling greatly
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* improves distortion quality and allows to implement lowpass and
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* bandpass filters using high frequencies, at which classic IIR
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* filters became unstable.
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*/
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ALsizei todo = mini(BUFFERSIZE, (SamplesToDo-base) * 4);
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/* Fill oversample buffer using zero stuffing. Multiply the sample by
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* the amount of oversampling to maintain the signal's power.
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*/
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for(i = 0;i < todo;i++)
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buffer[0][i] = !(i&3) ? SamplesIn[0][(i>>2)+base] * 4.0f : 0.0f;
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/* First step, do lowpass filtering of original signal. Additionally
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* perform buffer interpolation and lowpass cutoff for oversampling
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* (which is fortunately first step of distortion). So combine three
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* operations into the one.
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*/
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BiquadFilter_process(&state->lowpass, buffer[1], buffer[0], todo);
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/* Second step, do distortion using waveshaper function to emulate
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* signal processing during tube overdriving. Three steps of
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* waveshaping are intended to modify waveform without boost/clipping/
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* attenuation process.
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*/
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for(i = 0;i < todo;i++)
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{
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ALfloat smp = buffer[1][i];
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smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
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smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)) * -1.0f;
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smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
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buffer[0][i] = smp;
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}
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/* Third step, do bandpass filtering of distorted signal. */
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BiquadFilter_process(&state->bandpass, buffer[1], buffer[0], todo);
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todo >>= 2;
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for(k = 0;k < NumChannels;k++)
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{
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/* Fourth step, final, do attenuation and perform decimation,
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* storing only one sample out of four.
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*/
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ALfloat gain = state->Gain[k];
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if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
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continue;
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for(i = 0;i < todo;i++)
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SamplesOut[k][base+i] += gain * buffer[1][i*4];
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}
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base += todo;
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}
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}
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typedef struct DistortionStateFactory {
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DERIVE_FROM_TYPE(EffectStateFactory);
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} DistortionStateFactory;
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static ALeffectState *DistortionStateFactory_create(DistortionStateFactory *UNUSED(factory))
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{
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ALdistortionState *state;
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NEW_OBJ0(state, ALdistortionState)();
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if(!state) return NULL;
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return STATIC_CAST(ALeffectState, state);
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}
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DEFINE_EFFECTSTATEFACTORY_VTABLE(DistortionStateFactory);
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EffectStateFactory *DistortionStateFactory_getFactory(void)
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{
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static DistortionStateFactory DistortionFactory = { { GET_VTABLE2(DistortionStateFactory, EffectStateFactory) } };
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return STATIC_CAST(EffectStateFactory, &DistortionFactory);
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}
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void ALdistortion_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
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{ alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param); }
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void ALdistortion_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals))
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{ alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param); }
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void ALdistortion_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
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{
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ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_DISTORTION_EDGE:
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if(!(val >= AL_DISTORTION_MIN_EDGE && val <= AL_DISTORTION_MAX_EDGE))
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion edge out of range");
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props->Distortion.Edge = val;
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break;
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case AL_DISTORTION_GAIN:
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if(!(val >= AL_DISTORTION_MIN_GAIN && val <= AL_DISTORTION_MAX_GAIN))
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion gain out of range");
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props->Distortion.Gain = val;
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break;
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case AL_DISTORTION_LOWPASS_CUTOFF:
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if(!(val >= AL_DISTORTION_MIN_LOWPASS_CUTOFF && val <= AL_DISTORTION_MAX_LOWPASS_CUTOFF))
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion low-pass cutoff out of range");
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props->Distortion.LowpassCutoff = val;
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break;
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case AL_DISTORTION_EQCENTER:
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if(!(val >= AL_DISTORTION_MIN_EQCENTER && val <= AL_DISTORTION_MAX_EQCENTER))
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion EQ center out of range");
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props->Distortion.EQCenter = val;
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break;
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case AL_DISTORTION_EQBANDWIDTH:
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if(!(val >= AL_DISTORTION_MIN_EQBANDWIDTH && val <= AL_DISTORTION_MAX_EQBANDWIDTH))
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion EQ bandwidth out of range");
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props->Distortion.EQBandwidth = val;
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break;
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid distortion float property 0x%04x",
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param);
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}
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}
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void ALdistortion_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
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{ ALdistortion_setParamf(effect, context, param, vals[0]); }
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void ALdistortion_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(val))
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{ alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param); }
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void ALdistortion_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals))
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{ alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param); }
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void ALdistortion_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
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{
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const ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_DISTORTION_EDGE:
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*val = props->Distortion.Edge;
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break;
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case AL_DISTORTION_GAIN:
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*val = props->Distortion.Gain;
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break;
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case AL_DISTORTION_LOWPASS_CUTOFF:
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*val = props->Distortion.LowpassCutoff;
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break;
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case AL_DISTORTION_EQCENTER:
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*val = props->Distortion.EQCenter;
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break;
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case AL_DISTORTION_EQBANDWIDTH:
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*val = props->Distortion.EQBandwidth;
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break;
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid distortion float property 0x%04x",
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param);
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}
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}
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void ALdistortion_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
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{ ALdistortion_getParamf(effect, context, param, vals); }
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DEFINE_ALEFFECT_VTABLE(ALdistortion);
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