It compiles and exectes (but crashes on startup)

This commit is contained in:
Martin Felis
2013-12-05 22:03:28 +01:00
parent 2644d1ee18
commit bf4cdc5743
24 changed files with 177 additions and 48 deletions
@@ -20,6 +20,7 @@
#include <Box2D/Collision/Shapes/b2EdgeShape.h>
#include <new>
#include <memory.h>
#include <cstring>
b2ChainShape::~b2ChainShape()
{
@@ -18,6 +18,7 @@
#include <Box2D/Collision/b2DynamicTree.h>
#include <memory.h>
#include <cstring>
b2DynamicTree::b2DynamicTree()
{
@@ -20,6 +20,7 @@
#include <limits.h>
#include <memory.h>
#include <stddef.h>
#include <cstring>
int32 b2BlockAllocator::s_blockSizes[b2_blockSizes] =
{
+6
View File
@@ -20,6 +20,7 @@
#include "modules/love/love.h"
#include <SDL.h>
#include <SDL_opengles.h>
#ifdef LOVE_BUILD_EXE
@@ -135,6 +136,11 @@ static int love_preload(lua_State *L, lua_CFunction f, const char *name)
int main(int argc, char **argv)
{
SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
SDL_Log ("Hello from love main");
#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
int hack_argc = 0; char **hack_argv = 0;
get_utf8_arguments(hack_argc, hack_argv);
@@ -26,7 +26,7 @@
#include "Decoder.h"
// SDL_sound
#include <libmodplug/modplug.h>
#include <modplug.h>
namespace love
{