mirror of
https://github.com/love2d/love-android.git
synced 2026-08-19 12:14:49 +02:00
updated to latest love-android revision (aada9b59bcdf)
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@@ -28,6 +28,9 @@
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#include <vector>
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#include <algorithm>
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// C
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#include <cstring>
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namespace love
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{
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namespace window
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@@ -63,21 +66,21 @@ Window::~Window()
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Window::_currentMode::_currentMode()
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: width(800)
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, height(600)
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, attribs()
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, settings()
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, icon(0)
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{
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}
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bool Window::setWindow(int width, int height, WindowAttributes *attribs)
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bool Window::setWindow(int width, int height, WindowSettings *settings)
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{
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graphics::Graphics *gfx = (graphics::Graphics *) Module::findInstance("love.graphics.");
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if (gfx)
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if (gfx != nullptr)
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gfx->unSetMode();
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WindowAttributes f;
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WindowSettings f;
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if (attribs)
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f = *attribs;
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if (settings)
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f = *settings;
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f.minwidth = std::max(f.minwidth, 1);
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f.minheight = std::max(f.minheight, 1);
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@@ -116,15 +119,28 @@ bool Window::setWindow(int width, int height, WindowAttributes *attribs)
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if (f.borderless)
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sdlflags |= SDL_WINDOW_BORDERLESS;
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#if SDL_VERSION_ATLEAST(2,0,1)
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if (f.highdpi)
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sdlflags |= SDL_WINDOW_ALLOW_HIGHDPI;
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#endif
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// Destroy and recreate the window if the dimensions or flags have changed.
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if (window)
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{
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int curdisplay = SDL_GetWindowDisplayIndex(window);
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Uint32 wflags = SDL_GetWindowFlags(window);
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wflags &= (SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS);
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Uint32 testflags = SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN_DESKTOP
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| SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
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#if SDL_VERSION_ATLEAST(2,0,1)
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testflags |= SDL_WINDOW_ALLOW_HIGHDPI;
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#endif
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wflags &= testflags;
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if (sdlflags != wflags || width != curMode.width || height != curMode.height
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|| f.display != curdisplay || f.fsaa != curMode.attribs.fsaa)
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|| f.display != curdisplay || f.fsaa != curMode.settings.fsaa)
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{
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SDL_DestroyWindow(window);
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window = 0;
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@@ -185,11 +201,18 @@ bool Window::setWindow(int width, int height, WindowAttributes *attribs)
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created = true;
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updateAttributes(f);
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updateSettings(f);
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if (gfx)
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if (gfx != nullptr)
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{
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if (!gfx->setMode(curMode.width, curMode.height))
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int width = curMode.width;
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int height = curMode.height;
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#if SDL_VERSION_ATLEAST(2,0,1)
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SDL_GL_GetDrawableSize(window, &width, &height);
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#endif
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if (!gfx->setMode(width, height))
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displayError("Could not set graphics mode", "Unsupported OpenGL version?");
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}
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@@ -256,8 +279,8 @@ bool Window::setContext(int fsaa, bool vsync)
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fsaa = (buffers > 0) ? samples : 0;
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}
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curMode.attribs.fsaa = fsaa;
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curMode.attribs.vsync = SDL_GL_GetSwapInterval() != 0;
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curMode.settings.fsaa = fsaa;
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curMode.settings.vsync = SDL_GL_GetSwapInterval() != 0;
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return true;
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}
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@@ -276,8 +299,19 @@ void Window::setWindowGLAttributes(int fsaa) const
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, (fsaa > 0) ? 1 : 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, (fsaa > 0) ? fsaa : 0);
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const char *glesHint = SDL_GetHint("LOVE_GRAPHICS_USE_OPENGLES");
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if (glesHint && *glesHint == '1')
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bool tryES2 = false;
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const char *driver = SDL_GetCurrentVideoDriver();
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// We always want to use OpenGL ES on certain video backends.
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if (driver && (strstr(driver, "RPI") || strstr(driver, "Android") || strstr(driver, "uikit")))
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tryES2 = true;
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const char *hint = SDL_GetHint("LOVE_GRAPHICS_USE_OPENGLES");
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if (hint)
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tryES2 = (*hint) != '0';
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if (tryES2)
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{
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// Use OpenGL ES 2+.
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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@@ -293,7 +327,7 @@ void Window::setWindowGLAttributes(int fsaa) const
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}
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}
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void Window::updateAttributes(const WindowAttributes &newattribs)
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void Window::updateSettings(const WindowSettings &newsettings)
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{
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Uint32 wflags = SDL_GetWindowFlags(window);
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@@ -302,39 +336,45 @@ void Window::updateAttributes(const WindowAttributes &newattribs)
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if ((wflags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP)
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{
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curMode.attribs.fullscreen = true;
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curMode.attribs.fstype = FULLSCREEN_TYPE_DESKTOP;
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curMode.settings.fullscreen = true;
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curMode.settings.fstype = FULLSCREEN_TYPE_DESKTOP;
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}
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else if ((wflags & SDL_WINDOW_FULLSCREEN) == SDL_WINDOW_FULLSCREEN)
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{
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curMode.attribs.fullscreen = true;
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curMode.attribs.fstype = FULLSCREEN_TYPE_NORMAL;
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curMode.settings.fullscreen = true;
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curMode.settings.fstype = FULLSCREEN_TYPE_NORMAL;
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}
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else
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{
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curMode.attribs.fullscreen = false;
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curMode.attribs.fstype = newattribs.fstype;
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curMode.settings.fullscreen = false;
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curMode.settings.fstype = newsettings.fstype;
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}
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// The min width/height is set to 0 internally in SDL when in fullscreen.
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if (curMode.attribs.fullscreen)
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if (curMode.settings.fullscreen)
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{
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curMode.attribs.minwidth = newattribs.minwidth;
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curMode.attribs.minheight = newattribs.minheight;
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curMode.settings.minwidth = newsettings.minwidth;
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curMode.settings.minheight = newsettings.minheight;
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}
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else
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SDL_GetWindowMinimumSize(window, &curMode.attribs.minwidth, &curMode.attribs.minheight);
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SDL_GetWindowMinimumSize(window, &curMode.settings.minwidth, &curMode.settings.minheight);
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curMode.attribs.resizable = (wflags & SDL_WINDOW_RESIZABLE) != 0;
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curMode.attribs.borderless = (wflags & SDL_WINDOW_BORDERLESS) != 0;
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curMode.attribs.centered = newattribs.centered;
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curMode.attribs.display = std::max(SDL_GetWindowDisplayIndex(window), 0);
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curMode.settings.resizable = (wflags & SDL_WINDOW_RESIZABLE) != 0;
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curMode.settings.borderless = (wflags & SDL_WINDOW_BORDERLESS) != 0;
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curMode.settings.centered = newsettings.centered;
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curMode.settings.display = std::max(SDL_GetWindowDisplayIndex(window), 0);
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#if SDL_VERSION_ATLEAST(2,0,1)
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curMode.settings.highdpi = (wflags & SDL_WINDOW_ALLOW_HIGHDPI) != 0;
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#else
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curMode.settings.highdpi = false;
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#endif
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// Only minimize on focus loss if the window is in exclusive-fullscreen
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// mode (mimics behaviour of SDL 2.0.2+).
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// In OS X we always disable this to prevent dock minimization weirdness.
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#ifndef LOVE_MACOSX
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if (curMode.attribs.fullscreen && curMode.attribs.fstype == FULLSCREEN_TYPE_NORMAL)
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if (curMode.settings.fullscreen && curMode.settings.fstype == FULLSCREEN_TYPE_NORMAL)
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "1");
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else
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#endif
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@@ -351,15 +391,15 @@ void Window::displayError(const std::string &title, const std::string &text) con
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title.c_str(), text.c_str(), window);
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}
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void Window::getWindow(int &width, int &height, WindowAttributes &attribs)
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void Window::getWindow(int &width, int &height, WindowSettings &settings)
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{
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// Window position may be different from creation - update display index.
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if (window)
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curMode.attribs.display = std::max(SDL_GetWindowDisplayIndex(window), 0);
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curMode.settings.display = std::max(SDL_GetWindowDisplayIndex(window), 0);
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width = curMode.width;
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height = curMode.height;
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attribs = curMode.attribs;
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settings = curMode.settings;
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}
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bool Window::setFullscreen(bool fullscreen, Window::FullscreenType fstype)
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@@ -367,9 +407,9 @@ bool Window::setFullscreen(bool fullscreen, Window::FullscreenType fstype)
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if (!window)
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return false;
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WindowAttributes newattribs = curMode.attribs;
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newattribs.fullscreen = fullscreen;
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newattribs.fstype = fstype;
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WindowSettings newsettings = curMode.settings;
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newsettings.fullscreen = fullscreen;
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newsettings.fstype = fstype;
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Uint32 sdlflags = 0;
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@@ -393,12 +433,21 @@ bool Window::setFullscreen(bool fullscreen, Window::FullscreenType fstype)
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if (SDL_SetWindowFullscreen(window, sdlflags) == 0)
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{
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SDL_GL_MakeCurrent(window, context);
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updateAttributes(newattribs);
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updateSettings(newsettings);
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// Update the viewport size now instead of waiting for event polling.
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graphics::Graphics *gfx = (graphics::Graphics *) Module::findInstance("love.graphics.");
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if (gfx)
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gfx->setViewportSize(curMode.width, curMode.height);
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if (gfx != nullptr)
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{
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int width = curMode.width;
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int height = curMode.height;
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#if SDL_VERSION_ATLEAST(2,0,1)
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SDL_GL_GetDrawableSize(window, &width, &height);
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#endif
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gfx->setViewportSize(width, height);
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}
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return true;
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}
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@@ -408,7 +457,7 @@ bool Window::setFullscreen(bool fullscreen, Window::FullscreenType fstype)
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bool Window::setFullscreen(bool fullscreen)
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{
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return setFullscreen(fullscreen, curMode.attribs.fstype);
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return setFullscreen(fullscreen, curMode.settings.fstype);
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}
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int Window::getDisplayCount() const
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@@ -591,6 +640,26 @@ bool Window::isMouseGrabbed() const
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return mouseGrabbed;
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}
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double Window::getPixelScale() const
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{
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double scale = 1.0;
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#if SDL_VERSION_ATLEAST(2,0,1)
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if (window)
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{
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int wheight;
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SDL_GetWindowSize(window, nullptr, &wheight);
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int dheight = wheight;
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SDL_GL_GetDrawableSize(window, nullptr, &dheight);
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scale = (double) dheight / wheight;
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}
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#endif
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return scale;
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}
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const void *Window::getHandle() const
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{
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return window;
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